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Old 10-06-2017, 10:12 AM
Legidias Legidias is offline
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Classic EQ has been way more about things outside of pure combat though.

Dying costs you way more (time) than in modern MMO's, making deaths way more 'exciting' than "Oh hey I respawned, let me pay 2 gold and run back and continue where i left off". EQ has a much higher skill requirement for CR, depending on if you can camp a cleric, if mobs aggro on corpse drag, if they see through sneak, etc.

Depends on playstyle, AFAIK modern MMO's dont even usually use a calm / lull to single pull or have FD style pull.

As stated above, bard / ench for varied playstyle.

Bard will rotate songs continuously throughout fights.
Enchanter will (at least decent ones?) have to re mem spells pretty often given the 8 spell mem max.

If you look at types of combat, I dont see many other MMO's having the varations on ways to kill mobs as in EQ. Snare / root kite, charm kite, AE kite, fear kite, etc.
  #2  
Old 10-06-2017, 10:25 AM
NecroP99 NecroP99 is offline
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For melee there is absolutely 0 combat depth, for charming on Enchanter/Necro or quading/charming on druid there is much more to it and it can actually be a bit of a pain to get good at.

If you are looking for a replacement for WoW this isn't it
  #3  
Old 10-06-2017, 10:54 AM
aaezil aaezil is offline
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^ melee has tons of combat depth actually. Positionig mobs and yourself, the push mechanic, interrupting spells, resists, ac vs hp, aggo holding, disciplines, single pulling... list goes on and on and on
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Old 10-06-2017, 11:20 AM
NecroP99 NecroP99 is offline
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Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]
^ melee has tons of combat depth actually. Positionig mobs and yourself, the push mechanic, interrupting spells, resists, ac vs hp, aggo holding, disciplines, single pulling... list goes on and on and on
Not sure if you are trolling or serious...

I am comparing to modern MMO - Every single modern MMO you have to position mobs and yourself and interrupt spells so this is nothing to get excited about. EQ melee is a step above a MUD in terms of complexity. The inherit "EQ raiding is harder than other MMOs" comes from the fact that healing in EQ sucks and nothing else.

I love EQ, I actually prefer EQ, but to say it has even 1/100th the complexity of combat as a game like WoW is just not even worth debating.
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Old 10-06-2017, 11:11 AM
GinnasP99 GinnasP99 is offline
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Agreed, just because there isn't 30+ buttons to press doesn't mean this game has no depth
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Old 10-06-2017, 11:26 AM
NecroP99 NecroP99 is offline
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Originally Posted by GinnasP99 [You must be logged in to view images. Log in or Register.]
Agreed, just because there isn't 30+ buttons to press doesn't mean this game has no depth
So Rogues wait until they see the warrior get a proc and then turn on auto attack and spam backstab on CD. Once an hour they activate Inner Flame that lasts for 5 seconds. If they get agro they hit evade. Am I missing something?
  #7  
Old 10-06-2017, 11:31 AM
Twochain Twochain is offline
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For melee characters, pretty much yes. If you're a rogue, you hit auto attack, then press backstab sometimes.

Monks, while fighting is the same story, PULLING, and being an effective monk takes more skill than most classes in other MMO's

However, Enchanters are probably the class with the highest skill ceiling of any MMO out there. Enchanters such as Solving, Nybras, Slanging (hah), and others can do down right ridiculous things that often take 3+ level 60s to accomplish.

I mean shit, enchanters can: be one of the most effective pullers in non-raid dungeons, the highest DPS by a pretty wide margin via charmed pets, have the ability to CC better than any other class ever, improve group efficiency bigly, etc. No limits.
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  #8  
Old 10-06-2017, 01:03 PM
pasi pasi is offline
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Gameplay don't get much better than clicking auto-attack and a single ability every 12 seconds.

If you're going to play EQ: either have insatiable lust for pixels or another game going on a side-monitor.
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  #9  
Old 10-06-2017, 01:10 PM
7thGate 7thGate is offline
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Rogues can often begin attacking before a warrior procs, depending on the situation. Evade aggro down after each backstab and back up to drop proximity aggro if pulled from the warrior, and you usually don't get hit very much. Sometimes you'll get hit some with evade failures/no procs from the warrior, but if you've got a regen spell on you'll gradually heal that damage without putting pressure on your healers.

Not that that is a huge amount of tactical depth, but there is a little bit. Everquest can have reasonable amounts of strategic depth, in terms of making choices about how to approach hard fights, but not so much with the standard group XP grinding as a melee.
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  #10  
Old 10-06-2017, 03:14 PM
NecroP99 NecroP99 is offline
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Quote:
Originally Posted by Twochain [You must be logged in to view images. Log in or Register.]
For melee characters, pretty much yes. If you're a rogue, you hit auto attack, then press backstab sometimes.

Monks, while fighting is the same story, PULLING, and being an effective monk takes more skill than most classes in other MMO's .
The art of monk pulling died with the sneak nerf. If you are referring to nToV I will simply answer 'NOT CLASSIC'... I honestly have no idea why the GMs allow guilds to train the zone around. Tagging a dragon out of a line of mobs is not something that requires much thinking. Especially when you are cheesing it with TL boxes, idols, and CoTHs
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