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#1
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Quote:
I do agree that root and charm were far too reliable before, in a way that was both too safe for balance reasons and not in line with classic EQ live. However what seems like a change to magic-based spells across the board has made them far too resistant, affecting a lot of spells that were not part of a safe, overpowered or un-classic strategy. Personally I feel that the change to resists needs to be partially softened, and in turn an increase to the breakage chance per tick of root/charm needs to be applied. In classic root, snare, insect dot, lifetap, str tap, etc were not hard to apply to blues. They resisted some (except tap), but generally landed well. What made root and charm risky was that often they landed but broke within 1-2-3 ticks. Here, I am seeing the opposite. They either land or don't, but if they do, very often they will last full duration (particularly root).
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Blue Server || My WTS/WTT/WTB list
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#2
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Also, you're doin it wrong:
Swarmcaller MAGIC ITEM LORE ITEM Slot: PRIMARY Skill: 2H Slashing Atk Delay: 41 DMG: 29 Effect: Tagar's Insects (Combat, Casting Time: Instant) at Level 46 | ||
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#3
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I keep having lifetap resisted by low dark blues.
Shit's not classic As for you, if you want to be a melee and brute force your way through easily soloing level 40+ mobs, I recommend you roll a monk. That way you can join all the other thousands of monks and be OP and do monk things. Want to be a ranger? Pull down your pants, bend over, take the death touch, and be thankful for the opportunity to service the appetite of raid mobs. At least you're not a rogue. What a boring fucking class. | ||
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#4
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#5
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#6
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Erollisi Bloodthorns span to level 41
This sounds completely legit to me in comparison to classic. I remember decently geared level 50 warriors that could not solo a HG (Maybe 50/50 chance), having bad RNG encounters on my necro killing gnome guards where I couldn't get spells to stick even at 39 (before guard buffs) and had to zone out or FD. I don't remember anything being certain or 100%, even against blues. I'm not saying there are not bugs, particularly with lifetaps, but I don't ever remember any melee soloing similiar level NPC's unless it took them 2 hours (fungi/bow kite) (Exception: monks and SKs to some degree) | ||
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Last edited by Alunova; 07-27-2014 at 07:33 PM..
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#7
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#8
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#10
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I fear that the venue I chose to try and make an entertaining opening for discussion has only muddied the waters. I am not trying to take one fight and say that it proves there are problems. I am using that fight to introduce discussion regarding some changes that in my opinion, are a bit too harsh. Let me state some more truths (my opinion) in an effort to clarify. * Run speed is just broken for some mobs. There is no denying this. For example, see if you can outrun the NPC shammy pets in TT even when you have sow on. They should not be catching a higher level sowed player characters, but they do. The shammy mobs themselves, do not however, which I find odd. In general, snare "feels" like it has less effect than it should. Many mobs just come at you too fast when snared or darked. * Resists are up over where they were before. They are in fact up to a level to where it is not ultra rare to see life taps and things like Druid insect dots get resists. This seems a little over the top. In original EQ, you might fight a white mob and get some resists, but not so many in every case that you cannot win. I don't think that could happen here now. Root breaks a lot more than it used to. This MIGHT be classic. I think root was too strong here originally. However as someone said, I don't think green mobs should be doing it. * AC feels too affected (to me anyway) by the recent changes - even with my gear on. This one I cannot really say I think is wrong. AC has never been quite right here. But it is for sure different when gear on, and I thought I read the developer say that the intent was to make non-geared AC less powerful. No one thing is horribly whacked, but taken together, it feels like the game is harder than classic and getting harder every patch (I'm not even going to go into the NPC caster OP-ness here as opposed to Classic). At least it feels this way to me anyway. Mind you, it is not so hard that it cannot be enjoyed, but I would like it to be as close to classic as possible. I think there are others who feel as I do, though probably not all. I've got to close by saying that Project 1999 was, is and will be a tremendous achievement. All of the players are tremendously deep in debt to the folks that have given their own private free time up to make it possible.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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