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  #11  
Old 02-23-2014, 03:55 PM
Arterian Arterian is offline
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Can literally ping pong a mob around your camp indefinitely via sitting. Has moderate entertainment value.
  #12  
Old 02-23-2014, 03:55 PM
Daldaen Daldaen is offline
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So this is going to go from low HP bard kiting to PBAEing a train while people bounce sit aggro?
  #13  
Old 02-23-2014, 03:57 PM
Velerin Velerin is offline
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Sounds like someone put the decimal in the wrong place in the code. Hopefully get fixed soon.
I don't think this was ever a factor for any exp camps. Just some raid mobs in certain zones like fear/hate.
Last edited by Velerin; 02-23-2014 at 03:59 PM..
  #14  
Old 02-23-2014, 04:05 PM
Pringles Pringles is offline
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Quote:
Originally Posted by Grydworn [You must be logged in to view images. Log in or Register.]
Thats simply not true. If incoming and you pulled OVER someone medding, he could be agroed. That has nothing to do with this new agro situation.
Wrong. Frequently "sitters" would pull agro on pulls on live. There is a reason people stood on inc. I was a main puller for our guild..... you didnt have to "pull across" someone sitting for them to get agro, the inc mob would literally B-line for someone a significant distance away if they were sitting.

Now, from the sounds of it, agro maybe a bit too high here, but sit agro was *HUGE* on live.
  #15  
Old 02-23-2014, 04:23 PM
Swish Swish is offline
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Mounts fixed a lot of sit aggro iirc...not that it helps us [You must be logged in to view images. Log in or Register.]
  #16  
Old 02-23-2014, 04:28 PM
CodyF86 CodyF86 is offline
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Everyones going to hate me, but this is way more like live now and it doesn't seem
to be as bad as people are making it sound.

I can pull the dino with malo, run away with my pet wacking him and sit,
and my pet will still pull him off me by the time he gets to me. So I don't
really think it's as bad as people are making it sound, but this is the only
merb i've been able to play around with it on, so your miles may vary.

p.s. This makes using capped initial aggro even more critical btw.

p.s.s. Initial aggro is capped!

Although that doesn't really help others who are sitting any.

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Last edited by CodyF86; 02-23-2014 at 04:30 PM..
  #17  
Old 02-23-2014, 04:30 PM
Vexenu Vexenu is offline
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This is very broken. Pre-patch soloing on my Mage, I could pull with lvl 1 nuke and pet would grab agro with 2 good rounds of melee, allowing me to sit. Post-patch pet won't hold agro allowing me to sit until the mob is at around 50% hp.
  #18  
Old 02-23-2014, 04:32 PM
jaybone jaybone is offline
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Make mages even more fucking useless soloing. Thanks guys!!!
  #19  
Old 02-23-2014, 04:32 PM
Ajkuhuun Ajkuhuun is offline
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It's pretty bad. Necro in my group + pet is getting the mob down to 50-30% range on his own and if I sit, it runs over and smacks me with no heals on him and no damage done to the mob. Definitely worse than live by far.
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  #20  
Old 02-23-2014, 04:35 PM
Swish Swish is offline
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Doom/gloom etc.

If its definitely wrong they'll sort it. Remember mobs fleeing at 25% at sow speed a year or more back? [You must be logged in to view images. Log in or Register.]
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