Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-30-2010, 05:15 PM
xorbier xorbier is offline
Aviak


Join Date: Mar 2010
Posts: 87
Default

Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
I never had GMs enforce any sort of leapfrogging rules for single named (ie: trash clearing in Fear or clearing down to the Royals in Chardok, etc). There were only two cases on EMarr where there were leapfrogging standards that were upheld by GMs: NToV in Velious and Vex Thal in Luclin. In both cases there was a "key mob" that once killed was considered claim to the rest of the wing/zone. For NToV it was Aary, and for VT it was Blob 1.

To avoid getting leapfrogged on single mobs guilds developed strategies to minimize the risk of being leapfrogged. For example, instead of clearing down to the royals, a common tactic was to pull them to the zoneline. Other tactics involved training away the trash so that the raid could move in to the main target without clearing, etc.
It was like this on my server too. You learned tactics to reduce leapfrogging and mobilizing quickly was key. Sometimes it was a fun race to the target!
  #2  
Old 07-30-2010, 05:18 PM
azeth azeth is offline
Planar Protector

azeth's Avatar

Join Date: Jun 2010
Posts: 3,029
Default

Quote:
Originally Posted by xorbier [You must be logged in to view images. Log in or Register.]
It was like this on my server too. You learned tactics to reduce leapfrogging and mobilizing quickly was key. Sometimes it was a fun race to the target!
The race, to me, is concluded the moment a viable "Trash" target is pulled/killed by a raid-sized group.

example - Trakanon's "viable trash" of course would be the golems (golems right?). A guild who's started clearing (with a feasible Trakanon sized raid) from the Fungus Covered Scale Tunic area down to Trak cannot then be "leapfrogged" by a separate guild.
__________________
Quote:
Originally Posted by Endonde View Post
Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #3  
Old 07-30-2010, 07:29 PM
Tronjer Tronjer is offline
Aviak


Join Date: Jun 2010
Location: Germany
Posts: 85
Default

My old server had two top guilds claiming all current content and there was an unwritten rule between us to not involve GM's, since nobody really wanted some kind of forced rotation or stuff.

So when we got leapfrogged in Vex Thal once, we just sucked it up.
  #4  
Old 07-30-2010, 01:42 PM
Humerox Humerox is offline
Planar Protector

Humerox's Avatar

Join Date: Oct 2009
Posts: 1,665
Default

Found a link to a 3 day Guild Summit in San Diego hosted my Smed and crew. The problem is going to be your involvement in server issues and how they are handled. Your time is important...you don't need to be babysitting 24/7, and a system needs to be in place for the azzhats. Designing rules for submission of problems may be a start:



Policy:

The following issues may be submitted for a Guild Critical issue.
1) Spawn Disputes (When NPC triggers or Targets are spawned)
2) Raid Disruption (Training, Harassment, Kill Stealing, Leap Frogging, and Ninjalooting)
3) Character Flag Issues (NPC being under the world or not spawning). This may only be used if this affects a significant portion of your guild.
4) Incorrect Event Functionality

Guild Leaders will be limited to submitting a request 3 times a week during In-Game business hours Monday through Sunday (designate a time). We will be able to verify that the Guild Leaders are sending in the request based on their email address. If you have a new email address, please update your registration information, and let us know.

Procedure:
1) The Guild Leader submits a request to : <email>
2) Provide the one of the following text on the subject line: Guild Critical – Spawn Dispute, Guild Critical – NPC Name spawned, Guild Critical – Raid Disruption, Guild Critical – Flagging Issue, or Guild Critical – Event Dysfunction
3) Provide the Guild Leader, Guild, and Server name.
4) Please be as detailed as possible in your message by providing all parties involved including character names, NPC names, zon
e

Original article is:

HERE
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage
Klattu (GREEN) - Baby Cleric

Quote:
Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
Last edited by Humerox; 07-30-2010 at 01:50 PM..
  #5  
Old 07-30-2010, 01:33 PM
Supreme Supreme is offline
Planar Protector

Supreme's Avatar

Join Date: Oct 2009
Location: Rivervale,Texas
Posts: 1,077
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
So I'm curious.

People who played live back in the day, on servers that did NOT have forced raid mob rotations, how did the GM's there handle a situation where Guild A is clearing trash towards a raid boss and is completely leapfrogged by Guild B which rushes to engage the mob when Guild A sits down to med. Obviously this is one large reason we are hesitant to go with a first to engage policy, but I'm curious to hear the answers and suggestions.

Also keep in mind there may frequently be situations where two guilds start clearing at the same time, leapfrogging eachother.
They did nothing. One group one kill..one loot. Solusek Ro was a good example so was Nameless. If your group got the kill you got the loot. End of discussion. Guilds would usually wait for them to either wipe then clean up the mess or engage and hope their DPS group got the XP.

At some point sony would recognize that having a server with TONS of raid worthy players and guilds was not financially effective and thus created other servers with /movelog to alleviate the problem.

I am sure that if GMs/Sony would have conceptualized the idea of "instancing" they would have implemented it pre-GOD era to retain player base as well. IMHO.
  #6  
Old 07-30-2010, 01:44 PM
Kraun Kraun is offline
Large Bat


Join Date: May 2010
Posts: 10
Default

The GM's did nothing on the servers i played. Guild A cleared to Trak then would med .Guild B would just rush past and engage first. GM would tell Guild A tough luck and stop spamming petitions or your all banned.
  #7  
Old 07-30-2010, 02:19 PM
Starklen Starklen is offline
Kobold

Starklen's Avatar

Join Date: Apr 2010
Posts: 193
Default

You dealt with it the ski mask way.
  #8  
Old 07-30-2010, 02:33 PM
apollyon arali apollyon arali is offline
Aviak


Join Date: May 2010
Posts: 51
Default

Not knowing how many guilds are able to kill cazic on 1999 etc...

I recall on my server only 2 guilds were able to do ubermob A...lets say Trak for example. They were able to work out a rotation. Guild A gets Trak, if they failed that night (agreed upon time to kill OR number of attempts)..then Guild B gets to kill. Then the next pop would be Guild B since Guild A failed thier attempt. Then Guild A again..etc etc.

yard trash was first come first serve in between spawns. Of course when Trak popped for example, then the guild who was up for that kill cleared trash too.

anyways..takes a little coopreration and agreements between guilds.
  #9  
Old 07-30-2010, 03:02 PM
Goobles Goobles is offline
Planar Protector

Goobles's Avatar

Join Date: Oct 2009
Location: A shoe
Posts: 1,549
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
What if a guild starts clearing trash with only a single group while it waits for the rest of it's members to show up?
I don't think you remember the beginning of this entire shit blizzard when it started with IB/Trans. Trans camped Naggy for 12 hours, and IB was in full force, heading to Naggy and Trans had like 3 groups. So we(IB) cleared all the trash, and they brought more reinforcements after we cleared the path. They got 3 attempts to bring Naggy down, since Wenai told us that if we engaged we would be banned.

----

Now, the best way to handle this bullshit is to say that a capable force must be present and active to claim a mob or a zone. That's how it was handled on SoD. Oh, and poopsocking sucks. 3day spawn timer with 12 hour variance would be a great idea. I know it's not the 'classic' 7 day spawn timer, but neither is the current spawn variance.
__________________
I'm the reason most of you made it out of the newbie zone:
https://project1999.com/forums/showthread.php?t=3100
  #10  
Old 07-30-2010, 05:06 PM
Bubbles Bubbles is offline
Fire Giant

Bubbles's Avatar

Join Date: Oct 2009
Posts: 965
Default

lol we're barely to page 4, and Rogean's already sorry he asked, I bet [You must be logged in to view images. Log in or Register.]
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:05 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.