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#2721
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I'll give either of you 5K as prize money for who gets the most questions correct.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#2722
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Most people have been using eqitems.com to figure what their loot plan should be for each expansion. It has a weird algorithm to rate stuff though. Like the Koi net seems much higher than it should be rating-wise
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#2723
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Also, Zanderr mostly played in Kunark, where gear simply doesn't matter. All of the bosses have 32K HP, so buy some resist gear and go to town. Velious starts to change this; an NTOV/primal monk is probably 50% better offensively and at least that much defensively than a HOT/epic/SoS monk. Casters still don't get much, but that should change with focus items in Luclin and PoP. Of course, that doesn't really matter when you can zerg encounters with an unlimited number of players. It's nicer to split pixels among a smaller number of players, but the zerg guilds can still be successful until raid limits, which is . . PoP? | |||
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#2724
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It doesn't have rating of items but this website is incredible for gear-planning if you're unfamiliar with the content:
http://www.raidloot.com/Stats.aspx Also their spell parser is far better than Lucy/Allakhazam's.
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#2725
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Seriously though, Velious is still a numbers game. There's a reason AoW doesn't go down each week. I think SoE finally figured out what made challenging and interesting encounters with Planes of Power.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#2726
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#2727
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#2728
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Were there 70 alts at the Vulak fight who were not geared well? I need to know how many alts there were to understand if you are saying twice as many low-end to mid-end geared raiders is not more effective. So if I understand right, you are arguing your raid would be more effective in terms of output damage and heal values with 35 high-end geared raiders than 70 low-end to mid-end geared raiders?
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#2729
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#2730
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Anyone that has ever been an officer in a competitive guild will appreciate how much easier it is to take care of 35 people compared to 70.
Split raiding will lead to people complaining they are "on the B team". When learning events, its way better to have people with high RA. I always took the high RA people into the expedition first, because they had done the new events more often and were simply better at them. Silly discussion. | ||
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