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#151
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![]() Going back to the rotation topic.
I understand some servers did not have one, but some did and there is no reason we cannot come to a fair agreement for one here if we work together. It does not need to be 100% equal for all guilds involved. Also to add, we may be forced to find some kind of solution to raiding if ANY of us ever want to see VP, unless I understand the patch notes wrong.
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Lvl 59 Monk - Jinsho Lee
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#152
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![]() Everyone on here seems to forget that once VP is out, a lot of the other targets are going to open up (slightly maybe?) and there will most likely be less competition for the older content spawns as well. More content stretches guilds thinner in what they can manage. The loot becomes negligible in many cases as well, and the sole point of killing a lot of these mobs becomes just to say you killed them. That gets old quick...at least it did on live. You move on. EQ raiding is a progression...if you can't amass a force to compete at the highest level, then you try your best to get what you can and wait for your time in the sun.
The faster content moves and comes, the healthier the server will be, imo! | ||
Last edited by Fountree; 09-14-2011 at 10:59 AM..
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#153
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#154
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![]() I did, and i don't really understand it. What is he talking about exploiting patch day repops (not trolling, it's just not clear)? Uthgaard said at one point that they have to go around and repop each zone individually to make all the mobs come up. But... rogean is already doing the patches, so that doesn't seem like a terribly long process? Maybe 5 more minutes of server lock to #zone sebilis #spawn Trakanon x 8 for all the raid mobs? Could it be done via a server script that they only have to run once?
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#155
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![]() I'm similarly at sea here, Shiftin. Rogean did make it clear that downtime for the sole purpose of popping raid mobs is out of the question, though: http://www.project1999.org/forums/sh...&postcount=105
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#156
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![]() I'm not asking for extra patches just to repop mobs, but when patches DO happen, there should be repops. They can just manually choose to do it whenever the server comes back up for a patch. It's not exploitable at all since it would just be for content related patches.
Also, I'll ask again, does anyone actively disagree with shortening the variance (let's say, cutting it in half)? I don't mean, "is there another unrelated suggestion that you prefer", I mean does anyone have any real objection to making the variance shorter?
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#157
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![]() It would be nice to see a rotation but it isn't going to happen. If it did the only way i could see it happening is GMs handling the rotation. The only way to get on the rotation would be having to have killed like Trak or some other Kunark dragon before TMO or TR got it killed. Considering that is only the 2 really killin them. Which means why would they want to give people a chance at a dragon when they control all the Dragon Loot. Basically every smaller guild would have to get together and cock block TMO and TR on every dragon kill and force them into a rotation. Which will never happen cause this server is like a bunch little school girls fighting over a boy. So good luck on your efforts but i don't see it happening. So just tough it out, build, and poopsock like no tomorrow and maybe you will get a dragon.
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#158
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![]() well ill have you know, that when red99 opens you can just pvp for your dragons
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#159
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![]() Hello raiders of Project 1999, I've been asked by the UN (United Norrathians) to help negotiate an end to the raiding crisis on Project 1999. I would like some input from representatives of all raid-capable guilds on the following issues so that we can hopefully build a consensus on what the solution is*:
(If possible, please rank your preferences in order of "most preferred" to "least preferred". If you prefer some options equally, feel free to give them the same rank) 1. The Variance Should the variance for 7-day spawns...: (a) ...Be reduced to +/- 6 hours? (b) ...Be reduced to +/- 12 hours? (c) ...Stay the same? (e) ...Be increased? (By how much? Please specify) (d) Other (please specify) 2. Patch-day Repops On patch days, when the server comes back up, how should repops be handled? (a) Repops (of raid mobs) should happen every patch (except for accidental downtime, emergency patches, etc.) (b) Repops should happen sometimes when the server patches, but not always. (c) Option (a), but repops should not happen immediately after the server reboots; there should be a variance on repops. (d) Option (b), but repops should not happen immediately after the server reboots; there should be a variance on repops. (e) Repops should never happen because of patches. (f) Other (please specify) 3. The 15-Man Rule Should the "15-Man Rule"...: (a) ...Be abolished? (b) ...Be increased (for example, to the "24-Man Rule")? (c) Other (please specify) Feel free to give justifications for your rankings. *(If you wish to express your preferences anonymously, you have the option of sending me a private message and I will not reveal your answers publicly without your permission).
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#160
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![]() Bump!
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