#111
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I am playing on a different server atm. I have a monk/shaman duo that just hit 46 on Wayfarer's Haven (formerly project 2002) and I'm having a blast. Great community, no cut throat competition, no raid petitions, no camp stealing, no RnF, super active staff and devs. It's great. Every few days it seems I see another p99 refugee come check things out. All of them seem to be having a great time. | |||
#112
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#113
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Newbie zones are scarcely populated. Its tricky finding groups for teens / low twenties due to spread, especially off peak. This is how I remember late velious on live.
Add a fast travel accessible to most newbies to a central hub with some quick xp low hp mobs that drop basic armour for melees. Economy is making it useless to sell mid range weapons too, we need an afk vendor mode to help shift stock to newbies. Put an area with this stuff somewhere really remote (except for the fast travel). Oh and kerrans are cool, make them playable somehow. No to Luclin.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#114
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#116
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I'll come back to a fresh server if it has the small QoL features they removed. Some things should just be in the game, regardless of what the ol' fogies say.
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#117
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[Druid] Durahl Levant <Castle>
[Enchanter] Norvoh Dax <Castle> | |||
#118
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BLUE
Nadoom, Battlemage of the 60th Element Momtaz Ma'Hal, Monk of the 42nd Fist RED Xeptna Stargaze, Evoker of the 52nd Solstice Skraaa Katau, Shaman of the 39th Season Ashnod the Uncaring, Cleric of the 36th Sacrifice | |||
#119
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A vanilla classic only server would be wonderful. The original oldworld zones are definitely my favorite part of EQ. They just have this unique look and feel, from the vast, open grass and woodlands of the plains of Karana, to the frozen everfrost peaks, to the thick and dense swamps and jungles of the Innothule and Feerrott, to the mysterious foggy forests of Faydwer and Odus.
Compared to classic, I think Kunark just looks.. ugly. Pure and simple. Ugly ugly. The zones themselves are annoying to travel through or fight in, especially the outdoor ones. The ground is never flat and the trees are thick and constantly moving their branches, making sightlines ridiculously short in many places. Plus, the color palette they chose to use is just drab. Boring browns, muddy greens, and faded grays, ugh. The bright colors of the artstyle of the original zones is just so much more pleasant and fun to look at. I also like how the original game was itemized. It took time and effort to get gear with stat boosts, which made even basic levels of gear like bronze, ringmail, and cloth valuable well into the 30's and 40's.. which makes sense to me. Magic gear should be rare and hard to come by.. and stats boosts, even small ones, should matter. Having +5 or more to multiple stats on a single piece of gear, as is common on Kunark and especially Velious items, makes everything too easy. I like having to choose between limited options for a single slot.. for example, the classic Thick Banded Belt versus Flowing Black Silk Sash dillemma: one gives great boosts to armor and strength, and the other nothing but haste (which is otherwise very hard to find). Both are valuable to have, but you can only choose one! As someone pointed out earlier in the thread, Ssoys are great! Until five minutes after Kunark becomes available, that is. And yes, the lower quality of the gear makes the game harder, but that is the point, and totally part of the charm. Mobs are overpowered compared to players, especially melee who have to stand toe to toe with them.. so you need groups, you need friends and allies to work with to defeat your enemies and gain skill and levels.. or you could just toss a fungi and a pair of exquisite velium whatevers on your new twink warrior and solo them to 50. Woo, sounds fun.. blech. So, that's another vote for a Classic only server from me. Down with Kunark! Down with Velious! Odus, Antonica, and Faydwer forever! | ||
#120
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A+ would read again!
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