Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #231  
Old 02-01-2017, 12:15 PM
stifling stifling is offline
Aviak

stifling's Avatar

Join Date: Sep 2014
Posts: 59
Default

Thank you to those who actually want to propose solutions instead is bullshit whine for what they feel entitled to.

I think that what CSG was able to accomplish during the first round of bannings a few weeks ago was a great model... IE, any kind of rotation that is agreed upon by the guilds involved is awesome.
  #232  
Old 02-01-2017, 12:17 PM
Pan Pan is offline
Fire Giant

Pan's Avatar

Join Date: May 2011
Posts: 685
Default

Quote:
Originally Posted by stifling [You must be logged in to view images. Log in or Register.]
I think that what CSG was able to accomplish during the first round of bannings a few weeks ago was a great model... IE, any kind of rotation that is agreed upon by the guilds involved is awesome.
Getsome (of Rustle) deserves the lion's share of the credit on all the sharing deals that have been cut on the recent bans...just for the record.
__________________


Cloki - Lead Hippie, OMNI
Last edited by Pan; 02-01-2017 at 12:20 PM..
  #233  
Old 02-01-2017, 12:20 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Locking them permanently is dumb. Maybe every 90 days the select mobs get rotated for a cycle.
Meh. We shall have to disagree then. There are certain mobs that won't ever get rotated. Just like it was in Class C/R days. VP was locked off. It's logical that the very tip top content should be in the hardcore neckbeard wheelhouse only. It's one of the draws for these guilds to recruit.

For a regular old player not having access to the mobs listed they can still get Flowing Thought and nearly BiS weapons and nearly BiS gear in most every slot. Not that gear really matters. For many they just want to have a scheduled time they can show up in NToV and kill Feshlak and Dagarn for example.
  #234  
Old 02-01-2017, 12:21 PM
Fasttimes Fasttimes is offline
Banned


Join Date: Jun 2014
Posts: 401
Default

Quote:
Originally Posted by Bigmoneybabybaby [You must be logged in to view images. Log in or Register.]
Doubtful. When those two runners in one guild still dominate the whole competition. Then this will become a problem. Quality always > quantity.
Rustle has decent runners
  #235  
Old 02-01-2017, 12:24 PM
arsenalpow arsenalpow is offline
Planar Protector

arsenalpow's Avatar

Join Date: Jan 2011
Posts: 2,224
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Meh. We shall have to disagree then. There are certain mobs that won't ever get rotated. Just like it was in Class C/R days. VP was locked off. It's logical that the very tip top content should be in the hardcore neckbeard wheelhouse only. It's one of the draws for these guilds to recruit.

For a regular old player not having access to the mobs listed they can still get Flowing Thought and nearly BiS weapons and nearly BiS gear in most every slot. Not that gear really matters. For many they just want to have a scheduled time they can show up in NToV and kill Feshlak and Dagarn for example.
But velious was always on the horizon, now this is it. Locking mobs behind shitbaggery with no future in perpetuity doesn't make sense.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
Originally Posted by Hollywood Hogan
The first thing you gotta' realize, brother, is this right here is the future of wrestling. You can call this the New World Order of Wrestling.
  #236  
Old 02-01-2017, 12:26 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Limiting runners benefits no one. Still you have to shit in a sock for 16 hours until Zlexak spawns.

If you could get Rogean to reduce Variance to 2 hours on the condition everyone agrees to only 2 runners, every guild would sign onboard to this agreement immediately.

Simultaneously reducing the staffs concern about poopsocking numbers being massive and leveling the playing field atleast number wise.
  #237  
Old 02-01-2017, 12:39 PM
Fasttimes Fasttimes is offline
Banned


Join Date: Jun 2014
Posts: 401
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Limiting runners benefits no one. Still you have to shit in a sock for 16 hours until Zlexak spawns.

If you could get Rogean to reduce Variance to 2 hours on the condition everyone agrees to only 2 runners, every guild would sign onboard to this agreement immediately.

Simultaneously reducing the staffs concern about poopsocking numbers being massive and leveling the playing field atleast number wise.
It does help tho. You don't have to compete with current rules vs 30. It actually would be even more skill based which A/A seems to love. Put your best 2 on the line stagger your sow refresh. Hey and less dkp you have to give afk warm bodies on the line.
  #238  
Old 02-01-2017, 12:52 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Fasttimes [You must be logged in to view images. Log in or Register.]
It does help tho. You don't have to compete with current rules vs 30. It actually would be even more skill based which A/A seems to love. Put your best 2 on the line stagger your sow refresh. Hey and less dkp you have to give afk warm bodies on the line.
That doesn't quell the casuals prime complaint. Sitting on a line for 16 hours waiting for a target to spawn is dumb. It does quell the staffs prime complaint, rampant poopsocking leading to in some cases zone desynchs and server instability. Which should lead to them removing their custom Variance which was designed on purpose to stop the former issue.

But nothing they've done has ever indicated they're willing to reduce Variance even if the guilds come together to agreed to reducing poopsocking which I think they all will do unanimously if Variance reduction is on the table. Especially since the racing rules make it largely irrelevant.
  #239  
Old 02-01-2017, 12:54 PM
Fasttimes Fasttimes is offline
Banned


Join Date: Jun 2014
Posts: 401
Default

I mean if you know they won't reduce variance and do more sim repops. You know A/A hates rotations. Atleast limiting runners evens things out some. What else can we do?
  #240  
Old 02-01-2017, 01:05 PM
saujee saujee is offline
Orc


Join Date: Sep 2015
Posts: 45
Default

Racing vs Rotations
what are the pros and cons of each?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:56 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.