#11
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jibartik: 989/Verant didn't design absolutely everything from scratch. A good deal of what became EQ was, shall we say "borrowed" from MUDS which existed at the time. EQ is in many ways simply an early 90's MUD with a graphics engine pasted on top. Danth | |||
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#12
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#13
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#14
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I'd have to link old usenet and webforum discussion. Too much effort if those old boards even exist anymore. Let's just agree that it doesn't matter in the here-and-now why it is how it is, only that it'll be that way on Green.
Danth . | ||
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#15
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#16
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Danth I didn't mean to be argumentative and appreciate you laying out those original penalties so succinctly. [You must be logged in to view images. Log in or Register.] I was just giving my personal take which is completely unsupported by anything other than speculation and conjecture.
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#17
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Cen: If I'm on green at all it'll be on a hybrid, or nothing. Damn the torpedoes! Danth | |||
Last edited by Danth; 09-15-2019 at 03:26 PM..
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#18
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http://everquest.allakhazam.com/edit...rs_letter.html
They had the penalties to balance out what they deemed as the stronger classes. Logically.. a hybrid would be stronger than their non hybrid counterpart. In practice, that wasnt the case.. and they realized the game ends up balancing at the end game not the leveling game, so they removed class penalty. Race penalty was there because of race superiority. Shared pain was there so a group of friends didn't end up out leveling their troll sk tank friend. TBH this is one of those vanilla things that shouldn't exist for the same reasons they eventually removed it. The shared penalty more than anything, people refuse to invite hybrids to groups when there are other choices.
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Halmir - 60 Cleric | ||
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#19
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My assumption is the difficulty was supposed to be around the actual playstyle mechanics. You can imagine assuming that a hybrid would be much more mechanically complex to play compared to a generic warrior or rogue. With that logic you would give the exp bonus to the hard classes to encourage people to play them over the easy ones... The modifiers are how they tried to balance the game, like how the zone exp modifiers were how they tried to encourage people to go into their cool dungeons.
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Halmir - 60 Cleric | |||
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#20
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