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#11
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Aww. High levels killing lowbies made me miss Eve Online.
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#14
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This is part of the reason the post console release Battlefields blow hard. They refined the gameplay, removed aspects of 'griefing' so that they are more of a linear experience. Sneaking behind enemy lines, sabotaging their ships, plans, tanks.. laying mines outside of spawn areas.. anything for a goofy laugh. New games try to focus on life like graphics and realisms while using marketing as a crutch. PVP is Anti-Grief, Balance Queefed dog vomit. Although I do acknowledge there are far more kids on computers than way back when, which spoils this a bit. Especially in the streaming age. I like blowing up old guys more than I do some snotty nosed 12 year old, plus the banter is usually better quality. | |||
Last edited by Mblake81; 01-19-2020 at 04:01 PM..
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#15
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It's great.
__________________
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#16
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Eve online was a lot of fun
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#17
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If that's what you're into sure, but PKing (player killing/player killer) people usually comes with a consequence and randomly killing noobs just isn't worth the risk involved, and I guess my targets weren't exactly random. I would non-consentually murder people who wouldn't fight back who needed to be forcibly removed from an area for reasons or just to deliver a hearty fuck you to someone who deserved it. | |||
Last edited by Cecily; 01-19-2020 at 08:10 PM..
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#18
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Like everything, PK vs PVP comes down to informed consent. [You must be logged in to view images. Log in or Register.] Hopefully Amazon.com finds a better way. | |||
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#19
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__________________
Frozencaux - Green Server Shaman
Gnomaldtrump - Blue Server Enchanter | |||
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#20
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I'm not surprised Amazon decided to curtail the ability of that crowd to ruin their game, but I'm surprised they even had to in the sense that it's naive at best to think it wouldn't be a problem in an open PvP setting. I suppose that's human nature though, every generation has to re-learn lessons of the past. Danth | |||
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