Quote:
Originally Posted by Kagatob
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On live, once you got the levels in order you were required to go to a certain number of scheduled raids in a given period of time, the scheduled raids would be a short list of mobs that would generate the greatest gain for the guild as a whole in regards to time spent, other mobs were attacked and killed if the numbers happened to be available and were actually ran to because most players had one main and at most a single alt of level.
On project 1999 they have raid attendance % which while similar on paper in reality means that you literally need to be "on call" in order to make enough raids because every mob on the server is in contention and to be considered a "raiding guild" you need to have an individual raid force camped at every individual target, once it's found that a target has spawned (each 'raid guild' has 24 hour tracking on said targets) it's not a race to clear to and set up for the boss, it's a race to see who's pre-packaged raid force can log in first.
Dedicating your life to something and 'working for' something are not synonymous regardless of how much the neckbeards would like you to believe such.
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I'm well aware the grip that TMO has on the high end of the raiding target spectrum, there are some other mobs that they don't poopsock that are worth the time to go after. I'm not saying there's a lot of them but is it also impossible to get into TMO? I highly doubt every last one of their raiders has six alts for camping.
This is from an outside perspective and I could be totally wrong but it'll always come down to your play style and how much time you can invest into the game. I'm not saying it's fair to rule out fully casuals that want to raid but that's the effect of releasing an emulator of an old ass game after a plethora of MMO's with raid content have been released. People are going to be conditioned from the raiding environments of the newer games and it's not going to
be the same as it was in classic.
I don't think it's ok, nor am I elated about it but there's nothing that can really be done about it sans GM intervention or if people want to self enforce rotation. If you have the time and the willpower you can raid, but in many of the cases I've found you can't be a top end raider in any game and have a life and a job.