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#11
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Where do I dowoad? Is this a live thing or an emu? | |||
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#12
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They eventually got rid of this system entirely and went to other newbie zones, and now you just pick your class regularly. Last I played regular live, Qeynos was being attacked by dragons. Anyhow, you can get the game client here, it's a live thing through DBG: https://launch.daybreakgames.com/ins.../EQ2_setup.exe More info on the progression servers here: https://www.everquest2.com/news/time...er-launch-live | |||
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#13
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#14
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I would play this game if they had gone back to the original trade skills. Sounds interesting but not enough to get me to pay a subscription.
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#15
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what is the sub cost these days?
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#16
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Quote:
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#17
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$14.99 a month for "all access" (whatever that means), or $9.99 a month, but you have to pay for twelve months upfront.
EDIT: Secrets beat me to it. I don't know what a Krono is though. | ||
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#18
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This is worth bumping. This STILL interests me. Now, I did try EQ2 ~3 years ago. I didn't like hte mainstream features. Especially hated the map system showing everything. BUT the game still has some flavor. There's a LOT of content.
I wanted to do old content, but it was messy. Nobody would realistically help you in old content. You'd be alone. And since a lot of players haven't played hte old content in a long time, they can't always answer questions. Also players level up so fast there's no necessity to level up the normal way anyway! And you don't know where the old content is either, since you can travel by accident to ANY expansion. So trying to ONLY do old content on live servers was tricky. They also enabled the old tutorial where you start on a boat. They didn't plan on dong it originally because they didn't think it would work. They gave the job to a guy and said "IF you can't do X in 3 hours then we won't do it." He did it! If you haven't played it try it. There's some fun to be had in it, especially on the progression server.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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Last edited by stormlord; 11-25-2015 at 10:22 PM..
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#19
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Sounds like garbage
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#20
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They made two progression servers, one for PVE and the other for PVP. They launched on July 21 2015. You need All Access ($14.99/month or $9.99/month for a year subscription). The server is set on the first expansion: Desert of Flames. After every 30 days there'll be a vote to go to the next expansion. 2/3 required. Desert of Flames required 2 votes to pass.
The servers are named Deathtoll and Stormhold. Also experience gain is slower on the progression servers and there're a few other rollbacks. Viewable here. Guys/gals this is hte best time to join! The servers before long will be just like the live ones except a few small things. The players who're voting don't understand what the value of these servers are. These will progress too fast. Here's a list of all the expansions, their changes and original release date: (CURRENT) Desert of Flames - 13 September 2005 * Adventure, Tradeskill and Guild Level raised to 60, Guild Level Cap Increased to 60 Kingdom of Sky - 21 February 2006 * Adventure, Tradeskill and Guild Level raised to 70, Alternate Advancement Subclass Window unlocked with a 50 AA cap, Guild Level Cap Increased to 70 Echoes of Faydwer - 14 November 2006 * AA Class Tree Unlocked, AA Cap is Raised to 100, Tinkering, Transmuting, and Adorning Unlocked Rise of Kunark - 13 November 2007 * Adventure, Tradeskill and Guild Level raised to 80, AA Cap is Raised to 140, Guild Level Cap Increased to 80, Guild Halls The Shadow Odyssey - 18 November 2008 * AA Shadows Tree Unlocked, AA Cap is Raised to 200 Sentinel's Fate - 16 February 2010 * Adventure, Tradeskill and Guild Level raised to 90, AA Cap is Raised to 250, Guild Level Cap Increased to 90 Destiny of Velious - 22 February 2011 * Adventure, Tradeskill and Guild Level raised to 92, AA Heroic Tree Unlocked, AA Cap is Raised to 300, Flying, Leaping and Gliding Mounts Age of Discovery - 6 December 2011 * AA Cap is Raised to 320, Mercenaries, Apprentices, Reforging Chains of Eternity - 13 November 2012 * Adventure, Tradeskill and Guild Level raised to 95, Prestige Window Unlocked, Guild Level Cap Increased to 95 Tears of Veeshan - 12 November 2013 * AA Dragon Tree Unlocked, AA Cap is Raised to 350 Altar of Malice - 11 November 2014 * Adventure, Tradeskill and Guild Level raised to 100, Prestige Class Tree is Unlocked, Guild Level Cap Increased to 100, Legendary, Fabled and Mythical crits * - I bolded mercenaries because some players like hte fact soloing is more restrictive without them.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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Last edited by stormlord; 11-25-2015 at 11:07 PM..
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