#21
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"Power" doesn't really get you anything tangible like you think it does, by the way. I don't get anything out of running this. It's a massive burden on peoples' personal lives to run something like this.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
#22
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Would be nice to get a PvP server as well. One with limited rules aside from hacking/cheating etc.
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#23
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P99 really should be open source for what it is offering. The fact that it isn't is something that gets more and more indefensible over time. OP in the long run the server you wish for will emerge. The tools exist now if you really wanted to build your Field of Dreams. Cheers | |||
#24
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Harder doesn't mean more challenging. It just means more limited. More limited in what classes are effective in a certain situations, more limited in how many people you need to bring for a certain encounter. Etc.
Modern MMOs "nerfed" "easy mode" things like pack splitting into single pulling. Nobody think it made those games more challenging. You just have to fight the packs a specific way with a specific number of people. It's more limiting and more boring. The channeling nerf seems much along these lines. | ||
#26
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The number of high level people doesn't make it hard rather it creates scarcity that didn't exist on live. Scarcity doesn't make the game hard. It makes it so everyone wants the same crap once they are 60. This creates the guild structures that currently exist, raid rules, UN discord etc. On live this was never an issue due to new expansions and increased level caps.
Basically p99 just extends the Velious end game indefinitely and the longer you stay the more RNG will favor you. However just like a casino that hooked you. The house always wins. What did you gain? A gaming experience. What did you lose? Time forever. Yet, you keep coming back. | ||
#27
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#28
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Trex that is less than half a thought. What are you saying.
"Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and Velious. Project 1999 is the most popular and most accurate reincarnation of Old School Everquest." | ||
#29
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yeah what part of that statement suggests anything like
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as if the P99 devs actually give a fuck whether you live or die They don't back in like 2008 a group of nerds on ventrilo were like, "Hey I wonder if we could emulate the live EQ servers, specifically the classic EQ game" then they did it that's it | |||
#30
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Since you are so brilliant though go ahead and continue to show the world that you figured it all out. | |||
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