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#91
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That is my point, we have rule upon rule where none was needed. Vanilla EQ worked, it rewarded those who could engage first AND kill the mob with what they engaged it with or could get there in time. We have these non-classic rules because (as has been said numerous times) the GMs don't really want to be bothered with it. Yet intentional trainers get wrist slaps, not bans, and guilds not following the claim rules get another guilds loot destroyed (gee must hurt to steal a boss mob while your training the guild with claim, and the penalty is the loot gets destroyed.) If you are going to be soft on the hard ballers, expect to spend time dealing with their BS again, and again, and again. Adding dumb rules for everyone else to follow won't fix that. Personally, if I were a GM, I would far rather turn up to a known spawn time for a mob ready to perma-ban the bad guys, than the current situation where it is basically 24/7 something could be up. | |||
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#92
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Nilbogs post states that a boss mob has a 4 day window of spawning thus a +/- 48 hour from 7 day. It is 5-9 days not 6-8. Read the fucking post or just stfu and stop shit staining my thread. | |||
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#93
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The rules need to be changed again. They don't work. There's only two real options to change the rules. Get everyone together and make new ones - OR ignore the rules en masse. Which would take inter-guild cooperation to do, and isn't as easy as tabling current concerns.
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#94
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#95
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This is coming from Nilibog in his post "Raid Rules". I am not sure where you are coming up with 6-8 day spawn but it is clear that it is a 96 hour window and not a 48 hour window. Thus making it a 5-9 day spawn cycle for boss mobs. That means that we see 12-20 boss mobs in a 30 day cycle based on 7 day spawn that was standard on live. We should be seeing 16-20 instead. This i am pushing for a 5-7 day rotation to increase the spawns. You may know for a fact but the people that designed the system are saying otherwise. | |||
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#96
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How many people have to tell you that THE SPAWN VARIANCE IS +/- 12 hours for Mestro and Draco and +/- 24 hours for Vox, Naggy, CT and Inny. You know how many hours we have put into camping these mobs to figure out the spawn mechanics? Way to many to count.
So you got your wish in your original post and you didn't even know it. Thread over | ||
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#97
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i say no once a week timer thingy....soon as you kill a boss, he has a chance to pop 5minutes later ~ a week later.
BAM! | ||
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#99
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#100
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just like the people that do not get that the spawn variance is + - 24 hours for draco / maestro and + - 48 for the other 4 bosses ... i dont see where you take the confidence to deny this since it is clearly stated in the raid rules ... OH YES RIGHT!!! you are smarter then the people that actualy coded it, so you know it better!
__________________
[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf) [24 Rogue] Uaellaenn (Dark Elf) *retired* | |||
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