#12
|
||||
|
Quote:
| |||
Last edited by TripSin; 03-23-2021 at 06:09 PM..
|
|
#13
|
||||
|
Quote:
| |||
|
#14
|
||||
|
Quote:
I agree about CoM being boring, but OP seemed to want less crowded spots. I find city guards open ALL the time even at peak server hours and Seafuries has been open seven out of the eight times I was out there in the past couple weeks. /shrug | |||
|
#15
|
||||
|
Quote:
Grobb guards are almost always camped. Oggok guards usually, too. Seafury contention can not be too bad at times, but quadders or one level 60 seal team member hogging them all can easily make it not worth being there. To claim that any of these are off the beaten path is silly as guards and seafuries are popular. | |||
Last edited by TripSin; 03-23-2021 at 06:31 PM..
|
|
#16
|
|||
|
I like the EJ, CoM and Guk ideas. Kedge could theoretically be good, esp. if you're caster heavy, but I kinda hate it.
At the lower to mid 40's you might be able to kill some stuff in Frontier Mountains. Since you've been indoors, I might suggest checking out there and EJ. CoM is right there as another option. If you wanted to switch to the old world, Guk would be cool too, esp. if you haven't done it before/recently. It's still _the_ quintessential EverQuest dungeon in my mind. There's still some decent loot there as well. | ||
|
#17
|
|||
|
I trio'd kedge war / monk / shaman and it was amazing. We stayed there until it greened out and had fun helping some druids get their epic piece from the rare spawn.
Mileage may vary, I guess. FWIW we were twinked to hell w/ 3x fungis and all the other fun stuff. | ||
|
#18
|
|||
|
My issue was probably trying to solo Kedge at too low of a level. Even just a duo partner could've made it more manageable. Still think that water maneuvering in EQ is awful and so is z axis pathing and aggro, though.
| ||
|
#19
|
|||
|
For those afraid of Kedge, I just want to say that while of course there are some significant differences playing underwater, it's really just another style you have to learn.
I can only speak for casters personally, but as a caster there's one key rule to learn: never leave corners. As long as you stay in corners, you can get hit without being moved/interrupted, and that makes a huge difference. I'm sure other classes have to learn their own "fun tricks", but it definitely can be done. Once you learn those underwater fighting skills, they might even be handy in other places occasionally (eg. parts of Siren's Grotto). If nothing else it's a fun new challenge ... but of course if you just want to turn your brain off, somewhere like CoM will be better.
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||
|
#20
|
|||
|
some things are just broken
| ||
|
|
|