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  #91  
Old 05-30-2014, 09:13 PM
Kergan Kergan is offline
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Originally Posted by Mac Drettj [You must be logged in to view images. Log in or Register.]
Cast does have the tendency to write tldrs
Me too. :\
  #92  
Old 05-30-2014, 09:27 PM
hivemind hivemind is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Except it won't lead to more competition. Nihilum will put in the extra effort and get the mobs. Nothing will change except making people poopsock, which is the unnecessary timesink he was referring to.
Right. You keep using this word unnecessary... So let me get this straight: you are saying that Nihilum is dominating now without variance. And you're saying that variance is "unnecessary" because Nihilum is just going "to put in the extra effort and get the mobs." You are saying that it doesn't matter either way, Nihilum will find a way to outneckbeard and out play Azrael (and the rest of the server). I understand you, I understand that you are Nihilum, and I understand that your ability to think in an abstract sense (removing yourself temporarily from the viewpoint of the dominant guild) is basically nonexistent.

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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
As for those that hate the zerg raiding and zerg mentality, you're just playing the wrong friggin game man. This game was BUILT around zerg raiding. Shits classic as classic can get.
I already mentioned that strength in numbers (ie zerging) is/was a very strong strategy in Everquest (as well as many different games/applications...) but that having a no-variance server brings even more power to that strength in numbers (or zerging) tactic. With variance, you cannot simply schedule one week in advance when your next week's worth of loot is going to be 'contested' for. The only way you could conceivably continue to get as much loot post-variance is if you somehow were able to poopsock as hard as you are convinced Nihilum is capable of doing. That is great and all, but the point is that the dominant guild **SHOULD** have to expend more effort than they currently do to get as much loot as they are currently getting.

It's honestly not a very hard concept to understand. Yes, I keep hearing you and other people from Nihilum cry and say that variance will do nothing, other than create an "unnecessary" time sink. Well, no shit you see it as an "unnecessary time sink", because without variance, you wouldn't have to expend so much effort to get so much loot.

Are you honestly so delusional that you cannot see this for yourself?
  #93  
Old 05-30-2014, 09:28 PM
Mac Drettj Mac Drettj is offline
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Real strawman arg there hivenerd
  #94  
Old 05-30-2014, 09:55 PM
Buhbuh Buhbuh is offline
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Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
That is great and all, but the point is that the dominant guild **SHOULD** have to expend more effort than they currently do to get as much loot as they are currently getting.
Which is an opinion that you're entitled to have. You are probably not in Nihilum, I'm betting. You're right, it's not a hard concept to understand.

I doubt your opinions regarding this server and how it should be utilized are unbiased. You are living through a subjective experience at all times, so it's pointless to claim that you're the most level-headed dude in the room. And it's pretty fuckin' childish to talk down to people like they're infants.

There have been many changes over the course of a long period which were championed by people not in Nihilum in order to weaken Nihilum's strangle hold on the server's raid mobs.

Given Azrael's very vocal mindset of "destroy Nihilum," it's not really a surprise that another hot fix to get them re-interested in the game is being proposed.

I honestly don't mind the idea. But be aware that you claimed earlier in the thread that variance wasn't about the guilds on the server, Hivemind, yet you're now using them as evidence to support the idea.
  #95  
Old 05-30-2014, 10:07 PM
pgerman pgerman is offline
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nihilum would not be able to get 60 neckbeards to log in every respawn of every mob if it wasn't a scheduled time. Because of the pvp element involved.

30, yea, 60, no






Therefore giving any smaller guild a chance at a fight of some kind, instead of 60 v 30 or worst.


Varience was a good idea when azrael was winning, and still is a good idea now that nilly is back in zerg status.

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  #96  
Old 05-30-2014, 10:12 PM
Gaanon Gaanon is offline
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Weekly simulated repops sounded great but it turns out they weren't hardcoded, and definitely aren't weekly.

If this isn't looked at, in my opinion, we'll bleed most of the new players we attracted.

The problem will be amplified 100X in Velious also with massive gear differences if guilds are forced to fight head to head.

We barely can hang on to 2 guilds as it is, and Az is already running on very low #'s in comparison to its competition.

Ask HB how fun it is running a #3 guild taking shit sandwiches all day and trying to snipe mobs out of a 3way confrontation, it's basically impossible.
  #97  
Old 05-30-2014, 10:15 PM
heartbrand heartbrand is offline
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Originally Posted by Gaanon [You must be logged in to view images. Log in or Register.]
Weekly simulated repops sounded great but it turns out they weren't hardcoded, and definitely aren't weekly.

If this isn't looked at, in my opinion, we'll bleed most of the new players we attracted.

The problem will be amplified 100X in Velious also with massive gear differences if guilds are forced to fight head to head.

We barely can hang on to 2 guilds as it is, and Az is already running on very low #'s in comparison to its competition.

Ask HB how fun it is running a #3 guild taking shit sandwiches all day and trying to snipe mobs out of a 3way confrontation, it's basically impossible.
Variance wouldn't have helped me. Hardcoded sim Repops would have.
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  #98  
Old 05-30-2014, 10:23 PM
hivemind hivemind is offline
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Buhbuh, thanks for actually reading a post of mine. Let me remind you that I am championing for a more competitive server. A more competitive server in general, and a more competitive server than we have now.

When we talk about Nihilum being the dominant guild now, we are not speaking in subjective terms. When you make references about changes implemented over a "long period" that weakened "Nihilum's strangle hold on the server's raid mobs" realize that there is a connotation that not only has Nihilum been the dominant guild historically (ie they have had a lack of competitors and competition), but that Nihilum has been "strangling" the server because they are so dominant. That is subjective (as all connotations are), but those are your words not mine.

I will reiterate that I think that it should be more difficult for the top guild/force/team on the server to remain the top guild/force/team on the server. This is what I am directly referring to when I say I want a more "competitive" server. I think that variance would not only make it more difficult for the top dog to remain #1, I think it would also make it a easier for smaller groups of people to kill content. Why do I think this? Because not everyone on the server will have the specific spawn timer for every end game mob--in fact, no one will have any exact timers. So yes--some mobs will get sniped **UNLESS** Nihilum is really able to do the "unnecessary poop socking" that you all are so convinced (and proud) you'll be able to do.

But is the idea of mobs being "sniped" such a bad idea? Really, that is just saying Nihilum losing a dragon and her pixels. You guys ALL (Azrael and Nihilum) seem to be begging to have a third guild, but good luck having one of those if none of your precious dragons are getting "sniped."

Seriously, get a clue.
Last edited by hivemind; 05-30-2014 at 10:27 PM..
  #99  
Old 05-30-2014, 10:31 PM
hivemind hivemind is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Variance wouldn't have helped me. Hardcoded sim Repops would have.
How can you say that when you are the head of a family and the third guild leader on this box? Do you have any idea the two elite boxers you were competing with ... Lite and Nizzar??? Do you think they have a family to provide for or something bro? I mean no disrespect here, to you, Lite, Nizzar, anyone... but you wanna blame everything but yourself for your guild and why it fell apart.

I've been a guild leader before, and I'm sure there are plenty of other people on this box that have as well... A guild leader leaves his guild for a number of reasons, but in the end the biggest reason is always yourself. Quit trying to blame everyone else for your guild falling apart -- simulated repops wouldn't have saved Red Dawn and they are not a good idea in general.
  #100  
Old 05-30-2014, 10:35 PM
iiNGloriouS iiNGloriouS is offline
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Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
Buhbuh, thanks for actually reading a post of mine. Let me remind you that I am championing for a more competitive server. A more competitive server in general, and a more competitive server than we have now.

When we talk about Nihilum being the dominant guild now, we are not speaking in subjective terms. When you make references about changes implemented over a "long period" that weakened "Nihilum's strangle hold on the server's raid mobs" realize that there is a connotation that not only has Nihilum been the dominant guild historically (ie they have had a lack of competitors and competition), but that Nihilum has been "strangling" the server because they are so dominant. That is subjective (as all connotations are), but those are your words not mine.

I will reiterate that I think that it should be more difficult for the top guild/force/team on the server to remain the top guild/force/team on the server. This is what I am directly referring to when I say I want a more "competitive" server. I think that variance would not only make it more difficult for the top dog to remain #1, I think it would also make it a easier for smaller groups of people to kill content. Why do I think this? Because not everyone on the server will have the specific spawn timer for every end game mob--in fact, no one will have any exact timers. So yes--some mobs will get sniped **UNLESS** Nihilum is really able to do the "unnecessary poop socking" that you all are so convinced (and proud) you'll be able to do.

But is the idea of mobs being "sniped" such a bad idea? Really, that is just saying Nihilum losing a dragon and her pixels. You guys ALL (Azrael and Nihilum) seem to be begging to have a third guild, but good luck having one of those if none of your precious dragons are getting "sniped."

Seriously, get a clue.
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