#11
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Quote:
Is this because you delvled your 60 warrior to 30? | |||
#12
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He is saying that he wants the mechanic to be balanced for all levels in the most bitter way possible
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#13
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It is absolute hell playing a caster on this server unless you're one of the 2 OP casters that's getting nerfed soon.
So yeah, this shit needs to go. | ||
#14
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Melee hit box is way more of an issue, especially for special attacks and the channeling in pvp feels pretty classic atm.
Supposedly/surprisignly LoZ has this working much better. Have not tested it there myself but it comes from reputable sources. | ||
#15
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Quote:
Not being able to cast spells is a big problem if you ask me. But i take it you play melee right? Keep it real man | |||
#16
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he plays a wizard
we're saying that hit boxes need to be smaller so that you can't hit people from as far away, aka it should be harder to hit people than it is now channel rates are fine, the real issue is that melee hit rate is too high nerfing melee hit rate kills 2 birds with 1 stone; people won't feel that channeling spells when getting hit is as hard when they're getting hit less by melees | ||
Last edited by Colgate; 10-14-2014 at 03:22 PM..
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#17
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Cast through walls for non bolts, trim the shit out of the PvP melee hit box.
I am a WIZARD. | ||
#18
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Lol
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#19
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How much too big is the hit box? 2 times? 1.5 times. Give me a mark to trim it down. Or actual distances if you know.
Been tied up with stuff at work lately, so haven't worked on much. But should be coding again soon. H
__________________
Haynar <Millennial Snowflake Utopia>
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#20
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I'd wager ~3 times too big given how far I've seen people be able to backstab
Fire up a rogue and see how far you can backstab from [You must be logged in to view images. Log in or Register.]. PvE I believe is fine though. Oddly enough, I'm told LoZ has the hitbox about perfect. | ||
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