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  #21  
Old 08-03-2012, 04:28 AM
notCwall notCwall is offline
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kunark is the coup de grace

praise lord nilbog for putting this pathetic creature out of its misery
  #22  
Old 08-03-2012, 04:46 AM
Smedy Smedy is offline
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Altho releasing kunark is the right move, they really need to take a look at.

1. experience
2. yellow text

Without these 2, i'm thinking the pop will quickly fall back into the gutter.

Lets face it, pvp players are not here to grind, but we don't want the grind to be "to easy" so people can do flavor of the month, there needs to be a nice balance.

The experience as it was on red99 release was far to slow for the majority of the population to stick around past lvl 30.

I think the best way to do exp is to make it really fast between 1-40 then make it really slow (or normal p99 speed) between 41-60.

Yellow text for the love of god, it helps encourage more pvp, also makes people who don't get to see pvp that often at the low levels get excited to level up to join the fun.

Keep global ooc enabled!
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  #23  
Old 08-03-2012, 05:01 AM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
Lets face it, pvp players are not here to grind, but we don't want the grind to be "to easy" so people can do flavor of the month, there needs to be a nice balance.
Youre right, im not here to grind, especially not end game. When im done grinding exp for a character, i expect to be mostly done and enjoy myself in pvp. Whatever all the things people say on these forums, xp loss is not irrelevant. These people dont do 6 hours of pvp per nite, thats for sure, or they are in a guild with huge numbers like Dullah, and dying is minimal because of that, or no matter what they claim on forums, they do not pvp for hours on end, especially not when the odds are against them.

My suggestion is that if you devs arent willing to remove pvp xp loss altogether, then make it really irrelevant. Along the lines of you will have to grind it back, and you will feel it, but only if you died over and over and over and over and over for 2 hours straight. Stop penalizing casuals, new people, non-zerg guilds and people whose main fun is pvping all day for the sake of poopsock control.

The problem is that alot of the vocal people on the forums that support pvp xp loss do not like to pvp, they either want to grief (well they like pvp as long as they run around in gank squads) or keep pvp away with sheer numbers to dominate pve.

Like Dullah and Trollborn, who are always on my case when i talk about this, but have been poopsocking in fear for months, where pvp is non-existant.

People will still be able to control zones anyway, they will just have to fight for it more, isnt that the whole purpose of the server? At least if we dont have item loss, when people finally kill a raid boss, they will really have earned it, with fighting off people first, not just for 15 minutes.

Its time to see things realistically, this all makes for a slow, boring server that on top of this is bleeding out all the casuals.

Its pass or break this time, either server takes off and pop climbs or we get a little peak and then its 30 people for classic + a bunch of new zones
Last edited by Tradesonred; 08-03-2012 at 05:20 AM..
  #24  
Old 08-03-2012, 06:02 AM
Dullah Dullah is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
I think the best way to do exp is to make it really fast between 1-40 then make it really slow (or normal p99 speed) between 41-60.

Yellow text for the love of god, it helps encourage more pvp, also makes people who don't get to see pvp that often at the low levels get excited to level up to join the fun.

Keep global ooc enabled!
Thats basically how it is, it scales +100% to 0% from 1-50. Takes a matter of days to hit 20, 40 is easily obtainable in under a month, permitted you can find a group.

I think at this point, instead of just adding raw exp bonus, zone modifiers or hot zones would be the best to both increase xp and add pvp incentive.

What would you suggest?
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  #25  
Old 08-03-2012, 06:22 AM
CHusk2 CHusk2 is offline
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I personally agree, I would prefer the server to stay as is. I'm just getting started here and I really don't want to mess with Kunark yet.... if ever. Classic EQ was amazing and Red99 is the only place to go for an EQ experience without any expansions.
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  #26  
Old 08-03-2012, 06:57 AM
Tradesonred Tradesonred is offline
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To me, makin sure that people can have fun while they level up is more important than reducing the time it takes to get to 60 by 10%. We will have that one chance to make it grow when Kunark launches.

You dont see time fly when youre having fun, things look harder than they are when you are bored as fuck thinking are we there yet.

Maybe im all wrong here but im guessing that people play on a pvp server to pvp.

I do think that hotzones are a good idea, with sugar on top being special event mobs with special gear once in a while (like the halloween event of 2001) that draws people in like a magnet and where pvp happens organically.
  #27  
Old 08-03-2012, 08:05 AM
Swampfeet Swampfeet is offline
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Exp is insanely fast as is and they are adding even MORE bonus.

End the cries for exp increases, you can easily do 1-40 in a week here no problem if you know where to go and aren't completely anti-social.
  #28  
Old 08-03-2012, 09:37 AM
heartbrand heartbrand is offline
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The biggest problem is the player base. The same people who couldn't get past level 40 with exp bonus are going to somehow grind out 51-60? How will melees level? There aren't druid boxes so getting kunark groups going will be far more cumbersome. I have a healthy amount of skepticism that there will be any noticeable level 55+ pop outside of nihilum. Time will tell I guess let's hope I'm wrong and that groups are abundant and the exp flows.
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  #29  
Old 08-03-2012, 09:55 AM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
The biggest problem is the player base. The same people who couldn't get past level 40 with exp bonus are going to somehow grind out 51-60? How will melees level? There aren't druid boxes so getting kunark groups going will be far more cumbersome. I have a healthy amount of skepticism that there will be any noticeable level 55+ pop outside of nihilum. Time will tell I guess let's hope I'm wrong and that groups are abundant and the exp flows.
Just going to quote this again and let it sink in
  #30  
Old 08-03-2012, 10:25 AM
Tycko Tycko is offline
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I disagree with the OP in general.

There are people who play this server for many reasons and I want to identify them because it's important to understand the population consists of a variety of player types. Some players view PVE as the primary purpose of playing, with PVP as a bonus. Some players only care about PVP. It is important to recognize that both player types need to be considered.

YT- Enough people seem to want it, and it seems to have a minimal impact on the player experience while encouraging PVP. I would expect to see it put in eventually.

Kunark Release- Great time to release a expansion. This server came with the promise of an "accurate" timeline. Since kunark was due a few months ago this is great news to hear it's not far from it's original timeline. There are countless reasons why releasing the expansions in the proper timeframe is great. This release is not based on a 10-15 population increase. There is no realistic reason to hold off kunark.

Experience Rates- Current rates enable low levels to be gained faster, while later levels are "classic". This still requires the "PVP only" players to grind if they want to PVP at max level. Unless you make it all around a increase, it won't help the players who quit because they could not compete with the max level guilds. Although I beleive the scaling exp bonus is a good idea, I don't think it is a "fix" for the PVP only players who left. If a player left because he couldnt get a group/guild to 50 in classic, there is no way he will get a group/guild to 60 in kunark. 60 is downright brutal. Players have to know this when coming here.

I do believe most people who constantly put their opinions on these forums do so because they think it would make the server better. But they don't account for all the types of players. This is the real flaw, not considereing that the server has players who don't view the perfect PVP world the same way you do.
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