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  #21  
Old 04-16-2015, 07:10 AM
Borak Borak is offline
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Hey now, I had ISDN back in 1997 (2 64kbps phone lines combined in one modem to get 128k combined throughput, usually 112kbps though), which in effect translated to download speeds of 11-12k a second. When I played Quake2 and other FPS of the time I was the LPB or "low ping bastard" people used to complain about having an "unfair" advantage.
  #22  
Old 04-16-2015, 07:14 AM
Swish Swish is offline
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Originally Posted by Borak [You must be logged in to view images. Log in or Register.]
Hey now, I had ISDN back in 1997 (2 64kbps phone lines combined in one modem to get 128k combined throughput, usually 112kbps though), which in effect translated to download speeds of 11-12k a second. When I played Quake2 and other FPS of the time I was the LPB or "low ping bastard" people used to complain about having an "unfair" advantage.
Damn rich kids.
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  #23  
Old 04-16-2015, 07:21 AM
Ravager Ravager is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Throttle everyone's connections to 4kb/sec [You must be logged in to view images. Log in or Register.]
This with full screen ui is all I ever wanted.
  #24  
Old 04-16-2015, 10:26 AM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Throttle everyone's connections to 4kb/sec [You must be logged in to view images. Log in or Register.]
This seems to be in the works with all the lag of late and certainly ups he challenge. Nothing quite like not knowing whether your abilities have refreshed, or trying to weave between swings when your out of sync ^^
  #25  
Old 04-16-2015, 09:39 PM
stormlord stormlord is offline
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It seems to me some people want to use this argument:
Nobody agrees exactly what classic is, therefore, lets add XYZ to p1999, since it's all equally valid.

That's like saying since nobody agrees exactly what liberal is, therefore, lets add conservative and libertarian to it, since it's all equally valid. Add some Ralph Nader too - is he still around?

Just because players don't agree EXACTLY, doesn't mean you can just throw in anything you want. Eventually a server has to narrow its sights on something and go with it. Some players won't like it, but that always happens. That's precisely why emulators exist: players want to get something they can't get from live. So really if players don't like what p1999 has they should try to make their own server. Or they should try to convince the creators of p1999 to change the ruleset based on a voting system.

I want to confess I LOVED playing p1999 while I was playing it, but I didn't love everyting about it. I played actively sometime around early 2010 and off/on until 2012. I never leveled past ~24 because I like(d) the lower levels. Altaholic. My point? I didn't like everyting about p1999, but I still had a lot of fun.
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Last edited by stormlord; 04-16-2015 at 09:43 PM..
  #26  
Old 04-16-2015, 10:49 PM
caldiar caldiar is offline
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The term 'classic' as I understand it stems from the history of Brad McQuaid and Verant's acquisition by Sony.
Brad McQuaid, as I'm sure most here know, was the dude responsible for pitching the EQ vision. He was the head honcho of design for stock, Kunark, and Velious.
After Velious' release, Verant got bought up by Sony Online Entertainment which also resulted in Brad being promoted (need to fact check that), and become responsible for more than just EverQuest apparently (EverQuest 2, EverQuest Online Adventures, PlanetSide, and Star Wars: Galaxies).
He wasn't super stoked with his new responsibilities and left SOE in 2001.
Luclin onwards were expansions that EverQuest's creator had no input on. They lacked his vision and took the game elsewhere steered by people who didn't know what Brad had in mind for the game.

Classic = Brad McQuaid's work.
Non-classic = everything else.
  #27  
Old 04-17-2015, 04:31 PM
drktmplr12 drktmplr12 is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Building a casino NPC as a proof of concept isn't breaking classic. It could be possible that the devs/CSR would prefer a casino NPC over having to devote time to dealing with scammers. Much like the implementation of FTE messages versus having to answer a petition every single time a boss spawned to figure out who was the rightful killer.
Also, this server needs a plat sink because the plat in =/= plat out which causes the mudflation.
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  #28  
Old 04-17-2015, 04:41 PM
Ele Ele is offline
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Quote:
Originally Posted by drktmplr12 [You must be logged in to view images. Log in or Register.]
Also, this server needs a plat sink because the plat in =/= plat out which causes the mudflation.
Needs an account/character sink too. [You must be logged in to view images. Log in or Register.]
  #29  
Old 04-17-2015, 05:08 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by caldiar [You must be logged in to view images. Log in or Register.]
The term 'classic' as I understand it stems from the history of Brad McQuaid and Verant's acquisition by Sony.
Brad McQuaid, as I'm sure most here know, was the dude responsible for pitching the EQ vision. He was the head honcho of design for stock, Kunark, and Velious.
After Velious' release, Verant got bought up by Sony Online Entertainment which also resulted in Brad being promoted (need to fact check that), and become responsible for more than just EverQuest apparently (EverQuest 2, EverQuest Online Adventures, PlanetSide, and Star Wars: Galaxies).
He wasn't super stoked with his new responsibilities and left SOE in 2001.
Luclin onwards were expansions that EverQuest's creator had no input on. They lacked his vision and took the game elsewhere steered by people who didn't know what Brad had in mind for the game.

Classic = Brad McQuaid's work.
Non-classic = everything else.
Good post, although I'd like to add that even though McQuaid was the brainchild of The Vision™ and the chief designer of EverQuest, credit is also due to John Smedley and the rest of Verant Interactive who worked on the game up until the release of Luclin.

"Classic", as I see it, primarily refers to the game's actual server-hosted content rather than its ancillary client-side features like user interfaces, character models, graphical textures and so forth. These things can certainly make your EverQuest experience more classic, or less classic, but I wouldn't say they are the core things that determine whether or not Project 1999 is being true to Verant's original idea of EverQuest.

As caldiar pointed out, the release of Luclin marked the series' official departure from Verant's vision as Sony Online Entertainment took over development, spurring a rush for new expansions. Velious had been out for a single year on live servers before they unleashed Luclin, which was hardly long enough considering how much new content it provided.

Contrary to some opinions, classic is definitely not whatever you want it to be. It is the original EverQuest game and the first two expansions: The Ruins of Kunark, and The Scars of Velious.
Last edited by paulgiamatti; 04-17-2015 at 05:14 PM..
  #30  
Old 04-18-2015, 02:41 AM
blondeattk blondeattk is offline
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`this server needs a plat sink because the plat in =/= plat out which causes the mudflation.`

dont agree, the eq model always had mudflation inbuilt. It was designed to make money from expansions and ofcourse this built in the cheapening of older gear. Not a p99 thing, its behaviour that was learned from live. Its what gives new players hope of getting anywhere. Otherwise it would be like a digital sicily....where a few criminal overlords controlled the whole economy(allegedly)

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Last edited by blondeattk; 04-18-2015 at 02:44 AM..
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