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  #191  
Old 06-18-2012, 06:19 PM
finalgrunt finalgrunt is offline
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Originally Posted by achtung [You must be logged in to view images. Log in or Register.]
On live expansion came out and top guilds moved on. On P99 the content supply is very much insufficient to the level of demand from people who want to raid things. Bring on Velious and you shall see outdoor dragons etc left up for other guilds. Seems kinda obv.

Also why is Vox still up after like 5 days. Waste of content.
Kunark was said to cure the classic content issues. Velious will not cure the raid scene. Check Fippy Darkpaw's history here: http://www.fippydarkpaw.com/news/show/517883
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  #192  
Old 06-18-2012, 06:51 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by finalgrunt [You must be logged in to view images. Log in or Register.]
Kunark was said to cure the classic content issues. Velious will not cure the raid scene. Check Fippy Darkpaw's history here: http://www.fippydarkpaw.com/news/show/517883
To compare kunark to velious is asinine just like comparting fippy to classic is asinine. Velious more than triples the current raid content. That is just number of mobs it does well more than triple the time invested per raid
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #193  
Old 06-18-2012, 06:59 PM
Ambrotos Ambrotos is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Not to belabor the point, but TMO wouldn't have set up in that position to avoid a pull through

You dont need to know about which established point but it is fairly common sense to not be set up in "high traffic" pathways.
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
That necromancer had the maestro pulled however he ....DIED....not flopped. The problem here is vitriol causes people to assume what happened. The necro got stunned then raped.

Some guild was also in the direct pull path, there is a reason why guild have established pull camps to church, zone in, or other locs for years now.
http://www.project1999.org/forums/sh...44&postcount=2
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Training
Training can be defined as the intentional manipulation of NPC Placement and Aggro in such a way that causes it to attack another player that it wouldn't have otherwise if at it's normal spawn location. The most basic form of this is "dumping" mobs near another player or party and escaping via a form of teleportation or death. Intentional or not, this is against the rules. This rule is not limited to the basic example given, as there are many different forms of training players will use. You take all responsibility for mobs that you aggro. If you are trying to escape from a pack of NPC's but there is another group in your way, do not run through them. Even if your intention is not to train them, it would inevitable cause this and you may be subject to disciplinary. It is recommended that you take the death (Your responsibility for aggroing the mobs) and request a resurrection from nearby players.

If you happen to accidentally train a group of players, please immedietely notify the staff via /petition that you have done so by accident. Apologize to the players in question, and assist them with any recovery needed. If the staff hears about your train before you tell them, intention is no longer an excuse. (Repeated unintentional trains will still result in disciplinary action).
It's pretty clear to me. All guilds need to learn the rules. Don't even attempt to rule lawyer. The example of pulling Maestro though an another guild, being killed and training them is not permitted.
  #194  
Old 06-18-2012, 07:10 PM
sedrie.bellamie sedrie.bellamie is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
The main problem is getting people to devote unreasonable amounts of time to tracking, which wasn't required on Live, because 96 hour variances for raid mobs didn't exist on Live. Still we try to work within the system even though the current ruleset is absurd (thankfully Nilbog has said he plans to fix this, so we'll see if things improve).
The way i see this is; TMO did what was required to become the premier raiding guild and no one else wants to do that. Now what I am reading is that no other guild wants do the same work but want the same rewards.

It sucks having to track a raid mob all week, but it is awesome getting the loot. If you want something hard enough you will work for it.
  #195  
Old 06-18-2012, 07:16 PM
Lazortag Lazortag is offline
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Originally Posted by sedrie.bellamie [You must be logged in to view images. Log in or Register.]
The way i see this is; TMO did what was required to become the premier raiding guild and no one else wants to do that. Now what I am reading is that no other guild wants do the same work but want the same rewards.

It sucks having to track a raid mob all week, but it is awesome getting the loot. If you want something hard enough you will work for it.
My point is that your definition of "working for it" asks for markedly more commitment than what was needed in 1999-2001. As for the rest of your post, we do what we can to compete within the system but people get discouraged because of how much time is demanded. I don't fault TMO for doing what they did to stay at the top so long as no rules were broken, I'm just explaining why casual guilds don't have more success on this server.
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  #196  
Old 06-18-2012, 07:16 PM
Relapse1 Relapse1 is offline
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Originally Posted by Relapse1 [You must be logged in to view images. Log in or Register.]
A gm should of stepped in and fixed the pulling of meastro to the zone long ago just like they fixed pulling VS to the zone. You guys porting up after they were clearly clearing for it to only train them with your such "awseome Eq skills" is pretty pathetic.
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Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]

It's pretty clear to me. All guilds need to learn the rules. Don't even attempt to rule lawyer. The example of pulling Maestro though an another guild, being killed and training them is not permitted.
  #197  
Old 06-18-2012, 07:19 PM
Grumble Grumble is offline
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Wow. Did this thread ever derail from the original topic from how to get people to return, to the elite guild members fighting among each other.

None of the argument of what's happening among the elites is going to do a thing to get people to return.
  #198  
Old 06-18-2012, 07:20 PM
finalgrunt finalgrunt is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
To compare kunark to velious is asinine just like comparting fippy to classic is asinine. Velious more than triples the current raid content. That is just number of mobs it does well more than triple the time invested per raid
Please, go into details as to why it would be any different on p99 than on Fippy, since obviously unlocking content (even faster) did not prevent insane competition even on old world mobs to the point GM tried to enforce rotations (dumb ones though, which didn't prevent cockblocking). Don't pretend that a small guild, tracking 1 target once Velious is out will go without spying / batphoning / training & leap frogging, because it's what the current "competition" tries to enforce on the server. And guilds shouldn't have to grow a roster big enough (or with people willing to play enough) to cover any time of the day to make sure there are enough to kill a target when it spawns. It's not because you can do it yourself, that it should be the case. Or I've clearly misunderstood the purpose of this emu server.

Quote:
Originally Posted by sedrie.bellamie [You must be logged in to view images. Log in or Register.]
The way i see this is; TMO did what was required to become the premier raiding guild and no one else wants to do that. Now what I am reading is that no other guild wants do the same work but want the same rewards.

It sucks having to track a raid mob all week, but it is awesome getting the loot. If you want something hard enough you will work for it.
Unless you've skipped the whole discussion, we're debating the "how hard it should be" part. 24/7 is retarded and not classic.
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Last edited by finalgrunt; 06-18-2012 at 07:25 PM..
  #199  
Old 06-18-2012, 07:20 PM
Artah Artah is offline
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Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
http://www.project1999.org/forums/sh...44&postcount=2


It's pretty clear to me. All guilds need to learn the rules. Don't even attempt to rule lawyer. The example of pulling Maestro though an another guild, being killed and training them is not permitted.
Not trolling or anything like that, just a question so that I have the rules straight in my head.

So if TMO brought the raid in between the BDA camp and Draco in Fear then it would have been ok for TMO to have claim on the kill? If that's true then that's where TMO screwed up.

Who ported up to hate first? If TMO ported up first then BDA ported up after and then ran between zone-in and Maestro then it would be the same thing if TMO zoned into fear and blocked the path between the BDA raid and Draco. Someone confirm?
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  #200  
Old 06-18-2012, 07:33 PM
Ambrotos Ambrotos is offline
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Originally Posted by Artah [You must be logged in to view images. Log in or Register.]
Not trolling or anything like that, just a question so that I have the rules straight in my head.

So if TMO brought the raid in between the BDA camp and Draco in Fear then it would have been ok for TMO to have claim on the kill? If that's true then that's where TMO screwed up.

Who ported up to hate first? If TMO ported up first then BDA ported up after and then ran between zone-in and Maestro then it would be the same thing if TMO zoned into fear and blocked the path between the BDA raid and Draco. Someone confirm?
A train is a train. No matter who what when or where. Just go by the simple idea of don't even put yourself in the situation that could train someone. Porting up or zoning in somewhere has nothing to do with it. It has to do with 1 member of your guild, pulling Maestro and all his room on top of another guild and being killed. Who is to say he did it on purpose or not, the effect is still the same. A rule was broken.

I have made a post that will clear up any other issues in Hate.

http://www.project1999.org/forums/sh...ad.php?t=77127

As for Draco or Cazic in fear. Training them around with the entire zone on them doesn't give you FTE. In the past there have been mixed rulings on the situation. I'm making it clear now. Do don't train them around. Yes I am aware of how Cazic summons the zone to him. There will be no pre kite of npcs before this fight. You will either have to clear as much as you can, or fight,stun,fear npcs as they agro.
Last edited by Ambrotos; 06-18-2012 at 07:39 PM..
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