Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 03-17-2014, 09:53 AM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,266
Default

The evil team is gonna be oversubscribed.
  #12  
Old 03-17-2014, 09:57 AM
Rec Rec is offline
Fire Giant


Join Date: Aug 2013
Posts: 633
Default

4 teams more fun than 3
  #13  
Old 03-17-2014, 09:59 AM
Quineloe Quineloe is offline
Sarnak


Join Date: Nov 2009
Posts: 304
Default

Maybe split Dark Elves from Ogre / troll team.
  #14  
Old 03-17-2014, 10:23 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Rec [You must be logged in to view images. Log in or Register.]
4 teams more fun than 3
This.

Evil - Iksar, Troll, Ogre, DE
Human - Barb, Human, Erudite
Short - Gnome, Halfling, Dwarf
Elf - Wood Elf, High Elf, Half Elf

For great justice. Make it like classic Vallon/Tallon.

If you try to put elves and short races together, doom is inevitable.
Last edited by Daldaen; 03-17-2014 at 10:27 AM..
  #15  
Old 03-17-2014, 11:05 AM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
1. Are shadowknights a legitimate FD pulling class? I've never played a SK so I have no idea how they stack up to Monks as pullers. Evil I'm not really worried about because they will get monks once Kunark is released and Iksar are added to the Evil faction. However, what if SK's were the only FD class the Elf/shortie faction would ever get? Would that be game-breaking?

2. Would non-classic race/class combos like Halfling Shaman or Gnome Monk ruin your immersion? I really like the regional division above with one faction controlling Faydwer, Evil controlling East Antonica and Human faction controlling West Antonica. Each faction would have one city outside its sphere of influence (Rivervale, Paineel and Freeport), so that aspect would equal out. It would be very easy to know who is in your faction via racial division (humans/erudits/barbs on one faction (humans only in Surefall), elves and shorties on another, then evils. It's basically like Race War with elf and shortie teams combined).

3. If you just can't deal with the thought of non-classic combos, what would you think about the idea of making Freeport a wildcard city where all three factions could start? This would open up the bard class to the evil team and allow monks to choose the Elf/shortie team. Under this scenario I would recommend allowing barb shaman to start in freeport as well to give the neutral team access to the class. My suggestion would be to copy spell merchants and quest gives for levels 1-19 from Halas to Freeport, but make those renegade Shaman traval to Halas for any further questing/spells.
1. Yes, SK's are a valid FD pulling class.
2. Well, my immersion would be fine but its not classic. IF we are going to start customizing for PvP there's a lot that would be more important that this.
3. See #2.
__________________
The Ancient Ranger
Awake again.
  #16  
Old 03-17-2014, 11:15 AM
tristantio tristantio is offline
Fire Giant

tristantio's Avatar

Join Date: Nov 2010
Posts: 888
Default

How about pair up the gods/deities and let that be the deciding factor on teams (obviously remove the Agnostic option).

Faction is already split up that way in game (goods, evils and neutrals of the same race).

Then you could have team Cazic-Thule, team Rallos Zek etc.
__________________
Realtime auction logger: http://ahungry.com/eqauctions/
  #17  
Old 03-17-2014, 11:23 AM
innocent51 innocent51 is offline
Kobold


Join Date: Jan 2014
Posts: 129
Default

Why trying to balance PvP in a game where PvP was never balanced and it makes its only originality?
  #18  
Old 03-17-2014, 11:29 AM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,266
Default

Can you put "Project 1999" in front of a pvp teams server with a custom ruleset?

[You must be logged in to view images. Log in or Register.]
  #19  
Old 03-17-2014, 12:14 PM
Faerie Faerie is offline
Planar Protector

Faerie's Avatar

Join Date: May 2013
Posts: 1,178
Default

Quote:
Originally Posted by innocent51 [You must be logged in to view images. Log in or Register.]
Why trying to balance PvP in a game where PvP was never balanced and it makes its only originality?
They're trying to balance the teams with pve in mind, not pvp. You try playing without the shaman/monk classes available and see how you like it!

To those saying deity and 4 teams, Nilbog really seemed to be pushing for region-based teams. This might be partly because he wants to give the low levels a chance to get to know each other and xp it up before needing to venture over into the dangerous areas. It's a good idea, getting you bluebies invested so you're less likely to quit when the action happens :P

It seems to be pretty much decided now that there will be 3 teams, though Sirken said that nothing is absolutely set in stone yet.
__________________
"Pleasure writes fewer good songs..."

Red99
  #20  
Old 03-17-2014, 01:13 PM
Juevento Juevento is offline
Sarnak

Juevento's Avatar

Join Date: Jul 2013
Posts: 292
Default

Just make it FFA until a toon is guilded and then the teams part is guild vs guild. Nothing else makes sense. One of the worst parts of VZ was the tool sheds that resorted to immortal healing.
__________________
Juevento - 60 Rogue <BDA>

Juevento - Druid <Free Agent>
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:50 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.