#11
|
|||
|
When I've been with enchanters it's broken often enough that the healer is always oom so the enchanter stops charming mobs.
| ||
|
#12
|
|||
|
i also recall a lot of people charming mobs into buggy hilarity and using them to set loose the havoc of PoD on guards due to faction mattering for charmed pets or something. i guess thats kind of unrelated, but yeah, charming was .. different, if nothing else
it wasn't as widespread, but bards and necros could also fear kite things into corners and free xp. that must have been efficient, but no one told me bout it. it did happen though, even if a lot of us don't remember it.. charm may have been similar, may not. dont know for sure, needs citation | ||
|
#13
|
|||
|
watching the imp protector do half of naggys health on green was pretty laughable, that's how reliable charm is here
| ||
|
#14
|
|||
|
That's the thing. I think people think it was more broken because if you level an enchanter naked (or at least with no added +CHA gear) it's going to break a lot more.
I did this on red years ago as well on my first character and it was very dicey trying to charm anything within 1-2 levels of me and have it stick for a decent duration. I think people see charm through the lens of their twinked blue enchanters with 200+ mana, not the struggling enchanter in rags that we have been on green so far. | ||
|
#15
|
||||
|
Quote:
| |||
|
#16
|
|||
|
I think roots, lulls, and charms are all significantly better in p99 than in original. No proof though.
| ||
|
#17
|
|||
|
The "Get some proof!" argument is exactly what he's talking about.
We all know it wasn't this good in 99, but "Get some proof!" rules the day. | ||
|
#18
|
|||
|
But...why is there no proof....
| ||
|
#19
|
||||
|
Quote:
So much passion, so much strawman tho. I don't even think you are bullshitting. I think you believe what you say. However, find the evidence of the mechanics. Your opinion matters as much as mine = nothing. Memories from 20 years ago are not valid. Opinions from 20 years ago are not valid. | |||
|
#20
|
||||
|
Quote:
It's like how many people know original Splitpaw dungeon was low level, but there aren't reliable records of mob levels, mob names, damage numbers, drops, etc., so they can't change it.
__________________
| |||
|
|
|