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#1
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#2
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![]() have a VP robe, velk robe, or SS / thurg / kael robe for free damage. But since green is kunark, get yourself a manna robe to canni or VP robe. Happy farming for manna robe sale [You must be logged in to view images. Log in or Register.]
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Judeauu - 60 rogue
Grriffith - 60 warrior Ahealer - 60 cleric Ielwenu - 56 magician Deeloofie - 49 monk | ||
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#3
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![]() Come join us at <Safe Space> and you should find connections and groups
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- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | ||
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#4
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#5
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![]() As far as getting into groups, it’s not that hard. I don’t usually see people deny a Wizard if they have an opening and don’t have a need for another class at the time. I honestly see people be less willing to add another hybrid to their group more than I see someone deny Wizards (especially if the group is using a Druid or Shaman as main healer...more damage equals less load on the healer since the mobs die faster).
As far as ports, that’s just a dumb statement. Wizards are the only class that can port to the Planes so you’ll definitely be needed in raids and I’ve never turned down a port just because it’s a wizard who can’t give me sow. Honestly Wizards also have a bit of an advantage since they can basically port people right into Kelethin which Druids can’t, and closer to Qeynos (until Surefall Glade port comes out way later). I wouldn’t worry about the port issue at all. Plus your ports mean it’s easier to find a group in theory since you can travel all over with ease to check for groups in other dungeons. | ||
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#6
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But...I want to try again. The port thing is just someone was saying to me on the P99 Discord early on. I do know that Wizards get ports to the planes, and later they can send folks to their bind points, but beyond that I couldn't help feeling the guy was right about druids having the edge everywhere else. Except maybe the fact that evils don't have to put on an invis to get a wizard port in some places. | |||
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#7
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![]() Hhhhhmmm. I'm just gonna be honest and try to be as helpful as possible.... level up an enchanter to 29 and keep that character logged win whatever dungeon you want to play in. offer to switch back and forth to cast clarity on the other people in the potential group . You can even just make your own groups with this carrot.
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#8
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![]() I have a 50 wizard and it can be tough finding groups, but it is possible. Ideally try to group with enchanters who can provide much needed C (don't be shy about asking higher level ones you see in zone to buff you as well). Once I started quadding I also had a lot of success duoing with another wizard, though you won't see too many wizards around.
I wouldn't worry about it though - some people are min/maxxers who won't want to group with wizards, but if you play your role correctly you can add to a group. A few tips: 1. Don't start the fight with a nuke - mobs will come on you and you'll annoy the healers 2. You typically only need one nuke per fight, so try to time it with the rate the mobs health is decreasing and the casting time so you'll knock it from 40% to 10% or so. 3. If you get flux staff it can be GREAT to get aggro off of healers, leading me to my next point 4. Be active with crowd controlling adds (rooting). An active wizard is appreciated much more than one that afks for 5 min at a time Have fun! | ||
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#9
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#10
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![]() /who all your level range and start a chat to a person or two from each xp zone you see in the results.
Ask them what they’re up to, and then if they are XPing whether you can join them. If you get a few options of where to go, try to select a camp which is a little open, as wizards cc best when there is plenty of space. If you see a bard AoEing they can adapt their strategy to make aggro so you can very quickly dump your mana into quickly killing their train. | ||
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