#11
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vomited in mouth thx
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#12
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So many sandwich and burger places drown you with mayo. It looks like my meal just came from a bukkake shoot.
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#13
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melee damage is op already, combined with low ac mitigation
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Wipe it clean. | |||
#14
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It's tri-fecta of Bullshit atm.
Melee pushback set 75% higher then normal No AC mitigation Hitboxes 50% larger than normal so currently casters disintegrate in seconds vs melee, max plate and chain AC healers too. I suggest someone from the staff try it because I don't think you guys understand how bad it is atm. Everquest was one of best class vs class balanced games I ever played. This is the worst class vs class balance I have ever seen in any MMO and I've played them all. | ||
#15
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literally 0 point in posting this over and over when they've already said that AC will be fixed and hitboxes will be smaller in the patch that will come after the velious testing thing(which ends two days from now)
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#16
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Quote:
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Haynar <Millennial Snowflake Utopia>
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#17
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hmm nilbog mentioned in another thread that blue/red will be patched after the velious testing is over with
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#18
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Quote:
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Haynar <Millennial Snowflake Utopia>
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#19
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so this is what max melee range looks like now:
[You must be logged in to view images. Log in or Register.] it's a big improvement imo i found it very difficult to melee someone moving; i pretty much had to be directly on top of them to melee them is this melee range nerf to special attacks as well, like kick, bash, flying kick, backstab, etc? didn't get a chance to test that before i had to get off | ||
#20
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another thing i noticed that you still had to be in range of them on the Z-axis to melee them, which is not classic
in classic, you could melee someone 10000 feet above/below you in the air, so long as you were in range on the X and Y axes | ||
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