#111
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#112
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If that's part of it I'm ok with it, in that type of situation the true colors of individuals and guilds alike will begin to shine through.
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#113
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#114
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This thread needs more <3. Off topic story; once someone quoted me and wrote "qft" which I thought was "quit fucking talking", when really he meant "quoted for truth".. so I laid into the guy and looked like a huge cock. Good times. | |||
Last edited by Loke; 05-24-2010 at 07:28 AM..
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#115
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whats funny is i think half of DA and half of IB are actually very friendly outside of the raids. How do we bring that same spirit into the raids? We figure that out, and the issues die imo. Elaida 50 Paladin <Inglourious Basterds> Eliada 35 Shadow Knight. | |||
Last edited by Erasong; 05-24-2010 at 08:09 AM..
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#116
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Ya i think that to Elaida. I have never had a bad run in with any IB at anytime and I am in DA. It just when it comes to raid time, the competitiveness comes out in some. Everyone wants to slay the dragon, and if they can't then its QQ time... I mean what am I saying fuck IB and everything you stand for!!@!@!! =D j/k
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#117
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The hilarity is that thedudeabides got all butthurt that IB had trackers in every raid zone 24/7, talking about no lives and all that. Now his guild / former guild camped every raid mob last week 24/7--that is, 15+ people rather than 1--and he is cool with that.
So, 1 person 24/7 is sad and pathetic. 15+ people 24/7 isn't. That's Jeffrey logic. My favorite part in this whole thread though was when he said, in summary, that IB forced DA to camp because they were too fast and organized to be beaten any other way. | ||
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#118
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Last time on draco, IB called a roll call on DA 5 seconds after it spawned.
The only way to do that is to have 15 yourself. Needin dem lootz | ||
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#119
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Nothing more Oh wait. You answered txt msgs 24/7 | |||
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#120
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The important thing here is that the spirit of the rules are applying to any group of people trying to kill a mob. Groups, raids, soloers... doesn't matter.
As it stands, the question you are bringing up implies the only people killing targets are going to be guilds. The rules should have no mention of guilds or friends or anything... simply "players." The reasons for this are becoming more obvious as situations arise: there could be applicants/trial members who are not guilded yet, or as more content opens up, public pickup raids. The rules should be in place to protect their chance at killing mobs, not guaranteeing drops for any particular guild. You put this in guild discussion, but the subject matter should be a server discussion; and the posts read like R&F. | ||
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