Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Reply
 
Thread Tools Display Modes
  #3181  
Old 09-16-2022, 03:50 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,113
Default

A mage in a fast paced high dps will put out 100-120 dps. With a good mana pool and some downtime between spawns you can keep it at the higher threshold by nuking more. And in spending that extra mana it gives you the time to med back to full each cycle it is fully sustainable.

DSM posted some videos of him soloing isolated mobs. He estimates 55dps which seems accurate for the single fights he did and what a shaman could do but did not actually ever join a fast moving high dps group to prove he could pull it off when competing with the rest of the group sustainably. How much would be time lost with canni and torpor not nuking? How much would that actually lower shaman dps? We don’t know because he has thus far refused to do it. If his mana pool is deep enough he didn’t have to canni and heal back up then sure its sustainable. But if it IS thusly sustainable … it just widens the gap. If you didn’t need to tap into shaman mana recovery you’re just playing a class that nukes for less with longer cast times and less mana efficiency.

You are effectively a washed out crappier than the mage paired with a terribly low dps pet compared to the buzz saw that is the mage pet.

No matter how you slice it … it is just a failure.

Shamans are not a group DPS class.
The group doesn’t need your utility.

This is not rocket surgery.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Reply With Quote
  #3182  
Old 09-16-2022, 03:59 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 6,690
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
A mage in a fast paced high dps will put out 100-120 dps. With a good mana pool and some downtime between spawns you can keep it at the higher threshold by nuking more. And in spending that extra mana it gives you the time to med back to full each cycle it is fully sustainable.

DSM posted some videos of him soloing isolated mobs. He estimates 55dps which seems accurate for the single fights he did and what a shaman could do but did not actually ever join a fast moving high dps group to prove he could pull it off when competing with the rest of the group sustainably. How much would be time lost with canni and torpor not nuking? How much would that actually lower shaman dps? We don’t know because he has thus far refused to do it. If his mana pool is deep enough he didn’t have to canni and heal back up then sure its sustainable. But if it IS thusly sustainable … it just widens the gap. If you didn’t need to tap into shaman mana recovery you’re just playing a class that nukes for less with longer cast times and less mana efficiency.

You are effectively a washed out crappier than the mage paired with a terribly low dps pet compared to the buzz saw that is the mage pet.

No matter how you slice it … it is just a failure.

Shamans are not a group DPS class.
The group doesn’t need your utility.

This is not rocket surgery.
It isn't rocket surgery indeed.

You keep ignoring the higher DPS in situations where you are not chain pulling easy mobs and not allowing the Shaman to root/rot said easy mobs. The 55 DPS number is literally the most constrained DPS position you can be in.

It is basically the equivalent of saying Mage's cannot use their pets when doing DPS. Then you declare that Mage's don't have good DPS. It is just nonsense.

A Shaman can do 150 DPS when root/rotting 4 mobs.

You still haven't proven how variability in groups will affect Shamans differently than Mages, or how DPS will change under the assumption your group isn't actively hurting your DPS.

In a fast moving group, both classes won't be able to med as much (but Shamans can Torpor). In a fast moving group, both classes have less opportunity to cast damage spells if kill speed is fast, etc.

You need to provide evidence that the variability in the group is affecting the Shaman more so than the Mage. Otherwise if a group is doing 20% less DPS for whatever reason, that affects both the Mage and Shaman equally. So it is irrelevant.
__________________
Reply With Quote
  #3183  
Old 09-16-2022, 03:59 PM
cyxthryth cyxthryth is offline
Sarnak


Join Date: Aug 2013
Posts: 446
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Killing things faster does increase safety. But having an extra healer also does this!
Can you please demonstrate this with relevant data/evidence such as parses/video from actual - relevant - gameplay?

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
When the difference in kill speed is 4 seconds, there isn't much room for the mob to suddenly do something crazy.
The above Quote is simply you sharing your opinion of whether 4 seconds is "much room", which is simply your opinion.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
An Enchanter/Enchanter/Cleric/Shaman group is already easily capable of outputting 300 DPS. The difference between 300 DPS and 350 DPS (Enchanter/Enchanter/Cleric/Mage) is 4.3 seconds on a mob with 8000 HP. That means on a cycle with 20 mobs you are getting an extra 80 seconds AFK time on basically a 20 minute AFK as it is. I don't think anybody is going to care about that. I wouldn't. I'd much rather have a lower chance of wiping or having an emergency come up. 20 minutes is already enough to move and med back to full. Medding for 20 minutes gives you back 4000 mana (without C2), and most casters will have around 3000 mana with normal gear, so you don't need the full 20 minutes.
The above Quote is simply you sharing your opinion of whether "anybody is going to care about that" and what you'd "much rather have"; which is simply your opinion.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
the Shaman can Root/Rot trash too for higher DPS.
Again, can you please demonstrate this with relevant data/evidence such as parses/video from actual - relevant - gameplay? [You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You are just saying you prefer to have a few more seconds of downtime. That is a perfectly fine preference to have, but that does not mean it is objectively helping your gameplay. Again, nobody is saying you cannot prefer one thing over the other.
The above Quote is simply you sharing your opinion of what another poster "is just saying"; which is simply your opinion.
Reply With Quote
  #3184  
Old 09-16-2022, 04:02 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,113
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]

When the difference in kill speed is 4 seconds, there isn't much room for the mob to suddenly do something crazy.
4 seconds x 27 mobs is 2 minutes longer to kill all 27. 2 minutes less to take a breather.

Beyond that you haven’t actually proven it.

Assuming each ench pet is about 120 dps and the mage and pet are another 120 that’s 360dps … 22.22 second fight.

Sub in the shaman with your 55 and it’s 27.11 seconds. So more like 5 seconds which x27 mobs is adds close to another half minute of down time on top of the above.

What about unlimited mobs? The shaman group could kill 132 per hour. The mage group would look at 162 mobs an hour under unrealistic concrete math circumstances.

But I will emphasize again you have only shown us what you can do in isolated solo videos. 55dps is your apex … best case scenario. I bet the numbers would be very different if you actually joined a fast paced, high dps group and tried to do it fight after fight after fight. Especially with your fairly crappy nuke having such a long cast time … oh and the need to spend so much time standing up TO cast it (not meditating) which will likely have your time drawn and pulled away fairly substantially to canni and torpor.

This is why I gave up on you DSM. You never actually tried. You did something completely different than what the community asked you to do and tried to fill the gap with napkin math.

If you had spent literally 0.01% of the time you have posting in this thread actually DOING IT IN A GROUP, we would have a mountain of data to play with to draw actual comparisons with.

But you didn’t. And you won’t.

Which is why I offer you more GiFs:

[You must be logged in to view images. Log in or Register.]

No more napkin math.

Trollollolling trolling trollin’ along!

Tally ho!
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Reply With Quote
  #3185  
Old 09-16-2022, 04:07 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 6,690
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
4 seconds x 27 mobs is 2 minutes longer to kill all 27. 2 minutes less to take a breather.

Beyond that you haven’t actually proven it.

Assuming each ench pet is about 120 dps and the mage and pet are another 120 that’s 360dps … 22.22 second fight.

Sub in the shaman with your 55 and it’s 27.11 seconds. So more like 5 seconds which x27 mobs is adds close to another half minute of down time on top of the above.

What about unlimited mobs? The shaman group could kill 132 per hour. The mage group would look at 162 mobs an hour under unrealistic concrete math circumstances.

But I will emphasize again you have only shown us what you can do in isolated solo videos. 55dps is your apex … best case scenario. I bet the numbers would be very different if you actually joined a fast paced, high dps group and tried to do it fight after fight after fight. Especially with your fairly crappy nuke having such a long cast time … oh and the need to spend so much time standing up TO cast it (not meditating) which will likely have your time drawn and pulled away fairly substantially to canni and torpor.

This is why I gave up on you DSM. You never actually tried. You did something completely different than what the community asked you to do and tried to fill the gap with napkin math.

If you had spent literally 0.01% of the time you have posting in this thread actually DOING IT IN A GROUP, we would have a mountain of data to play with to draw actual comparisons with.

But you didn’t. And you won’t.

No more napkin math.

Trollollolling trolling trollin’ along!

Tally ho!
You keep claiming the numbers will change, but have no evidence to prove it. I am honestly astonished at how you cannot understand the basic principle that mob HP/AC/Resists do not change in solo vs. group situations. Unless your group is actively hurting your DPS (in which case the Mage would be affected too), the numbers won't change.

5 seconds isn't going to help more than 4 seconds. Most groups do not have unlimited mobs. When you do, the Shaman can root/rot for 120 DPS with just 3 mobs. So you can close the DPS gap if you care about the 4-5 seconds in this specific scenario.

In a scenario where you are only killing a few tough mobs per hour, the DPS gap also shrinks due to a Shaman's DoTs, and the Shaman's utility will help the group more than a bit of DPS. You certainly aren't getting any more kills per hour here.
__________________
Last edited by DeathsSilkyMist; 09-16-2022 at 04:09 PM..
Reply With Quote
  #3186  
Old 09-16-2022, 04:07 PM
PlsNoBan PlsNoBan is offline
Fire Giant


Join Date: Jul 2018
Posts: 815
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Shamans are not a group DPS class.
The group doesn’t need your utility.
Basically sums up the entire thread
__________________
1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

These statements are not up for debate amongst sane human beings
Why does <Vanquish> allow DSM to be a member?
Reply With Quote
  #3187  
Old 09-16-2022, 04:10 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 6,690
Default

Quote:
Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Basically sums up the entire thread
The data shows otherwise.
__________________
Reply With Quote
  #3188  
Old 09-16-2022, 04:12 PM
cyxthryth cyxthryth is offline
Sarnak


Join Date: Aug 2013
Posts: 446
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It isn't rocket surgery indeed.

You keep ignoring the higher DPS in situations where you are not chain pulling easy mobs and not allowing the Shaman to root/rot said easy mobs. The 55 DPS number is literally the most constrained DPS position you can be in.
Do you have a particular amount of experience with "ignoring" that causes you to believe you can speak with such authority on when others "keep ignoring" something?

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It is basically the equivalent of saying Mage's cannot use their pets when doing DPS. Then you declare that Mage's don't have good DPS. It is just nonsense.
The above Quote is simply an example of you sharing your opinion that another post is "nonsense", though - as you have not provided the definition of "nonsense" that you are using - I am not sure what point you think you are making or what fact you think you are refuting.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
A Shaman can do 150 DPS when root/rotting 4 mobs.
Quote:
Originally Posted by cyxthryth [You must be logged in to view images. Log in or Register.]
Can you please demonstrate this with relevant data/evidence such as parses/video from actual - relevant (to this discussion) - gameplay?
Hehe. [You must be logged in to view images. Log in or Register.]


Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You still haven't proven how variability in groups will affect Shamans differently than Mages, or how DPS will change under the assumption your group isn't actively hurting your DPS.
You tried to claim:

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Assuming your group plays correctly, you will DPS the same way every time, the same as if you were solo.
and then you simply contradicted yourself by subsequently posting:

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
in a group setting, there are too many variables out of your control that can skew the data
Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Once you add in outside variables, that changes the DPS equation NOT because of what the class can do, but because of what other players are doing.
Which belief do you currently hold/"argue" hehe? [You must be logged in to view images. Log in or Register.] Please elaborate for the sake of civil discussion.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
In a fast moving group, both classes won't be able to med as much (but Shamans can Torpor). In a fast moving group, both classes have less opportunity to cast damage spells if kill speed is fast, etc.

You need to provide evidence that the variability in the group is affecting the Shaman more so than the Mage. Otherwise if a group is doing 20% less DPS for whatever reason, that affects both the Mage and Shaman equally. So it is irrelevant.
Your posts content - once again - seems to be attempting to tell others what they "need to do" as if you belive that you have some authority over them. You do not.
Last edited by cyxthryth; 09-16-2022 at 04:17 PM..
Reply With Quote
  #3189  
Old 09-16-2022, 04:14 PM
cyxthryth cyxthryth is offline
Sarnak


Join Date: Aug 2013
Posts: 446
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You keep claiming the numbers will change, but have no evidence to prove it. I am honestly astonished at how you cannot understand the basic principle that mob HP/AC/Resists do not change in solo vs. group situations. Unless your group is actively hurting your DPS (in which case the Mage would be affected too), the numbers won't change.
Hehe. [You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
in a group setting, there are too many variables out of your control that can skew the data
Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Once you add in outside variables, that changes the DPS equation NOT because of what the class can do, but because of what other players are doing.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
5 seconds isn't going to help more than 4 seconds. Most groups do not have unlimited mobs. When you do, the Shaman can root/rot for 120 DPS with just 3 mobs. So you can close the DPS gap if you care about the 4-5 seconds in this specific scenario.
The above Quote is simply you sharing your opinion of what is going to "help more"; which is simply your opinion.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
In a scenario where you are only killing a few tough mobs per hour, the DPS gap also shrinks due to a Shaman's DoTs, and the Shaman's utility will help the group more than a bit of DPS. You certainly aren't getting any more kills per hour here.
The above Quote is simply you sharing your opinion of what is going to "help the group more"; which is simply your opinion.
Last edited by cyxthryth; 09-16-2022 at 04:17 PM..
Reply With Quote
  #3190  
Old 09-16-2022, 04:15 PM
cyxthryth cyxthryth is offline
Sarnak


Join Date: Aug 2013
Posts: 446
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The data shows otherwise.
The above quote is simply you sharing your opinion of what the data shows; which is simply your opinion - but feel free to support it with relevant factual evidence/data if you believe that you can and are willing to do so for the sake of civil discussion. This really isn't hard hehe. [You must be logged in to view images. Log in or Register.]
Last edited by cyxthryth; 09-16-2022 at 04:26 PM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:46 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.