#21
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does fear have a looping resist check to drop off? similar to how root does?
on red pvp, for example, if you root someone, it is checking the resist every tick, and I believe it has a higher chance to drop on every following check damage increases the chance that the root will break can/does/should something like this exist on fears? | ||
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#22
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Aggro control is cool, but having all 3 of your warriors eat 20second fears when they're grouped with a bard and all sitting at 255MR isn't classic.
Thats what needs to be fixed. For fucks sake, the cleric in the Sontalak video uses group CH to heal his group and everyone is in range for the heal. On this server that shit would not happen ever due to the fears. His fear is spread by 36seconds, when people are feared for 20 and running back for 10, it makes killing him without swapping 40% of your raid for level 60 Rogue/Wizard alts impossible.
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#23
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Quote:
Fears, as they land now, almost seem like they were forgotten in the great 255 cap fix. Almost as if we're capped at 255 but they're still scaling to 500 or whatever the client was capped at last time. What we see now is exactly what I would expect with mid 200's MR on the old system.
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hello i'm cucumbers
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#24
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I'm told the bark pots do prevent you from moving but you are feared in place.
The correct logic should be the fear does not do that since you are rooted. This is seen vs NPCs as you cannot root an NPC, fear it and beat it to death without it fighting back. It should be the same on players. Not sure if Zlandi rot should overwrite bark pot needs research. Bless u all. | ||
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#25
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Quote:
I'm guessing these Dragon Roars from Velious (which have a -150 Mr check) are broken and using the old 500 MR system to check for early breaks. Which is why so many with maxed MR are eating full duration fears. I've made bug reports on beta and since about Zlandicar being broken with stun breath, no Necro spells and this issue. However Zlandicar is still AEing an entire raid with his 900 DD when it shouldn't.
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Last edited by Daldaen; 09-02-2015 at 12:22 PM..
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#26
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Quote:
pls stop trolling bug reports | |||
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#27
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Can I just say fuuuuuuu..
Anyways. Trying to figure this out. Not sure where its going wrong in the code. Spent 2 hrs already on it tonight. H | ||
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#28
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pras
i think the rate at which PCs resist NPC spells is just set too low in general fear is just the one we notice the most | ||
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#29
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One thing I saw, was the duration was rounding up. So for example, my test had 20% to land for full. 20% chance to resist completely. For a 3 tick spell, a rand over remaining, less than 1/3 should drop right away. 1/3 should last 1 tick. And 1/3 for 2. But it rounded up. So all partials got an extra tick. So effectively 40% lasted for full. And all partials had an extra tick.
I will try to iron out rest later. But thats a start. H | ||
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#30
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That would definitely explain some of why it is such a pain to fight fear dragons on this server.
I look forward to any changes that come of this, thanks Haynar!
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