![]() |
|
|
|
#1
|
||||
|
Quote:
| |||
|
|
||||
|
#2
|
|||||
|
Quote:
__________________
Potatus / Aeleus <Castle> / Seaglass <Castle> / Tala / Havona
Quote:
| ||||
|
|
|||||
|
#3
|
|||
|
its simple, u gotta be at the spawn to claim it and remain there, if you are pulling it to another spot to kill it for the group then u arent camping it, by your logic you could technically hold more then 1 spawn as a person as well if u just pulled your mob to another spawn spot and killed it there til the next one popped. To hold a outdoor spawn camp you gotta remain at said spawn.
| ||
|
|
|||
|
#4
|
|||
|
So here is one from Qeynos Hills: mage is camping putrid skeleton spawn point, parks the pet, and leaves vicinity (assuming to sell loot). Does his pet hold the camp?
| ||
|
|
|||
|
#5
|
||||
|
Quote:
| |||
|
|
||||
|
#6
|
||||
|
Quote:
| |||
|
|
||||
|
#7
|
||||||
|
Quote:
The staff is in no way constrained by their past rulings ... but they're also huge on keeping us players in the dark about how the rules actually work. Essentially I think they'd rather we all live in fear, not knowing exactly what will get us in trouble and thus (in theory) making us all act on our best behavior ... than start spelling things out and then getting "rules lawyered" when they try to enforce good behavior. Even just making that camp rules page was a bit of a nightmare, as I had to go digging through every quote a GM had ever said in the forums, just to find the few ones where they sort-of-kind-of made an explicit ruling (not even on purpose, but just in the process of talking about the rules in a post). So when the Play Nice Policies aren't clear about something, there's not much else we can do except check and see if any relevant rulings exist on: Quote:
As for: Quote:
What does affect them boils down to: did the Mage kill the mob the last time it spawned? If so it's his as long as he engages the next spawn in a reasonable amount of time, and doesn't die or leave the zone ... but if he doesn't engage it in a reasonable amount of time (and you want to be very careful about "reasonable", because if you guess wrong compared to the GM's definition, you'll be the one getting suspended), or if there is no one around in the first place (and again you want to make sure of this if you have any doubt), the mob goes to whoever engages it first. And one important detail: when I say "it's his", I mean that AND any other spawns the guy killed previously: he can hold as many camps as he wants! ... right up until someone else shows up and says "hey I want one of those camps", at which point he has to pick one, let the other guy pick one, and then they FTE the rest. But crucially, even if he's doing multiple spawns, you can't just show up and take one, because what if he wanted to keep the one you were going to take? You are ALWAYS better off if you just take a moment to talk to your fellow player first.
__________________
Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||
|
Last edited by loramin; 10-30-2019 at 11:47 AM..
|
|
|||||
|
#8
|
|||
|
I think "it depends" - Honorable players may allow the presence of a pet whose owner they know (as in, they walked by the camp before and found it taken) to mark the "I'm still here, just went to sell" case.
If the owner isn't back in a reasonable amount of time I might send them a tell. If no response... greyer area. I might consider the camp mine depending on the length of spawns. If the owner's AFK for half an hour and the spawn's 6 minutes...that's pretty clearly "not camped anymore"
__________________
Benanov - ERU CLR
Jakorsis - IKS SHD (retired) | ||
|
|
|||
|
#9
|
|||
|
| ||
|
|
|||
|
#10
|
|||
|
You have to record? Screen shots of text aren't enough? Aren't there logs of the chats?
| ||
|
|
|||
![]() |
|
|