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  #111  
Old 10-06-2019, 11:11 AM
Palemoon Palemoon is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Low clip plane makes the game more difficult, so is more than just a cosmetic issue.
It also made the world feel bigger and more mysterious. Swimming in the waters of Lake Rathtear , the islands slowly coming into view one by one as you approach them is a lot more immersive than zoning in and seeing basically the whole zone laid out before you.

Hopefully they can bring this back for green.
  #112  
Old 10-07-2019, 06:39 AM
Hoppkins_Wytchfinder Hoppkins_Wytchfinder is offline
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Seeing mobs far away is a massive advantage. When soloing in westcommons you can see bears a frikking mile away as things stand. Any class with movement increasing skills can dominate mobs which drop something handy.
  #113  
Old 10-07-2019, 07:13 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
It also made the world feel bigger and more mysterious. Swimming in the waters of Lake Rathtear , the islands slowly coming into view one by one as you approach them is a lot more immersive than zoning in and seeing basically the whole zone laid out before you.

Hopefully they can bring this back for green.
Completely changes the atmosphere of the game.

I liked the dark, misty Norrath where death lurks around every corner. It felt like the Irish border during The Troubles.

Note: I'm not saying I want a return to the troubles in Ireland.
  #114  
Old 10-07-2019, 07:38 AM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
It also made the world feel bigger and more mysterious. Swimming in the waters of Lake Rathtear , the islands slowly coming into view one by one as you approach them is a lot more immersive than zoning in and seeing basically the whole zone laid out before you.

Hopefully they can bring this back for green.
Agree with the set clipping plane, same distance for everyone.

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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Completely changes the atmosphere of the game. I liked the dark, misty Norrath where death lurks around every corner.
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Why? Seems to me like that was a limitation due to technology at the time that they were able to improve on. Why restrict it so that people can’t view and appreciate all the cool sights in Norrath just because?

Are you going to play on a 20 year old computer with a 56k modem?
Uses 56k modem defense to resist classic eq. They improved upon many things and they came later. Here we are, not wanting to play that. I don't even want the expansions. (the devs began slipping from RPG world cohesion).

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Low clip plane makes the game more difficult, so is more than just a cosmetic issue.
Same across the board including the UI. Only difference is night vision for a race that has it or spells/items.
Last edited by Mblake81; 10-07-2019 at 07:58 AM..
  #115  
Old 10-08-2019, 06:25 PM
loramin loramin is offline
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This thread about Necro/Shaman Charm (and specifically, the comment about NPCs charming) reminded me of a long standing "not classic" thing I've (effectively) trained myself to ignore here over the years: NPC spells.

NPC casters on P99 do not use the same spell lists as live mobs did. Before I got used to it I remember being shocked by some of the things NPCs cast on me when I first started playing here. I could submit evidence, but this has got to be a long-known issue. As such, it probably is too hard to fix ... but I just wanted to mention it anyway in case there's any chance it can be fixed.
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  #116  
Old 10-08-2019, 08:54 PM
sciception sciception is offline
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I've seen people posting that you will not be able to bind Melee's in other cities and city zones like Gfay. If this is true, it needs to be put out there as soon as possible since people like myself are planning with their friends for pre-made static groups. Returning to Qeynos, SFG or Halas after a death Pre-29 (first Cleric Rezz) would be disastrous for a static group. Even the boat ride back if you just missed it would be pretty time consuming and frustrating for most. Please clarify this so we can plan accordingly.
  #117  
Old 10-08-2019, 09:44 PM
Verityn Verityn is offline
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Quote:
Originally Posted by sciception [You must be logged in to view images. Log in or Register.]
I've seen people posting that you will not be able to bind Melee's in other cities and city zones like Gfay. If this is true, it needs to be put out there as soon as possible since people like myself are planning with their friends for pre-made static groups. Returning to Qeynos, SFG or Halas after a death Pre-29 (first Cleric Rezz) would be disastrous for a static group. Even the boat ride back if you just missed it would be pretty time consuming and frustrating for most. Please clarify this so we can plan accordingly.
Binding players in any city was around at launch. What I think people are referring to is the fact that you can only bind others in cities and gfay. That run from Freeport to CT still kind of sucks.
  #118  
Old 10-09-2019, 09:40 AM
cd288 cd288 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
This thread about Necro/Shaman Charm (and specifically, the comment about NPCs charming) reminded me of a long standing "not classic" thing I've (effectively) trained myself to ignore here over the years: NPC spells.

NPC casters on P99 do not use the same spell lists as live mobs did. Before I got used to it I remember being shocked by some of the things NPCs cast on me when I first started playing here. I could submit evidence, but this has got to be a long-known issue. As such, it probably is too hard to fix ... but I just wanted to mention it anyway in case there's any chance it can be fixed.
Wondering how you would accomplish this. I guess you'd have to search every mob on Allkhazam and go through all player comments on them looking for references to what spells they cast back in 1999-2000? If that's how you'd have to do it, I think you'd need a bunch of player volunteers because it would be too much work for one or two people.
  #119  
Old 10-09-2019, 10:40 AM
loramin loramin is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Wondering how you would accomplish this. I guess you'd have to search every mob on Allkhazam and go through all player comments on them looking for references to what spells they cast back in 1999-2000? If that's how you'd have to do it, I think you'd need a bunch of player volunteers because it would be too much work for one or two people.
While I agree this would require a lot of research, again I doubt this is something new, and so I doubt it requires new research.

I doubt the staff has just been like "let's have unclassic NPC spells for ten years", despite the mountains of classic research they've done [You must be logged in to view images. Log in or Register.] I mean, it could be just research that's preventing it, but I suspect that they've known it's wrong, and it's just been a technical issue.

My hope was that maybe re-visiting the problem would result in a way to solve the technical issue, and that this magic solution could somehow appear in time for Green ... but that's all baseless hope from pure speculation.
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  #120  
Old 10-09-2019, 10:43 AM
sciception sciception is offline
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Are we going back to the Human XP bonus?
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