#101
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What game are you playing? | |||
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#102
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The reason warriors get a bad rep as group tanks is that most of the leveling warriors have some trash gear like a Yak Scimitar. Once those VP weapons come out, warrior aggro is really not bad. Inconsistent, but not bad. Where paladins (and shadowknights) really shine IMO is tanking raid trash. If I had a ToV east raid, for example, I'd want paladins tanking just about everything, even the wurms. I want a paladin with rock solid aggro so that my shamans can straight up chain Turgur's/Togors, enchanters can tash instantly, and so on and they get slowed within 20 seconds. Then the clerics can go back to facerolling their keyboards. | ||||
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#103
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The easiest way to tell SK are BETTER than paladins is the first expansion. Iksar SK will always be better. I feel bad for those who play pally, never get a group cause everyone would rather have SK/warrior. Girls do well playing paladin...this is the troll section right?
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#104
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uhm paladin sky loot isnt as bad if u understand we got armour , the quests are mainly garbage . wind etched armour of ro >valorium .
paladin dont have insta invis or fd or snare fear . we got roots , stuns , and pacify and heals and da . i dont like this kind of posts because its like playing who has the biggest cock and in general is full of bad information and topics. Having a 60 paladin and a level 60 sk having solo with both to 60 i found out than paladin kinda solo faster up till 52 , if sk go fear kite he can do it fast in bw and kc grindin . Tanking both the same but different, paladin agro is kinda superior to sk only if the paladin know whats doing . paladin epic isnt a dps weapon but a tank weapon, thats why it have a AC and a agro proc. sk epic is a dps weapon with a survival proc. both chars have different roles in raid , sk is a puller while a paladin if a excellent patch healer in raid. in general both class are very different . and always the best duo with paladin was enchanter and for sk cleric. | ||
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#105
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But yeah I will give you credit for a SK and Pally having a LOT better agro control. Heck a Ranger has even better agro but good luck with them tanking a Raid Boss. [You must be logged in to view images. Log in or Register.] But on my Cleric I want a big fat ugly Ogre Warrior as the Tank. IF things go bad they maybe can run the mobs to the zone line and live. Good luck having that happen on a Half Elf Pally. | |||
Last edited by webrunner5; 11-12-2014 at 01:25 PM..
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#106
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This is an excerpt of my view of the hybrid phenomenon that I posted in a Ranger thread -
In the broadest sense, there are two types of people who play EQ - those who would consider playing a caster class and those who wouldn't. For those who wouldn't play a caster, hybrid is completely out of the question. Not only are they "weaker" than pure melee classes, you have the spells to worry about as well. Someone who wants to play a caster class has lots of options. Really all caster classes are played quite heavily, with Wizard and Mage being significantly less played than the rest. If you roll a Shaman, Cleric, or Enchanter you will always get a group. If you roll a Shaman or Enc (or Mage if you're not a nub) you will solo farm the best cash camps in the game. Why would anybody roll a hybrid? The reason why, as previously mentioned, a Hybrid will either be awesome or a total nub is because of the caster/melee dilemma. The nub will be either a "melee" player or a "caster" player that doesn't have a full knowledge of either side of the spectrum. The awesome players rolled their hybrid with the specific intent of taking advantage of everything the class offers. Not only does this player understand magic spells, he understands the "EQ 101" of mob placement (tanking) and mob behavior. Why is SK the most popular hybrid? Its not the "best" hybrid. It is the most similar to a pure melee with the ability to feign death. This is the class that brings the most players from the "melee" side of the spectrum. Not to mention theyre evil, menacing, and "not gay" which also attracts a melee only player. Players from the "caster" side will consider all three and make a choice based on what he thinks would be the best suited to his play style. Id say this is pretty accurate, and you can see it in this thread. In the world of P99 with facerolling CH clerics who make you clinch your asshole waiting for a CH and Enchanters who don't even charm pets and AOE mez ugly trains all the way to 60, its nice to be able to split mobs yourself, as well as heal, LOH, etc. I played Warrior a bit and the whole time I just said "gee, I miss my magical powers, I'm sick of depending on other people to keep me alive" so I picked a hybrid with the ability set for my playstyle. Many people get into hybrids with the wrong idea of what they're for - the DPS argument isn't even worth anyones time. Hybrid DPS sucks, period. No matter what. | ||
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#107
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__________________
The Ancient Ranger
Awake again. | |||
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#108
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__________________
The Ancient Ranger
Awake again. | |||
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#109
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__________________
The Ancient Ranger
Awake again. | |||
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#110
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Has anyone actually seen the DPS a Paladin can put out when (s)he is playing the class to its fullest and has the gear? Pally epic with 41% haste belt, the epics proc, the secondary proc you get from Divine Might, and Str/Dex capped to max out slashing DPS and procs, the numbers they can put out (relative to their class) are pretty scary. That and the combination of Bash with the epic and the availability of stuns (and both procs count as stuns, if I remember correctly) makes the Paladin an absolute TERROR against casters, especially undead casters.
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