#121
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Wow, the server GM and guide disrespect in this thread is disturbing. I can't believe that people treat the people that provide them a free service at great time and cost to themselves so poorly.
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PHENOMENAL COSMIC POWER!
{in an itty bitty living space} 60th Gnomish Wizard LFG! | ||
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#122
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What about a situation like this: Fungi drops and the group of three all would like it, but they don't want to lose 100% if they lose the roll. So they agree that the winner gets the fungi, while the losers each get 20k from the winner. They are in essence each paying 40k with the winner getting fungi (pays 40k, receives fungi) while the two losers get 60k back (net +20k). Or looking at it another way, the other option this group has is to sell and split the funds. Let's say they could get 75k for the fungi, or 25k each. Essentially they're each paying 5k for a fungi roll.
This isn't some crazy scenario that will never happen. I've often split loot like this where everyone wants the item, only one person can have it, and everyone agrees losers should get some money from it. | ||
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#123
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#124
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#126
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developers should just focus on creating great tools for the playerbase, and then let the players use them to generate the content. Such as the /roll command
This is suppose to be a sandbox I thought. Next lets make instanced dungeons. | ||
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#127
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Haynar <Millennial Snowflake Utopia>
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#128
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A good change, thank you staff!
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#129
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You could look at it this way as well. Gambling is : "to play a game in which you can win or lose money or possessions.." (Looked up on Merriam more definitions if you so please) so no gambling actually goes down within EQ unless you give an actual value to Plat or items (which in this case are just pixels with no tangible existence). The problem isn't casinos the problem is giving Value to said pixels, and by enforcing a BAN on casinos you also reinforce that these pixels have monetary value.
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