#21
|
|||
|
I played a mage on live during velious and clearly remember being able to throw my pet on the 4 see invis giants at entrance of the arena in Kael run by and coth myself to clear agro. I also remember the coth nerf but from what i recall it was after luclin release or shortly before it. After the nerf, one did have to be about 50-100 feet away from the mob but you could still coth yourself to clear agro.
__________________
[60 Mage] Fabumbus Dabump
| ||
|
#22
|
||||
|
Quote:
Just asking - I don't know if there's a lore reason behind all this [You must be logged in to view images. Log in or Register.] Edit: Never mind - I found this timeline: http://wiki.project1999.com/Players:EQLive_Timeline | |||
Last edited by Corydon; 10-06-2014 at 07:30 AM..
|
|
#23
|
||||
|
Quote:
A few of things that might be in at launch and outside the proper timeline include Donal's BP (30s cast time rather than 2 weeks of 20s), post-upgrade 2hand weapons, post-ToV/Kael upgrades that happened mid-Velious, Ally level faction vs. warmly, Kromzek/CoV faction armor quests needing ally vs. tormax/yelinak faction armor quests needing only non-kos. | |||
|
#24
|
|||
|
Also, I believe that Tunare will be in a state that is outside of the normal timeline given previous comments. That is to say, a fun tunare.
__________________
First - Monsters & Memories
Argenti | Cobblestone | Animan | ||
|
|
|