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  #1  
Old 05-13-2013, 02:55 PM
nilbog nilbog is offline
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Old 05-13-2013, 02:58 PM
Furinex Furinex is offline
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That got a good laugh out of me.
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Old 05-13-2013, 03:42 PM
Telin Telin is offline
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Changing the FA C2/C4 values on eq Mac only changed direction of particles. The particles still looked affected by gravity. That effect might be outside these files! What exactly would make the particles behave like ribbons during the animation phase?
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Old 05-13-2013, 03:53 PM
Furinex Furinex is offline
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Maybe the spells_us.txt? Ive kinda been suspecting this file might have something to do with it. However, it might be that the game is still calling functions from Spells.eff (Which I would LOVE to know more about and what effect is the shielding effect, or even how to fix origin...) or even the exe itself. Dunno, more testing might tell.
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Old 05-13-2013, 04:02 PM
Telin Telin is offline
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It does read from the spells.eff file before it moves on to spellnew files, but it says error creating spell table. That file is so much older though, I can't imagine it being necessary to load the spellsnew particles. The classic spells.eff particles I noticed are missing more than just the character hand origins. It doesn't know where the waist or tunic area is, because all target particles work except for those that are supposed to be binding to the center areas. Such as the higher healing ring, the sow particles start at the feet instead of the waist probably for similar reasons.
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Old 05-13-2013, 04:06 PM
Furinex Furinex is offline
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If you delete the 2 new spell files, Spellsnew .edd and .eff, go to 0 0 in the zone, and cast a shielding spell, you will see the spell effects. You'll also notice... the gravity is fine. It looks like the origin is the only thing that is screwed up, and I bet if we found the root of the problem, it would fix the PROPER origins for every spell.
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Old 05-13-2013, 04:30 PM
Aeolwind Aeolwind is offline
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Originally Posted by Furinex [You must be logged in to view images. Log in or Register.]
If you delete the 2 new spell files, Spellsnew .edd and .eff, go to 0 0 in the zone, and cast a shielding spell, you will see the spell effects. You'll also notice... the gravity is fine. It looks like the origin is the only thing that is screwed up, and I bet if we found the root of the problem, it would fix the PROPER origins for every spell.
This has been the thing for a while. If you are going to kick this thing, it is going to be in a dll file. The animations no longer 'tie' to character models. There may be an opcode change.
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Old 05-13-2013, 04:52 PM
Furinex Furinex is offline
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Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
This has been the thing for a while. If you are going to kick this thing, it is going to be in a dll file. The animations no longer 'tie' to character models. There may be an opcode change.
Azxten figured this out. He was able to fix the origin with the old file however the direction wasn't right. I'm still waiting to hear back from him on how he accomplished this. If we can figure that out, we may be able to hack the old particles into this new spell file to call the same effect and get it in the right direction. This Might be the easiest method to fix it however not the best since the gravity is still screwy.
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Old 05-13-2013, 05:06 PM
Aeolwind Aeolwind is offline
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Originally Posted by Furinex [You must be logged in to view images. Log in or Register.]
Azxten figured this out. He was able to fix the origin with the old file however the direction wasn't right. I'm still waiting to hear back from him on how he accomplished this. If we can figure that out, we may be able to hack the old particles into this new spell file to call the same effect and get it in the right direction. This Might be the easiest method to fix it however not the best since the gravity is still screwy.
If he can get it back with the old files; direction/gravity should be there as well. If it works right at 0,0 it will work right everywhere. You just have to undo what isn't.
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Quote:
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If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
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  #10  
Old 05-21-2013, 08:19 AM
Furinex Furinex is offline
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Thank you for this Nilbog. This project is far from dead. I am working on getting to 39, where these effects can start really pissing me off again. My motivation has shifted to Leveling for now. I spoke with Telin about this in depth the other day. He found some interesting stuff while comparing the two clients, eqmac and titanium. He will probably post with an update on that. I am going to edit the first post this week, and also point to here from the EQEMU forums to see if we can attract some more attention to this, and possibly some more skilled hands.
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