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Old 12-09-2010, 10:21 AM
guineapig guineapig is offline
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Originally Posted by Akame [You must be logged in to view images. Log in or Register.]
So 7 months before I can taunt anything 50-60 and 11 months before I can taunt anything 60-65?

I usually don't say it but... QQ
It really won't be any different than it currently is on raids. You have to pay attention to the MT's assist call and the tank needs to be using high agro weapons. So for anyone leveling up on the server now, you will be used to this. I'll be the first to admit that I get lazy with this when the main tank is a SK or Paladin but it's everyone's job to manage their own agro.

That being said, it will be nice for all the tanks out there when the fix does finally get patched in... roughly around the same time as epic quests.
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Old 12-09-2010, 11:29 AM
Uthgaard Uthgaard is offline
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Kunark will also bring in several new aggro management tools for classes with issues, like concussion and jolt, and a functioning memory blur mechanic. Threat from spells has been one of the projects I've wanted to work on for a while, once Kunark is all set, there will be more time for it.
  #3  
Old 12-09-2010, 11:44 AM
tristantio tristantio is offline
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May be a lesser known fact, but if a mob is blinded (Flash of Light level 1 cleric/shaman spell, also paladin) it will only attack those in direct proximity of it (if no one is in range it will run in random directions).

The spell costs 12 mana or so and is a great way to ensure the tank never loses agro (assuming you have an all ranged dps group) and you don't let the flash wear off.
Last edited by tristantio; 12-09-2010 at 11:46 AM..
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Old 12-09-2010, 11:47 AM
guineapig guineapig is offline
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Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
and a functioning memory blur mechanic. .
Such great news! I was reminded again last night in Hate why I gave up on Reoccurring Amnesia for so long.
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Old 12-14-2010, 11:12 PM
insum insum is offline
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Didnt think it ever got fixed untill GoD or something like that. I remember loads of warriors stood around the nexus stone in POK in protest because they wanted sony to fix it.

Or was that for something else?
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Old 12-15-2010, 09:51 AM
Akame Akame is offline
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Originally Posted by insum [You must be logged in to view images. Log in or Register.]
Didnt think it ever got fixed untill GoD or something like that. I remember loads of warriors stood around the nexus stone in POK in protest because they wanted sony to fix it.

Or was that for something else?
There were plenty of things throughout the game that involved protests [You must be logged in to view images. Log in or Register.] Even a boycott at one point.
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Old 12-15-2010, 10:58 AM
Seeatee Seeatee is offline
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I played a war on live for many years, and honestly warrior agro was always sketchy at best until they added in the endurance abilities such as incite and other similar discs then it actually became reliable.

I remember when they added the success / fail message for taunt it became overly obvious that taunt fail / success rate was actually far different then what it was supposed to be, maybe 1 in every 8-10 taunts actually worked, and further more, I remember fairly recently ( with in the last 3 or 4 years maybe? ) warriors were bitching about taunt still not working correctly and asking about a fix and an eq live dev came out and plainly stated that taunt has been severely broken since the very beginning of the game, and that it would be impossible to fix it at this point because it is buried under so much poorly written code that if they attempted to fix it, it could have far reaching game breaking consequences.

that being said, the somewhat unpredictable nature of warrior agro, is one of the things that makes playing them so much fun, and makes it take more skill than turn on auto attack and jam taunt.
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