Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-15-2012, 01:28 AM
Nordenwatch Nordenwatch is offline
Planar Protector

Nordenwatch's Avatar

Join Date: May 2011
Posts: 1,427
Default

Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Adamantite Club - 67% haste = 14.970059880239521 delay

Epic Fist - 67% haste = 9.580838323353294

It does not matter how fast or slow the weapon is.

The delay reduction factor is the same, it does not matter what the delay of the weapon is.

10 delay weapon - 0% haste = 10 delay = 60 swings per minute
10 delay weapon - 100% haste = 5 delay = 120 swings per minute

20 delay weapon - 0% haste = 20 delay = 30 swings per minute
20 delay weapon - 100% haste = 10 delay = 60 swings per minute

Only the ratio of the weapon matters but as has been stated the damage bonus does increase the DPS on slower weapons because it is being applied more often.
Yeah the delay reduction is the same, but higher delay weps generally have higher damage and a better ratio for being slower. For example: 15/25 (ac) or 17/28 (sos) is a .6 ratio and a .607 ratio respectively, while the epic fist is a .56 ratio. (9/16) And since the delay itself is larger, the reduction of time between swings is larger per haste percentage point. 1% of haste for a 9/16 wep is 0.08 delay off, while for a AC its 0.125 delay off.

While damage bonus is being applied more often, does it offset the difference in damage bonus that exists between a higher delay wep and a lower delay wep? I'm not entirely sure what dmg bonus fists have but I assume its fairly low cause the delay is so low.
__________________
  #2  
Old 10-15-2012, 05:24 AM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
Default

Quote:
Originally Posted by Nordenwatch [You must be logged in to view images. Log in or Register.]
For example: 15/25 (ac) or 17/28 (sos) is a .6 ratio and a .607 ratio respectively, while the epic fist is a .56 ratio. (9/16) And since the delay itself is larger, the reduction of time between swings is larger per haste percentage point. 1% of haste for a 9/16 wep is 0.08 delay off, while for a AC its 0.125 delay off.
This is not true. Think about what you are saying:

A 100 delay weapon with 100% haste would drop the delay by 5 seconds.

A 10 delay weapon with 100% haste would drop the delay by .5 seconds.

So because the 100 delay weapon dropped 4.5 seconds more then the 10 delay weapon it is better? No.

100/100 Weapon
No Haste
10 Damage Bonus
6 Swings per minute
210 * 6 = 1260 DPM

100/100 Weapon
100% Haste
10 Damage bonus
12 Swings per minute
210 * 12 = 2520 DPM

10/10 Weapon
No Haste
10 Damage Bonus
60 Swings per minute
30 * 60 = 1800 DPM

10/10 Weapon
100% Haste
10 Damage Bonus
120 Swings per minute
30 * 120 = 3600 DPM

You can see here the reduction time does not matter. The 100 delay weapon dropped by 4.5 seconds and the 10 delay weapon dropped by .5 seconds yet both of their DPM's have the same increase (doubled).

Here is what Copeland's shows:

58 Monk
130 Strength
Epic + Cloak of Flames
Wu's Tranquil Fist Primary (16/22)
1550 DPM
48 Swings per minute

58 Monk
130 Strength
Epic + Cloak of Flames
Epic Fist Primary (9/16)
1516 DPM
66 Swings per minute

58 Monk
130 Strength
Epic + Cloak of Flames
Adamantite Club Primary (15/25)
1308 DPM
44.24 Swings per minute

58 Monk
130 Strength
Epic + Cloak of Flames
Stave of Shielding Primary (17/28)
1268 DPM
37.71 Swings per minute
  #3  
Old 10-15-2012, 06:41 AM
webrunner5 webrunner5 is offline
Planar Protector

webrunner5's Avatar

Join Date: Nov 2011
Location: Oxford, Ohio
Posts: 4,091
Default

Pretty much settles that debate.
  #4  
Old 10-15-2012, 09:32 AM
Orruar Orruar is offline
Planar Protector


Join Date: Apr 2010
Posts: 1,563
Default

Treats, it would appear that you believe all weapons have the same damage bonus. Is that based on anything? I thought weapons had a damage bonus that scaled with delay, meaning the AC would have a higher damage bonus than the ultra fast monk fist.

And based on the numbers you posted, it would appear the monk fist actually has more damage bonus than the ada club, and nearly equal db to the SoS. That doesn't seem right at all.
  #5  
Old 10-15-2012, 10:07 AM
Nordenwatch Nordenwatch is offline
Planar Protector

Nordenwatch's Avatar

Join Date: May 2011
Posts: 1,427
Default

Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
This is not true. Think about what you are saying:

A 100 delay weapon with 100% haste would drop the delay by 5 seconds.

A 10 delay weapon with 100% haste would drop the delay by .5 seconds.

So because the 100 delay weapon dropped 4.5 seconds more then the 10 delay weapon it is better? No.

100/100 Weapon
No Haste
10 Damage Bonus
6 Swings per minute
210 * 6 = 1260 DPM

100/100 Weapon
100% Haste
10 Damage bonus
12 Swings per minute
210 * 12 = 2520 DPM

10/10 Weapon
No Haste
10 Damage Bonus
60 Swings per minute
30 * 60 = 1800 DPM

10/10 Weapon
100% Haste
10 Damage Bonus
120 Swings per minute
30 * 120 = 3600 DPM

You can see here the reduction time does not matter. The 100 delay weapon dropped by 4.5 seconds and the 10 delay weapon dropped by .5 seconds yet both of their DPM's have the same increase (doubled).

Here is what Copeland's shows:

58 Monk
130 Strength
Epic + Cloak of Flames
Wu's Tranquil Fist Primary (16/22)
1550 DPM
48 Swings per minute

58 Monk
130 Strength
Epic + Cloak of Flames
Epic Fist Primary (9/16)
1516 DPM
66 Swings per minute

58 Monk
130 Strength
Epic + Cloak of Flames
Adamantite Club Primary (15/25)
1308 DPM
44.24 Swings per minute

58 Monk
130 Strength
Epic + Cloak of Flames
Stave of Shielding Primary (17/28)
1268 DPM
37.71 Swings per minute
Ah, I see. I guess the question becomes not really a matter of haste but if AC/SoS is better than fist/AC or fist/SoS, because of the delay difference I'd like to believe that if the mob was significantly lower level (low blue, or LB), AC/SOS would be better because you'd be landing more of the hits.

I think the fist shines in that since its extremely fast it doesn't suffer as much from missed hits.

I'm still planning on running some tests, if the difference between ac/sos and fist/ac isn't HUGE i think while soloing ac/sos has en edge, it procs much more often while in the primary and the procs are very helpful.
__________________
  #6  
Old 10-15-2012, 03:46 PM
Orruar Orruar is offline
Planar Protector


Join Date: Apr 2010
Posts: 1,563
Default

Quote:
Originally Posted by Nordenwatch [You must be logged in to view images. Log in or Register.]
Ah, I see. I guess the question becomes not really a matter of haste but if AC/SoS is better than fist/AC or fist/SoS, because of the delay difference I'd like to believe that if the mob was significantly lower level (low blue, or LB), AC/SOS would be better because you'd be landing more of the hits.

I think the fist shines in that since its extremely fast it doesn't suffer as much from missed hits.

I'm still planning on running some tests, if the difference between ac/sos and fist/ac isn't HUGE i think while soloing ac/sos has en edge, it procs much more often while in the primary and the procs are very helpful.
Once again, no. All other things being equal, the hit ratio will be the same with a fist as with a slower weapon. The fist may lose less damage from a miss, but that will be exactly offset by the fact you have more misses due to more swings. The only important factors to consider are the delay and damage bonus. Since apparently damage bonus is constant over all delays with a 1h, the fist should be better in most cases.

The only real question to consider is whether the damage from damage bonus overcomes the improved ratio on ada club. When you have very high atk, such as with avatar, that may tip it towards the ada club, since more of your damage is coming from the weapon damage and less from the damage bonus. But maybe not. Would need to parse to tell.
  #7  
Old 10-15-2012, 08:37 PM
Visual Visual is offline
Fire Giant

Visual's Avatar

Join Date: Feb 2012
Posts: 751
Default

I sold my Tstaff when i got my epic and it was honestly a poor decision. fists & sos seem to do the same if not less dmg, no stun/dd, and you get riposted alot more in the event u r tanking.
  #8  
Old 10-14-2012, 11:59 PM
godbox godbox is offline
Fire Giant

godbox's Avatar

Join Date: Dec 2011
Posts: 712
Default

might have misread your post but i think what your doing wrong is SoS (or AC) mainhand and fist offhand. Pretty sure thats backwards
  #9  
Old 10-15-2012, 01:23 AM
Nordenwatch Nordenwatch is offline
Planar Protector

Nordenwatch's Avatar

Join Date: May 2011
Posts: 1,427
Default

Quote:
Originally Posted by godbox [You must be logged in to view images. Log in or Register.]
might have misread your post but i think what your doing wrong is SoS (or AC) mainhand and fist offhand. Pretty sure thats backwards
That's not what I'm doing at all
__________________
  #10  
Old 10-15-2012, 02:35 AM
Cippofra Cippofra is offline
Sarnak


Join Date: Jun 2011
Posts: 365
Default

Imo the parsers dont tell you much. Even at high levels your damage is very inconsistent unless you can get measure it over a long battle with no chasing or moving around (like having people heal you while you wack at a high level guard). Just experiment with it and it'll be obvious. Everyone goes fist main hand unless they have a ridiculous weapon like the 16/22 sky items. In the situation you propose where you almost have a 1/1 ratio for both weapons, math/parsing/experimenting isn't even necessary. Obvious winner is the low delay fist.
Last edited by Cippofra; 10-15-2012 at 02:37 AM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:35 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.