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#1
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Quote:
That being said, it will be nice for all the tanks out there when the fix does finally get patched in... roughly around the same time as epic quests. | |||
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#2
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Kunark will also bring in several new aggro management tools for classes with issues, like concussion and jolt, and a functioning memory blur mechanic. Threat from spells has been one of the projects I've wanted to work on for a while, once Kunark is all set, there will be more time for it.
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#3
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May be a lesser known fact, but if a mob is blinded (Flash of Light level 1 cleric/shaman spell, also paladin) it will only attack those in direct proximity of it (if no one is in range it will run in random directions).
The spell costs 12 mana or so and is a great way to ensure the tank never loses agro (assuming you have an all ranged dps group) and you don't let the flash wear off. | ||
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Last edited by tristantio; 12-09-2010 at 11:46 AM..
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#5
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Didnt think it ever got fixed untill GoD or something like that. I remember loads of warriors stood around the nexus stone in POK in protest because they wanted sony to fix it.
Or was that for something else? | ||
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#6
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Quote:
__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | |||
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#7
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I played a war on live for many years, and honestly warrior agro was always sketchy at best until they added in the endurance abilities such as incite and other similar discs then it actually became reliable.
I remember when they added the success / fail message for taunt it became overly obvious that taunt fail / success rate was actually far different then what it was supposed to be, maybe 1 in every 8-10 taunts actually worked, and further more, I remember fairly recently ( with in the last 3 or 4 years maybe? ) warriors were bitching about taunt still not working correctly and asking about a fix and an eq live dev came out and plainly stated that taunt has been severely broken since the very beginning of the game, and that it would be impossible to fix it at this point because it is buried under so much poorly written code that if they attempted to fix it, it could have far reaching game breaking consequences. that being said, the somewhat unpredictable nature of warrior agro, is one of the things that makes playing them so much fun, and makes it take more skill than turn on auto attack and jam taunt.
__________________
Finxter Fizzlepants - 54th Level Gnome Mage of Kittens Who Say Meow
Seeatee- 40 ShadowKnight Bushybeard - 22 warrior | ||
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