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  #2721  
Old 09-09-2016, 10:35 AM
zanderklocke zanderklocke is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Every warrior worth his salt will replace that cloak with the loyalists shield anyways.

http://everquest.allakhazam.com/db/item.html?item=15971

High AC or GTFO.

I hated HP whoring tanks on live. They absolutely got crushed and were a waste of my time to group or raid with.
I want to see you and Elethia do EQ mechanics trivia against each other. Can we make this an event?

I'll give either of you 5K as prize money for who gets the most questions correct.
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  #2722  
Old 09-09-2016, 10:52 AM
arsenalpow arsenalpow is offline
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Most people have been using eqitems.com to figure what their loot plan should be for each expansion. It has a weird algorithm to rate stuff though. Like the Koi net seems much higher than it should be rating-wise
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  #2723  
Old 09-09-2016, 11:07 AM
Raev Raev is offline
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Originally Posted by derpcake [You must be logged in to view images. Log in or Register.]
You also state "keeping player levels the same", guess what, there usually is a reason people have bad gear, and it isn't because they are all-star veterans.
This is probably the real reason. People that are good will tend to have good gear.

Also, Zanderr mostly played in Kunark, where gear simply doesn't matter. All of the bosses have 32K HP, so buy some resist gear and go to town. Velious starts to change this; an NTOV/primal monk is probably 50% better offensively and at least that much defensively than a HOT/epic/SoS monk. Casters still don't get much, but that should change with focus items in Luclin and PoP.

Of course, that doesn't really matter when you can zerg encounters with an unlimited number of players. It's nicer to split pixels among a smaller number of players, but the zerg guilds can still be successful until raid limits, which is . . PoP?
  #2724  
Old 09-09-2016, 11:08 AM
Daldaen Daldaen is offline
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It doesn't have rating of items but this website is incredible for gear-planning if you're unfamiliar with the content:

http://www.raidloot.com/Stats.aspx

Also their spell parser is far better than Lucy/Allakhazam's.
  #2725  
Old 09-09-2016, 11:14 AM
zanderklocke zanderklocke is offline
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Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Velious starts to change this; an NTOV/primal monk is probably 50% better offensively and at least that much defensively than a HOT/epic/SoS monk. Casters still don't get much, but that should change with focus items in Luclin and PoP.

Of course, that doesn't really matter when you can zerg encounters with an unlimited number of players. It's nicer to split pixels among a smaller number of players, but the zerg guilds can still be successful until raid limits, which is . . PoP?
Hey, 50% better is only 1.5 monks rather than 2, so 2 average geared monks at level 60 are still better in DPS output than 1 Sleepers/NToV monk! [You must be logged in to view images. Log in or Register.]

Seriously though, Velious is still a numbers game. There's a reason AoW doesn't go down each week. I think SoE finally figured out what made challenging and interesting encounters with Planes of Power.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
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  #2726  
Old 09-09-2016, 02:42 PM
nhdjoseywales nhdjoseywales is offline
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Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
Originally, when I made my argument about gear not mattering that much in EverQuest, I was actually thinking about other games like a shooter where having a rocket launcher vs a pistol would make a big difference. Whereas in EverQuest, gear doesn't fundamentally change game play that much. All casters of the same type have the same spells, and all melee of the same type have the same few options of skills. People just have higher or lower primary stats based on their gear.

In terms of loot splits, I said I don't care or cited irrelevance because how loot is distributed among players has no bearing on the programmed mechanics of the game. Yes, players want to get more loot spread out among few players, but that does not change the game design or mechanics programmed into the game.

However, I'm not mathematically convinced that, for all classes, output of one high-end character is going to be higher than two low-end to medium-end characters. I'd want to see logs that that melee DPS of one character was higher than melee DPS of two low-end characters of the same class. I have a hard time believing that one rogue will out damage two other rogue's summation of DPS. Likewise, I have a hard time believing that two clerics with lower-end gear will not a have a higher combined mana pool than one high end cleric. However, I will admit, I approach this problem with a Kunark mindset because I have not played a lot of Velious. I will believe you if I see mathematical proof or logs that verify your point.
So you admit you actually dont know what the fuck you are talking about in respect to current and upcoming content and are basing this on Kunark. Thats like saying no major league player can hit home runs because the kids i play tball with cant. When you get to mobs that dont die in 38 seconds then things like atk, mana regen and clickies start to matter a lot more. as an example, we do vulak splits with 35ish people each week. it takes roughly 30-45 minutes to kill him if i remember correctly. compare that to the one time we did him with alts for an extra abashi and that took nearly 2 hours. we were only able to succeed because we threw a shit ton of healers at the fight. if we tried with our normal 35 number we would have failed because we lacked the dps to kill him before all healers ran out of mana. This is a decent comparison between hot/epic geared toons vs ntov/primal toons.
  #2727  
Old 09-09-2016, 04:25 PM
bdastomper58 bdastomper58 is offline
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Quote:
Originally Posted by nhdjoseywales [You must be logged in to view images. Log in or Register.]
So you admit you actually dont know what the fuck you are talking about in respect to current and upcoming content and are basing this on Kunark. Thats like saying no major league player can hit home runs because the kids i play tball with cant. When you get to mobs that dont die in 38 seconds then things like atk, mana regen and clickies start to matter a lot more. as an example, we do vulak splits with 35ish people each week. it takes roughly 30-45 minutes to kill him if i remember correctly. compare that to the one time we did him with alts for an extra abashi and that took nearly 2 hours. we were only able to succeed because we threw a shit ton of healers at the fight. if we tried with our normal 35 number we would have failed because we lacked the dps to kill him before all healers ran out of mana. This is a decent comparison between hot/epic geared toons vs ntov/primal toons.
  #2728  
Old 09-09-2016, 04:54 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by nhdjoseywales [You must be logged in to view images. Log in or Register.]
So you admit you actually dont know what the fuck you are talking about in respect to current and upcoming content and are basing this on Kunark. Thats like saying no major league player can hit home runs because the kids i play tball with cant. When you get to mobs that dont die in 38 seconds then things like atk, mana regen and clickies start to matter a lot more. as an example, we do vulak splits with 35ish people each week. it takes roughly 30-45 minutes to kill him if i remember correctly. compare that to the one time we did him with alts for an extra abashi and that took nearly 2 hours. we were only able to succeed because we threw a shit ton of healers at the fight. if we tried with our normal 35 number we would have failed because we lacked the dps to kill him before all healers ran out of mana. This is a decent comparison between hot/epic geared toons vs ntov/primal toons.
I don't understand what you're talking about with the baseball part in comparison to my original point. Are you saying professional base ball players are analogous to Velious, and t-ball players are analogous to Kunark?

Were there 70 alts at the Vulak fight who were not geared well? I need to know how many alts there were to understand if you are saying twice as many low-end to mid-end geared raiders is not more effective.

So if I understand right, you are arguing your raid would be more effective in terms of output damage and heal values with 35 high-end geared raiders than 70 low-end to mid-end geared raiders?
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx
Power Leveling Service | OT Hammers | Quillmane Quide
  #2729  
Old 09-09-2016, 06:54 PM
Jfertal Jfertal is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
I don't understand what you're talking about with the baseball part in comparison to my original point. Are you saying professional base ball players are analogous to Velious, and t-ball players are analogous to Kunark?

Were there 70 alts at the Vulak fight who were not geared well? I need to know how many alts there were to understand if you are saying twice as many low-end to mid-end geared raiders is not more effective.

So if I understand right, you are arguing your raid would be more effective in terms of output damage and heal values with 35 high-end geared raiders than 70 low-end to mid-end geared raiders?
Id most definitely take 35 over the 70. You are basing most of your opinions based off p99, which is a great dun server, but in the end its a emulated server at best, dealing with volunteers and old information.
  #2730  
Old 09-10-2016, 05:29 AM
derpcake derpcake is offline
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Anyone that has ever been an officer in a competitive guild will appreciate how much easier it is to take care of 35 people compared to 70.

Split raiding will lead to people complaining they are "on the B team".

When learning events, its way better to have people with high RA. I always took the high RA people into the expedition first, because they had done the new events more often and were simply better at them.

Silly discussion.
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