#21
|
||||
|
Quote:
You lost a manastone cause of a 250ms latency? How? The cooldown on other people being able to loot that corpse is 2 minutes. | |||
#22
|
|||
|
I remember the good ol days of ultima online, where you could literally scam somebody out of everything they have by just lying and the gm's would say it's part of the game. Cause it is.
We forget/forgot. | ||
#23
|
|||
|
EQ's broken and poorly coded quest system isn't more hardcore, it's just more bad. Even in an IRL actual fantasy world (like, you know, where perma death would be a thing) the person wouldn't just blindly take the wrong items for no reason then stare at you and not give them back. Maybe if they were an evil/scheming character, but somehow i doubt that's Yeolarn Bronzeleaf of Felwithe and the vast majority of all quests. So I don't really see a good reason to praise anything about EQ's broken quest system other than purposely celebrating bad technologically deficient design being tedious and unforgiving for zero lore or gameplay reasons.
Corpse rotting you can argue is a gameplay/lore thing I suppose. But on the other hand it's the easiest task in the world for low level guides to restore and takes up like no fraction of their time so might as well toss people playing this server that bone so they don't quit forever cause they were out of town for a week. They might want to look into lowering the staff permission level for some subset of restorations if they have a feasible way to do that without creating any issues with security or whatever. | ||
#24
|
||||
|
Quote:
__________________
| |||
#25
|
||||
|
Quote:
| |||
#26
|
||||
|
Quote:
| |||
#27
|
||||
|
Quote:
Anyone with the permission level to restore items could issue scepters of destruction or items from other expansions | |||
#28
|
||||
|
Quote:
How many things are banned because it leads to GM petitions? Ban drop transfers, save the GMs their time for more worthy endeavors | |||
#29
|
||||
|
Quote:
| |||
|
|