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#1
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While damage bonus is being applied more often, does it offset the difference in damage bonus that exists between a higher delay wep and a lower delay wep? I'm not entirely sure what dmg bonus fists have but I assume its fairly low cause the delay is so low.
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#2
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A 100 delay weapon with 100% haste would drop the delay by 5 seconds. A 10 delay weapon with 100% haste would drop the delay by .5 seconds. So because the 100 delay weapon dropped 4.5 seconds more then the 10 delay weapon it is better? No. 100/100 Weapon No Haste 10 Damage Bonus 6 Swings per minute 210 * 6 = 1260 DPM 100/100 Weapon 100% Haste 10 Damage bonus 12 Swings per minute 210 * 12 = 2520 DPM 10/10 Weapon No Haste 10 Damage Bonus 60 Swings per minute 30 * 60 = 1800 DPM 10/10 Weapon 100% Haste 10 Damage Bonus 120 Swings per minute 30 * 120 = 3600 DPM You can see here the reduction time does not matter. The 100 delay weapon dropped by 4.5 seconds and the 10 delay weapon dropped by .5 seconds yet both of their DPM's have the same increase (doubled). Here is what Copeland's shows: 58 Monk 130 Strength Epic + Cloak of Flames Wu's Tranquil Fist Primary (16/22) 1550 DPM 48 Swings per minute 58 Monk 130 Strength Epic + Cloak of Flames Epic Fist Primary (9/16) 1516 DPM 66 Swings per minute 58 Monk 130 Strength Epic + Cloak of Flames Adamantite Club Primary (15/25) 1308 DPM 44.24 Swings per minute 58 Monk 130 Strength Epic + Cloak of Flames Stave of Shielding Primary (17/28) 1268 DPM 37.71 Swings per minute | |||
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#3
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Pretty much settles that debate.
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#4
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Treats, it would appear that you believe all weapons have the same damage bonus. Is that based on anything? I thought weapons had a damage bonus that scaled with delay, meaning the AC would have a higher damage bonus than the ultra fast monk fist.
And based on the numbers you posted, it would appear the monk fist actually has more damage bonus than the ada club, and nearly equal db to the SoS. That doesn't seem right at all. | ||
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#5
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I think the fist shines in that since its extremely fast it doesn't suffer as much from missed hits. I'm still planning on running some tests, if the difference between ac/sos and fist/ac isn't HUGE i think while soloing ac/sos has en edge, it procs much more often while in the primary and the procs are very helpful.
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#6
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The only real question to consider is whether the damage from damage bonus overcomes the improved ratio on ada club. When you have very high atk, such as with avatar, that may tip it towards the ada club, since more of your damage is coming from the weapon damage and less from the damage bonus. But maybe not. Would need to parse to tell. | |||
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#7
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I sold my Tstaff when i got my epic and it was honestly a poor decision. fists & sos seem to do the same if not less dmg, no stun/dd, and you get riposted alot more in the event u r tanking.
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#8
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might have misread your post but i think what your doing wrong is SoS (or AC) mainhand and fist offhand. Pretty sure thats backwards
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#9
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#10
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Imo the parsers dont tell you much. Even at high levels your damage is very inconsistent unless you can get measure it over a long battle with no chasing or moving around (like having people heal you while you wack at a high level guard). Just experiment with it and it'll be obvious. Everyone goes fist main hand unless they have a ridiculous weapon like the 16/22 sky items. In the situation you propose where you almost have a 1/1 ratio for both weapons, math/parsing/experimenting isn't even necessary. Obvious winner is the low delay fist.
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Last edited by Cippofra; 10-15-2012 at 02:37 AM..
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