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#1
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Quote:
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#2
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example - Trakanon's "viable trash" of course would be the golems (golems right?). A guild who's started clearing (with a feasible Trakanon sized raid) from the Fungus Covered Scale Tunic area down to Trak cannot then be "leapfrogged" by a separate guild. | |||
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#3
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My old server had two top guilds claiming all current content and there was an unwritten rule between us to not involve GM's, since nobody really wanted some kind of forced rotation or stuff.
So when we got leapfrogged in Vex Thal once, we just sucked it up. | ||
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#4
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Found a link to a 3 day Guild Summit in San Diego hosted my Smed and crew. The problem is going to be your involvement in server issues and how they are handled. Your time is important...you don't need to be babysitting 24/7, and a system needs to be in place for the azzhats. Designing rules for submission of problems may be a start:
Policy: The following issues may be submitted for a Guild Critical issue. 1) Spawn Disputes (When NPC triggers or Targets are spawned) 2) Raid Disruption (Training, Harassment, Kill Stealing, Leap Frogging, and Ninjalooting) 3) Character Flag Issues (NPC being under the world or not spawning). This may only be used if this affects a significant portion of your guild. 4) Incorrect Event Functionality Guild Leaders will be limited to submitting a request 3 times a week during In-Game business hours Monday through Sunday (designate a time). We will be able to verify that the Guild Leaders are sending in the request based on their email address. If you have a new email address, please update your registration information, and let us know. Procedure: 1) The Guild Leader submits a request to : <email> 2) Provide the one of the following text on the subject line: Guild Critical – Spawn Dispute, Guild Critical – NPC Name spawned, Guild Critical – Raid Disruption, Guild Critical – Flagging Issue, or Guild Critical – Event Dysfunction 3) Provide the Guild Leader, Guild, and Server name. 4) Please be as detailed as possible in your message by providing all parties involved including character names, NPC names, zone Original article is: HERE
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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Last edited by Humerox; 07-30-2010 at 01:50 PM..
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#5
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At some point sony would recognize that having a server with TONS of raid worthy players and guilds was not financially effective and thus created other servers with /movelog to alleviate the problem. I am sure that if GMs/Sony would have conceptualized the idea of "instancing" they would have implemented it pre-GOD era to retain player base as well. IMHO. | |||
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#6
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The GM's did nothing on the servers i played. Guild A cleared to Trak then would med .Guild B would just rush past and engage first. GM would tell Guild A tough luck and stop spamming petitions or your all banned.
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#7
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You dealt with it the ski mask way.
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#8
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Not knowing how many guilds are able to kill cazic on 1999 etc...
I recall on my server only 2 guilds were able to do ubermob A...lets say Trak for example. They were able to work out a rotation. Guild A gets Trak, if they failed that night (agreed upon time to kill OR number of attempts)..then Guild B gets to kill. Then the next pop would be Guild B since Guild A failed thier attempt. Then Guild A again..etc etc. yard trash was first come first serve in between spawns. Of course when Trak popped for example, then the guild who was up for that kill cleared trash too. anyways..takes a little coopreration and agreements between guilds. | ||
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#9
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---- Now, the best way to handle this bullshit is to say that a capable force must be present and active to claim a mob or a zone. That's how it was handled on SoD. Oh, and poopsocking sucks. 3day spawn timer with 12 hour variance would be a great idea. I know it's not the 'classic' 7 day spawn timer, but neither is the current spawn variance.
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I'm the reason most of you made it out of the newbie zone:
https://project1999.com/forums/showthread.php?t=3100 | |||
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