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  #101  
Old 08-07-2015, 10:01 PM
Qtip Qtip is offline
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Teams hardcoded. Each expansion 1 year.
  #102  
Old 08-07-2015, 10:03 PM
krazyGlue krazyGlue is offline
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Why bother trying to lobby for something we all know won't happen . Give it up
  #103  
Old 08-07-2015, 10:03 PM
georgie georgie is offline
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Good reverse psychology technique try hard
  #104  
Old 08-07-2015, 10:20 PM
Telron Telron is offline
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Still best EQ Emu PVP server out there. Speaks loads to how popular classic EQ pvp actually is = )
  #105  
Old 08-07-2015, 10:23 PM
rollin5k rollin5k is offline
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I think the real question is would wiping destroy the population and community? I think it would destroy some people's lives but they would bounce back.
  #106  
Old 08-07-2015, 10:36 PM
Vile Vile is offline
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Sirken... do the Cyclical servers man!
  #107  
Old 08-07-2015, 11:00 PM
Zlain Zlain is offline
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Quote:
Originally Posted by hammbone [You must be logged in to view images. Log in or Register.]
1. hard coded teams will be no different then it is now
2. EQ is not a FPS game nor was it designed for PVP
3. The only way to counter a character's progression is through exp and item loss
4. Once level 60, the only way to counter a character's progression is through item loss
5. Item loss promotes PvP
6. you are not going to EVER be able to really counter numbers (zerg)
7. Item loss would have allowed Azrael, Good Guys, etc. to drain the gear of Empire...
8. The draining of gear will always occur, which is balance.
9. If all else fails, buddy up and make a bunch of wizards to start picking people off.

QFT
  #108  
Old 08-07-2015, 11:08 PM
Slug Slug is offline
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Each iteration of a "healthy" pvp server, be it P99 or VZTZ was always in classic/early Kunark, and always fueled by the people who could afford to play a few hours a day and still compete with their chars.

Once the socking and massive time-sink neckbeards take over, the servers get redundant and stale. It has happened 4 or 5 times now with the same results - this is just the first go-round on P99.

Creating new PvP servers brings back all of the people who love classic PvP but also love real life and sunlight. Creating new servers, then eventually merging those servers into the existing PvP servers is the way to go to keep the community functioning. If you don't give the psychologically healthy people a classic PvP experience every few years, you wind up with the same problems the current population is experiencing each and every time.
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  #109  
Old 08-07-2015, 11:08 PM
Sosa_Chamberlain Sosa_Chamberlain is offline
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winning side will always snowball its PvP nature

it's the responsibility of the "other team" to be appealing and successful enough to attract and retain players

sore losers
  #110  
Old 08-07-2015, 11:23 PM
Vile Vile is offline
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Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
Server resets are the only way to breath fresh air into a stagnant server. During the time that Red99 has been up there were how many, 5? iterations of guildwars / vztz servers. All except two had different top guilds after the wipe (and vztz2.0 likely would have as well if the server wasn't blown up right after kunark release).

The best times of the server is in the initial fray right after release. Poopboxers who blow at pvp but can show up like zombies to raids get smoked. Good players who enjoy pvp can take part in the bloodbath that is a fresh server start and people who have quit for years come back at the prospects on not having to farm venril sathir and trakanon 1000 times to compete.

It's basically the entire reason why eqemu pvp servers came out, the zeks ran their course and wound up with the one dominant guild and stagnation so people would roll on emu servers to experience new server fun.

No troll bros
the truth
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