#121
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Quote:
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Haynar <Millennial Snowflake Utopia>
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#122
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Ya, I agree. Would be nice to see people actually have to use spells like malo in pvp and try to stack debuffs. Mage going to be pretty useless as is.
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#123
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Great changes. Thanks H
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Ksah <Empire>
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#125
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this change, making AC work more in PvP, and a few other fixes would bring red pvp to a pretty respectable place
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#126
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Quote:
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#127
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Haynar you don't know what this means to the classic pvp community.
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#128
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One other thing on resists and maybe you see something in the code like you did before with pets...
When we buffed pets with resist magic on live, it was impossible to root them, even the shaman pets that conned green (light blue, but green for era). Is that a possible change? I think it will make things work better some how in pve if that works too. Goes for necro/mage/shaman/you name it pets or npcs controlled by players [You must be logged in to view images. Log in or Register.]. I don't play a pet class, but this was a huge edge for mages and made the druid+mage combo so feared (along with frost from the druid so much as partial'ing and dropping fire resist) . | ||
#129
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not 100% on this but i'm pretty sure that frost doesn't even lower your fire resist here
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#130
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It's Ice the 49 druid spell, had FROST on da brain [You must be logged in to view images. Log in or Register.].
Frost I think was advertised to druids as the upgrade to Ice but never lowered FR... I don't think Verant/SOE ever fixed that. Druid pals welcome to give 2cp [You must be logged in to view images. Log in or Register.]. | ||
Last edited by Nirgon; 08-08-2014 at 03:46 PM..
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