#11
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This is not hard to code, and there have been several threads addressing this issue.
I think there is just a lack of 100% accurate information confirming this is how aggro worked (which it was). I believe the main issue the devs here have were trying to get this imformation accurately for undead, as undead would always aggro the closest players in proximity, rather then just add them to the bottom of the hate list as normal mobs would have done in proximity | ||
Last edited by Furniture; 05-03-2013 at 04:13 PM..
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#12
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Proof PCs should be added to the hate list by simply being in proximity aggro range without attacking the mob or assisting PCs fighting the mob.
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#13
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yup, this should be in. mobs should add players to their aggro list solely by them being in their aggro range.
If this isnt in by velious, the rampage drakes will be way too easy to deal with. I remember anyone sitting on those pulls would get instantly gibbed. They were great afk checks. "STAND UP, FLURRY DRAKES INC" | ||
#14
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Anyone sitting when a raid mob is pulled into the camp needs to die.
I did a late night Vindi raid very blurry eyed on pal's SK and got absolutely blown up by him when he came into camp. This also has ramifications of how easy it is to camp out trains and when its safe to res people in and where. It also makes Sirran MUCH more interesting when he gets pissed off [You must be logged in to view images. Log in or Register.]. "Everyone camp" truly becomes everyone has to camp and wait for the high sign from the FD'ers. | ||
#15
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Sirran is non KOS so it wouldn't affect him, but I digress. This is a serious problem that totally changes the way the game should be played. Trains should actually be dangerous. Swarm kiting should work. You shouldn't be able to aggro mobs to have the rest of your group run through safely. Please fix this in the name of classic EQ.
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#16
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#17
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#18
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If you piss off Sirran, he gets very KOS.
But I digress. | ||
#19
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I'll check it out next time I'm in sky. | |||
#20
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