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  #1  
Old 06-23-2014, 04:17 PM
Kekephee Kekephee is offline
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Quote:
Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
I did notice on Saturday that I was getting dangerously close to getting hit. But if I remember correctly, it was only the sarnaks. I decided to not pull any in OT since they're mainly all light blue now anyway, and had 0 issues last night. Funny thing is, for 4 levels I had pulled all the sarnaks I could find and never had an issue. Weird.
That is weird. Had you moved zones? Like for those 4 levels were you in LOIO and then you moved to OT? Because I'm pretty sure as the zone levels get higher, so do mobs' run speeds which is one of the reasons by the time you get to BW bard kiting is generally too much of a horrible pain in the ass to deal with
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Old 06-23-2014, 07:15 PM
Glenzig Glenzig is offline
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Originally Posted by Kekephee [You must be logged in to view images. Log in or Register.]
That is weird. Had you moved zones? Like for those 4 levels were you in LOIO and then you moved to OT? Because I'm pretty sure as the zone levels get higher, so do mobs' run speeds which is one of the reasons by the time you get to BW bard kiting is generally too much of a horrible pain in the ass to deal with
No that was all in OT. I kinda thought it was just me either not noticing before or being bad at Bard. But it was all in the same zone for sure.
  #3  
Old 06-23-2014, 08:34 PM
Kekephee Kekephee is offline
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Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
No that was all in OT. I kinda thought it was just me either not noticing before or being bad at Bard. But it was all in the same zone for sure.
Really weird. I have no idea why that would be. Maybe you were just ever so slightly laggier or some dumb thing like that?
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Kekephee Souphanousinphone
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  #4  
Old 06-24-2014, 11:11 AM
Glenzig Glenzig is offline
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So it must be the higher level cats in OT, cause I was kiting the lower level cats, birds, cacti and sarnaks in OT and had no issues with differing speeds on any of the mobs. I didn't have the problems I had with the sarnaks when I was kiting on Saturday either. So I don't know what exactly is going on. Us poor poor bards need a break though. Lets just make all outdoor mobs equal speed and non casters. [You must be logged in to view images. Log in or Register.]
  #5  
Old 06-24-2014, 02:42 PM
Beldon Beldon is offline
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I have always had issues with the Sarnaks. They either seem to run faster or have a larger hit box than most mobs.

I agree that all zones should be outside with no casters and they should just put all the mobs in a corner so I don't have to run around gathering them up :P
  #6  
Old 06-24-2014, 03:16 PM
Daldaen Daldaen is offline
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Sarnaks randomly get SoW'd. Pre-23 I bought a few dispell clickies to fix that, post 23 you can just snare them to remove it.

Before I decided to do that I was having to chant belows down on the single SoW'd Sarnak or Rhino before I could do my kite. Was horrible.
  #7  
Old 06-24-2014, 04:25 PM
phacemeltar phacemeltar is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Project 1999: Red glares at you threateningly - Is Your Body Red-y?

There has never been a better time to roll on Project 1999: Red whether you played on the server in the past, or have been on the fence about trying Red for a long time. With many recent changes to not only PvP mechanics, but server rules, Project 1999 Red is now a welcoming and inviting introduction to PvP, while still remaining challenging enough for the most die-hard PvP fans to enjoy.

We will be running GM events all week long over on Red 1999, culminating this weekend in a series of events designed to showcase PvP, the Red community, and help our new Red players get started! The current Red players will be participating in helping to run these events; feel free to drop by and ask them some questions if you're new to the server. You will be pleasantly surprised at how welcoming they really are.

For more details on the Red changes that went in this patch, as well as a list of changes we've made in the past to improve your experience, please visit this thread.

See you in-game!

Code:
  • Rogean: The forumula for Spells/Disciplines that increase defensive miss chance (Evasive Discipline) has been corrected. This will result in a nerf in most cases, as it was more powerful than it should have been.
  • Rogean: (PvP) Group Experience Bonus implemented.
  • Rogean: (PvP) Linked-Area OOC Chat implemented.
  • Rogean: (PvP) PvP Range set to 4 levels globally.
  • Rogean: (PvP) Solusek B and Permafrost are no longer FFA Zones, and now follow the PvP level range.
  • Rogean/Haynar: Numerous changes to server side performance.
  • Haynar: Lots of pathing tweaks. Also:
    • Fixed pathing for Old Sebilis. No really. Let the AE groups begin.
    • Pathing fixes for Sebilis and City of Mist.
    • Rebuilt maps for sebilis and trakanon.
    • Pets will now use pathing to return to their guard location.
    • Engaged mobs will now stop pathing while casting spells.
    • Removed the mob rotating at regular waypoints that have zero pause, to make their movement smoother and less jerky.
    • Better checks for hazards when running straight at target.
  • Haynar: Mob runspeed revamp to be more accurate to classic. Speeds will also vary with changing HP more like classic was.
  • Haynar: Client AC changes. This mainly affects the lower levels.
  • Haynar: A collapsed gate will now grey out the spell gem properly.
  • Haynar: Resolved some server->client sneak/hide synchronization.
  • Haynar: Pets will now take damage from damage shields.
  • Haynar: Charm and fear spell worn off messages should be more "classic" now, being generic in nature, rather than stating the whole spell name.
  • Haynar: Changed how detrimental buffs are sent to client, in a client vs. client situation. This gets rid of the spell target doing the casting animation.
  • Haynar: Clients feared, will now use an appropriate fear speed, based on whether they are set to walk or run. So turn off that run, when fighting fear dragons. You have been warned.
  • Haynar: Bolts v1.1 - As a prelude to more comprehensive collision system, line of sight checks will be performed at beginning and end of the bolt. No longer will casting another spell despawn the bolt. And it will be possible to have multiple bolts flying now. More changes coming. Maybe not super soon, but this makes them more useful for now.
Content
  • Nilbog: elf skeleton respawn timer decreased
  • Nilbog: Monk npcs that visually spar will cease animated sparring if aggroed
  • Nilbog: Enchanter class npcs will now actively attempt to charm players
  • Nilbog: Crow no longer sells an infinite amount of brew. He will replenish his stocks on death or server restarts
  • Nilbog: Crows Special Brew may be used in place of skins for the following recipes: Unfired Poison Vial, Unfired Lined Vial, Unfired Sealed Vial
  • Nilbog: Halcyon Broadsword is no longer incorrectly labeled Artifact.
  • Nilbog: Jeena Firechaser sells Rat Whiskers.
  • Nilbog: Venril Sathir always drops two Pulsing Green Stones.
  • Nilbog: Lesser Faydark - pixie jongleurs now spawn, wasps and fae drakes are itemized.
possible change?
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  #8  
Old 06-24-2014, 04:48 PM
Glenzig Glenzig is offline
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Well I guess I'll try again in OT tonight after the patch. Wonder what mob runspeed I'll get?
  #9  
Old 06-24-2014, 08:23 PM
Kekephee Kekephee is offline
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Tigers in OT confirmed fast as fuck


Also I was trying to PL this dude and I was getting way more resists on snare than I should have been getting from level 30 cacti, also glitching so bad I couldn't even maintain proper range on mobs and wound up dead because they were teleporting around, also tigers seemed to be interrupting the shit out of my casts (?????)
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Kekephee Souphanousinphone
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Every song I play is actually just me screaming the 1812 Overture in a raspy, shrieking falsetto.
Last edited by Kekephee; 06-24-2014 at 08:25 PM..
  #10  
Old 06-24-2014, 10:10 PM
Glenzig Glenzig is offline
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Quote:
Originally Posted by Kekephee [You must be logged in to view images. Log in or Register.]
Tigers in OT confirmed fast as fuck


Also I was trying to PL this dude and I was getting way more resists on snare than I should have been getting from level 30 cacti, also glitching so bad I couldn't even maintain proper range on mobs and wound up dead because they were teleporting around, also tigers seemed to be interrupting the shit out of my casts (?????)
Yup. Just bit the dust due to some extremely fast OT cats. I rechecked the patch notes, but I didn't see anything about any increases in runspeed for mobs. Maybe it was in a more general note that wasn't looking for and I missed it.
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