#11
|
||||
|
Quote:
| |||
|
#12
|
||||
|
Quote:
Has anyone done parsing comparisons? If not I think I'm going to have to run some tests... anyone know a good parsing tool?
__________________
| |||
|
#13
|
||||
|
Quote:
http://gambosoft.com/Pages/Downloads.htm | |||
|
#14
|
|||
|
Imo the parsers dont tell you much. Even at high levels your damage is very inconsistent unless you can get measure it over a long battle with no chasing or moving around (like having people heal you while you wack at a high level guard). Just experiment with it and it'll be obvious. Everyone goes fist main hand unless they have a ridiculous weapon like the 16/22 sky items. In the situation you propose where you almost have a 1/1 ratio for both weapons, math/parsing/experimenting isn't even necessary. Obvious winner is the low delay fist.
| ||
Last edited by Cippofra; 10-15-2012 at 02:37 AM..
|
|
#15
|
||||
|
Quote:
__________________
| |||
|
#16
|
|||
|
Priest of Discord would be the perfect mob to gamparse this info on. Just bring a cleric or shaman to heal you while you dps it down, it's a nice long fight and should give you the numbers you need.
| ||
|
#17
|
||||
|
Quote:
A 100 delay weapon with 100% haste would drop the delay by 5 seconds. A 10 delay weapon with 100% haste would drop the delay by .5 seconds. So because the 100 delay weapon dropped 4.5 seconds more then the 10 delay weapon it is better? No. 100/100 Weapon No Haste 10 Damage Bonus 6 Swings per minute 210 * 6 = 1260 DPM 100/100 Weapon 100% Haste 10 Damage bonus 12 Swings per minute 210 * 12 = 2520 DPM 10/10 Weapon No Haste 10 Damage Bonus 60 Swings per minute 30 * 60 = 1800 DPM 10/10 Weapon 100% Haste 10 Damage Bonus 120 Swings per minute 30 * 120 = 3600 DPM You can see here the reduction time does not matter. The 100 delay weapon dropped by 4.5 seconds and the 10 delay weapon dropped by .5 seconds yet both of their DPM's have the same increase (doubled). Here is what Copeland's shows: 58 Monk 130 Strength Epic + Cloak of Flames Wu's Tranquil Fist Primary (16/22) 1550 DPM 48 Swings per minute 58 Monk 130 Strength Epic + Cloak of Flames Epic Fist Primary (9/16) 1516 DPM 66 Swings per minute 58 Monk 130 Strength Epic + Cloak of Flames Adamantite Club Primary (15/25) 1308 DPM 44.24 Swings per minute 58 Monk 130 Strength Epic + Cloak of Flames Stave of Shielding Primary (17/28) 1268 DPM 37.71 Swings per minute | |||
|
#18
|
|||
|
Pretty much settles that debate.
| ||
|
#19
|
|||
|
Treats, it would appear that you believe all weapons have the same damage bonus. Is that based on anything? I thought weapons had a damage bonus that scaled with delay, meaning the AC would have a higher damage bonus than the ultra fast monk fist.
And based on the numbers you posted, it would appear the monk fist actually has more damage bonus than the ada club, and nearly equal db to the SoS. That doesn't seem right at all. | ||
|
#20
|
|||
|
Also in the numbers you posted, the swings per minute are not in proportion to the weapon delays. If the monk fist swings per minute is correct, then the ada club should be 39.6.
| ||
|
|
|