#11
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I was able to reproduce. It looks like the mob has to get into melee range of the caster, regardless of whether any damage is done, before the penalty is reset. I have informed others of the issue.
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#12
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This still isn't fixed?
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#13
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Just learned about this today. Bumping for visibility. This is something the dot classes need to see.
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#14
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bump!
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#16
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I just leveled a shaman and the ghost root problem happened almost every time I was soloing if I didn't send my pet it on the mob before rooting it. Very frustrating.
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#17
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Nothing about this in the patch notes. Has anyone had a chance to test this yet, safe to say it probably wasn't fixed?
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Jonwayne <Aftermath>
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#18
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Did some playing in ToFS. Can no longer see any differences between rooting a moving mob then dotting without stepping into aggro range vs doing the same and staying out.
Did a number of ushers, they have 1656hp according to wiki. With only epic and drones, mob hp reduced by 5% per tick whether I went in for a round or rooted them as they were moving. (55+34) / 1656 = 5.37% Seems fixed! | ||
#19
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Quote:
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Jonwayne <Aftermath>
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#20
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yep still broken, was killing ogre guards on my druid..
normal damage 5% per tick with immolate and drones. root breaks, ogre runs at me, re-root, damage now 3% per tick. apply new dots once they wear off, still only 3%. when mob starts to flee at low health the damage then returns to 5%.
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< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | ||
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