#181
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Quote:
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#182
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Quote:
__________________
"Pleasure writes fewer good songs..."
Red99 | |||
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#183
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I think teams would be fun if there was no level limit to who you could attack. Otherwise OOR healing would be a major problem.
I like the idea of zone control fights and raiding an enemy teams home towns. Pvp battles at the end game for raid mobs would be massive. There would be a huge problem with trains. Unless there was a constant GM presence on the server having rules against anything other than hacking/boxing would wreck a lot of the fun because everyone would cry about soandso training and no one enforcing the rules. | ||
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#184
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Quote:
__________________
Venok Vilescale - Iksar Shaman
Valder Spellbreaker - High Elf Wizard Formerly Raelon Reborn <Tides of Wrath>, Human Paladin - Sullon Zek | |||
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#185
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3 teams.
Keeps things interesting when it's not just us vs them, even though one team is almost certainly going to be vastly inferior. Biggest reason for going teams is people get a built in community whom they can work with. You know who your allies are, and whom you are supposed to attack. FFA attracts a certain kind of crowd, all of which we probably have absorbed up to this point. People don't attack others because they don't want to alienate them as potential allies, or don't want to exploit situations (killing low hp people and what not) because they feel like total assholes. However if those players are on opposing teams it would feel natural to attack them, it's what you're supposed to do. I think teams have a larger potential playerbase then ffa. | ||
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#187
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is eq browser had teams, id hit it.
__________________
Current Games:
Naw | ||
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#188
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Also enjoyed a Dalaran raid (an alliance city) where 10 warlocks ported us at the bottom of a pool, where we had all been waterbreathed first. We came out of the pool like 40 of us Braveheart style AHHHHHHHHHHH!!!! I could totally see a custom raid boss spawning inside a city for an event. But you could also do this on a FFA server. It would not take much to design events, in my mind, that would create loads of fun for players, making them tear other to pieces for hours on end. Just design the event once, and then just have a GM flip the switch once in a while. At least i assume its that easy, maybe its not. | |||
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#189
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Quote:
__________________
Venok Vilescale - Iksar Shaman
Valder Spellbreaker - High Elf Wizard Formerly Raelon Reborn <Tides of Wrath>, Human Paladin - Sullon Zek | |||
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#190
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Quote:
__________________
Follow the buzzards.
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