#11
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Can literally ping pong a mob around your camp indefinitely via sitting. Has moderate entertainment value.
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#12
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So this is going to go from low HP bard kiting to PBAEing a train while people bounce sit aggro?
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#13
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Sounds like someone put the decimal in the wrong place in the code. Hopefully get fixed soon.
I don't think this was ever a factor for any exp camps. Just some raid mobs in certain zones like fear/hate. | ||
Last edited by Velerin; 02-23-2014 at 03:59 PM..
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#14
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Quote:
Now, from the sounds of it, agro maybe a bit too high here, but sit agro was *HUGE* on live. | |||
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#16
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Everyones going to hate me, but this is way more like live now and it doesn't seem
to be as bad as people are making it sound. I can pull the dino with malo, run away with my pet wacking him and sit, and my pet will still pull him off me by the time he gets to me. So I don't really think it's as bad as people are making it sound, but this is the only merb i've been able to play around with it on, so your miles may vary. p.s. This makes using capped initial aggro even more critical btw. p.s.s. Initial aggro is capped! Although that doesn't really help others who are sitting any. Aaradin Aaradone The A-Team | ||
Last edited by CodyF86; 02-23-2014 at 04:30 PM..
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#17
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This is very broken. Pre-patch soloing on my Mage, I could pull with lvl 1 nuke and pet would grab agro with 2 good rounds of melee, allowing me to sit. Post-patch pet won't hold agro allowing me to sit until the mob is at around 50% hp.
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#18
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Make mages even more fucking useless soloing. Thanks guys!!!
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#19
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It's pretty bad. Necro in my group + pet is getting the mob down to 50-30% range on his own and if I sit, it runs over and smacks me with no heals on him and no damage done to the mob. Definitely worse than live by far.
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