#12
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Originally, you would have needed to get the mage in a group for CotHing purposes. In most cases, you could send a Rogue over to do the invite and create an anchor, so it wouldn't really change all that much in most cases. It would put a damper on CotHing up to Triplets though.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
#13
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#15
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#16
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True, Rogue+Mage is actually a pretty good pull team contribution. Have 340 range to start pulls, and can start a pull from any location safely. Can also just run through groups safely during a trainout unless the stuff you're training has a long enough ranged cast to break hide+sneak.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | |||
#17
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60 epic mage LF juggs
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#18
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Like, it might all be accident and coincidence, but it’s great game design. Some “bugs” are good for the game and best left in. Just like FD pulling, as another poster mentioned above.
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#20
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