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#91
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Let's talk big picture raiding on p99. The problem is lack of content due to artificial population distribution of raid level characters. Guilds are encouraged by the system to place as many characters on as many relevant targets as possible (logged out/in whatever). Numbers + organization + dedication or something like that is the model for success here. If you don't have enough people willing to get on at that 4am call, you're out of luck. A small, highly skilled and organized force can't statistically compete in a sustained manner. I think it would be awesome if a guild could raid boss encounters without having a ton of alts. Is that achieved by some type of instance like feature? Not sure, but to pre-empt the howls of, "that's not classic": neither is the population structure of p99. That unique feature requires a unique solution, if the server is interested in an increased population level. | |||
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#92
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__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#93
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#94
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#95
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However, since Derubael has so kindly asked us to stay on topic, I'm going to refrain from responding any further. Have fun with your endless bickering that will ultimately lead to nothing. | |||
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#96
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Not responding... defined | |||
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#97
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I'm sure that most of the people that are able to raid here would be willing to work out a schedule or the dreaded rotation, but if there is just one group of people who won't...it doesn't work. The sad truth is that being a dickhead is very effective in a game like EQ, and you usually come out on top when you are one. | |||
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#98
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__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#99
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I hate that word... snarky.
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#100
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Would srsly suggest putting back the ruling Ambrotos (I think? not sure, the old server chat thread is deleted methinks) made at one point wherein you weren't allowed to pull majority of raid targets out of their spawn areas. Draco had to be engaged in graveyard, Inny had to be fought at 2nd floor, there was something about not kiting entirety of PoFear while engaging CT, et cetera regarding maestros and whatnot. Most every outdoor dragon is currently done via parking raid force as far away from the spawn point as possible so you can do a decades long Tal/Sev/Fay pull and sluggishly log in/hammer/ejac the raid and form groups since the dragons takes around 5minutes to stroll through their zones. Inny's just pulled to the zonein with tons of adds over and over until one raid gets lucky and manages to kill it without wiping. Actually having to move the raid to the target instead of pulling the target to the raid would look more like racing, and would potentially reduce some of the QQ about trains and sketchy pulls.
Hard to monitor though and would probably just result in raid forces being camped closer to the mobs, so dunno. I did like that the ruling resulted in one Fear raid back during BDAvsTMOraptured where both raids were clearing trash mobs scouting each other until one side felt like the zone had been cleared enough to try to kill CT. Looked way more like proper competition than what you see currently with bards kiting the zone around as their teammates smash their faces on their keyboards hoping they might drop the potato-man before everyone dies/desyncs. Not really sure if it'd work on outdoors dragons anyway since they got a prty large pathing area, but Inny/CT it made a whole lot of sense.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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