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  #121  
Old 08-20-2014, 03:21 PM
gwideon gwideon is offline
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Wow, the server GM and guide disrespect in this thread is disturbing. I can't believe that people treat the people that provide them a free service at great time and cost to themselves so poorly.
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  #122  
Old 08-20-2014, 03:22 PM
Orruar Orruar is offline
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What about a situation like this: Fungi drops and the group of three all would like it, but they don't want to lose 100% if they lose the roll. So they agree that the winner gets the fungi, while the losers each get 20k from the winner. They are in essence each paying 40k with the winner getting fungi (pays 40k, receives fungi) while the two losers get 60k back (net +20k). Or looking at it another way, the other option this group has is to sell and split the funds. Let's say they could get 75k for the fungi, or 25k each. Essentially they're each paying 5k for a fungi roll.

This isn't some crazy scenario that will never happen. I've often split loot like this where everyone wants the item, only one person can have it, and everyone agrees losers should get some money from it.
  #123  
Old 08-20-2014, 03:24 PM
Orruar Orruar is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
They're paying for a definitive spot in the group for XP. The chance at loot drops is a bonus.
So casinos can operate as long as they get some xp for the people who are gambling? Sounds like we'll soon see a lot of EC powerleveling!
  #124  
Old 08-20-2014, 03:24 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
So casinos can operate as long as they get some xp for the people who are gambling? Sounds like we'll soon see a lot of EC powerleveling!
Let me know how that works out for you.
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  #125  
Old 08-20-2014, 03:30 PM
Traxan Traxan is offline
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HA HA!


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HA HA!
  #126  
Old 08-20-2014, 03:32 PM
Grimjaw Grimjaw is offline
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developers should just focus on creating great tools for the playerbase, and then let the players use them to generate the content. Such as the /roll command

This is suppose to be a sandbox I thought. Next lets make instanced dungeons.
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  #127  
Old 08-20-2014, 03:35 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Grimjaw [You must be logged in to view images. Log in or Register.]
developers should just focus on creating great tools for the playerbase, and then let the players use them to generate the content. Such as the /roll command

This is suppose to be a sandbox I thought. Next lets make instanced dungeons.
When you have a sandbox, you keep the cats out. Otherwise you end up with nothing more than a box filled with crap.

H
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  #128  
Old 08-20-2014, 03:37 PM
Pokesan Pokesan is offline
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A good change, thank you staff!
  #129  
Old 08-20-2014, 03:38 PM
zforrestal zforrestal is offline
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You could look at it this way as well. Gambling is : "to play a game in which you can win or lose money or possessions.." (Looked up on Merriam more definitions if you so please) so no gambling actually goes down within EQ unless you give an actual value to Plat or items (which in this case are just pixels with no tangible existence). The problem isn't casinos the problem is giving Value to said pixels, and by enforcing a BAN on casinos you also reinforce that these pixels have monetary value.
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  #130  
Old 08-20-2014, 03:39 PM
ripwind ripwind is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
When you have a sandbox, you keep the cats out. Otherwise you end up with nothing more than a box filled with crap.

H
That is perfect!
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