#21
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Pet dual wield again falls back on a source change. Yep, it needs fixed. This fix should be a bit easier than the overall melee as a whole. Consequently, pets are benefiting from the erroneous combat values that affect NPC's atm. So, this is a two-fold fix. Fixing pet dual wield now would pretty much make them better than any other PC hands down. You most likely won't see the fix for pet dual wield till melee is fixed. | |||
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#22
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I will start playing with the base EQEmu Source code as I get time, to see what I can do to help with issues. But being that I have 2 papers to write, a wife who is 8 mos pregnant, and finals coming up, my time is limited. Grad school keeps you busy when you are working 40 hrs a week.
Haynar | ||
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#23
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#24
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I think if you two-way the system, you'll get better results regardless. So if you simplified the script, but just made her a very rare spawn, we'd atleast see her.
The same goes for Quillmane, since no one's even seen him yet, either. | ||
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#26
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Hey guys just plugging this in here.
I posted on the server forum trying to compile and organize anyone who is willing to help take a loot at or help fix the melee issue please post there if interested. Let's be productive! | ||
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#27
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It's odd cause i saw pyzjn 3 times in 1 night in beta.
I have now camped her for maybe 7 nights atleast now. Killing everything in the ruins and even tovax and varsoon. With no sign of pyzjn. Seems kinda odd. | ||
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#28
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#29
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