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View Poll Results: URN - Urn Resistance Network | |||
Yes | 12 | 42.86% | |
Yes, but it won’t fix the problem | 4 | 14.29% | |
No | 12 | 42.86% | |
No, but open to other ideas | 0 | 0% | |
Voters: 28. You may not vote on this poll |
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#11
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#12
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Best solution - change the game so that things like this are on far shorter respawns and involve dynamic spawn mechanics, with NPC's that ramp up in number/difficulty based on the "excess" nearby player population, and with NPC's that tag themselves directly onto excess players, instead of just sitting there staring at them with super small and exploitable aggro ranges.
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#13
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#14
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EQ is just an electronic sweatshop.
Never gonna remove the sweat. | ||
#15
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#16
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#17
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Camp monopolization is not something that existed in EQ in the first place. The play nice policy dictated that spawns must be shared, and before that it was DPS race. Although the problem remains that some NPC's have absolutely absurd respawn times.
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#18
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You started off in that first thread talking about how you were a "dedicated solo artist player", making it sound like you were proposing changes just so anyone (like you) could have a fair shake at attempting a solo artist challenge. Later you admit you already got your solo kill. Reading between the lines it sure seems like you just want the loot but are afraid to admit to such a crass motivation. When people responded, pointing out reasonable objections to your proposal, you replied with passive aggressive "thank you for your feedback" BS. The fact that you started off whining to GMs and CSR is a red flag to me. When people pointed out that Blue solved a similar problem with URN, you initially dismissed the idea. Then you said you were "investigating" the idea, and then you made this thread, where you passive-aggressively pre-emptively shat on the idea: Quote:
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* addresses the WHY for joining URN - get a chance to earn an urn if you've been frozen out by farm crews * makes it a fait accompli - he's already doing this, get onboard if you'd like * has a call to action - message him and you can join! * makes it time sensitive - recruitment is initially capped, so don't delay To recap, you're a shitty salesperson shitting on your own proposal. You provide no call to action. You don't demonstrate any critical mass supporting you. When people push back on your ideas you either quibble with them or respond with passive-aggressive pablum. You've been so bad at explaining the "why" for making a change that it's hard to escape the suspicion that this whole thing is in service of your own greed for an expensive MQ item. If I ever get sweaty enough to want to camp DS, I'd like an URN-like system. But I sure wouldn't want you involved in any way in the running of such a system. | |||||
#19
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As for your claim that I "dismissed" the URN idea, unfortunately that's incorrect. I initially focused on either changing it to a roll or list system because those were the options I was most familiar with (as in they had been done before, made sense, and aligned with other parts of the quest chain). However, when the URN system was suggested, I decided to investigate it further. Now, creating a poll to gauge interest is a necessary step in understanding if the URN system would actually work on Green. That’s not "shitting on" the idea—it’s called doing due diligence. Lastly, I’m not here to sell the URN system, I’m gauging interest to see if it’s even a viable option before moving forward with anything like Brool’s announcement on Blue. You can’t "sell" something you don’t have yet. | |||
Last edited by berbax; 08-15-2024 at 07:01 AM..
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#20
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Edit: Unless, of course, you’re "sweaty enough" to leave your guild and join Castle. But for some of us, it’s more about the people than the gear (okay, now that's passive aggressive). | |||
Last edited by berbax; 08-15-2024 at 07:40 AM..
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