#21
|
||||
|
Quote:
Especially when you consider that item selection was really a more key component to the balance than traditional games. Some classes were designed to be more item dependent but able to thrive more once those items were obtained where as others start stronger on the power curve but don't scale up as heavily. | |||
#22
|
|||
|
| ||
Last edited by arc; 03-15-2024 at 05:32 AM..
|
#23
|
||||
|
Quote:
But to answer your original question, Guilds were social networks same as today.
__________________
| |||
#25
|
|||
|
What is the "stacking buff" in the spoilered argument about ST?
| ||
#26
|
||||
|
Quote:
the stacking buff bug it says is that the warder's ae breath attack wouldnt land on players who had res effects or i think a snare of some kind? | |||
#28
|
||||
|
Quote:
It makes no sense otherwise for players to be that dumb. | |||
#29
|
||||
|
Quote:
As far as non-CH things, the devs definitely didn't intend/expect many other things other than FD split pulling. They've said a ton of different things than that in the past. Hell, they didn't even anticipate the need for rules/play nice policy at launch lol. | |||
#30
|
||||
|
Quote:
seems from the email exchange there, that players were basically creating new tactics in real time as the devs in turn mostly patched out those tactics if they were considered "exploits" based somewhat on the personal feeling of the devs. in this case, they said that all mobs should be able to move to a player they want to attack. im willing to bet that some of the most common p99 raid tactics would have, in era on live, been considered exploits based possibly entirely on how consistently successful they are. multiple times Brad tells the guild leaders in this exchange: "this is the current endgame content and it being done risk free or with less than 60 players was not intended and if you managed it we will be looking at how to prevent your tactics from being usable" so idk if the players just sucked or if it was that they werent really allowed to push the envelope on breaking the game. | |||
|
|