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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 10-12-2012, 02:59 PM
Versus Versus is offline
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Sounds like a fuckwad of mobs.

Perhaps the random respawns SHOULD reset the mobs timers, especially if windows are cut in half.
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  #2  
Old 10-12-2012, 03:05 PM
Eccezan Eccezan is offline
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Quote:
Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
Sounds like a fuckwad of mobs.

Perhaps the random respawns SHOULD reset the mobs timers, especially if windows are cut in half.
Either this, or respawn mobs drop less loot (and idea Rogean brought up) Thus giving the casual player a better chance to see/kill a dragon, while simultaneously not flooding the market with more Orb of Tishan's and Heirophant's Crooks.
  #3  
Old 10-12-2012, 06:17 PM
doraf doraf is offline
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Quote:
Originally Posted by Eccezan [You must be logged in to view images. Log in or Register.]
Either this, or respawn mobs drop less loot (and idea Rogean brought up) Thus giving the casual player a better chance to see/kill a dragon, while simultaneously not flooding the market with more Orb of Tishan's and Heirophant's Crooks.
The point of killing a dragon is risk vs. reward. If there is no reward, then there's no point in killing the dragon. I understand, you're worried that you won't be able to charge 300k for a SK epic or ask 60k for scales. There might be competition.
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Old 10-12-2012, 03:03 PM
Clark Clark is offline
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I approve this message.
  #5  
Old 10-12-2012, 03:09 PM
bulbousaur bulbousaur is offline
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Sounds like fun!
  #6  
Old 10-12-2012, 03:11 PM
Halfelfbard Halfelfbard is offline
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Bring it.
  #7  
Old 10-12-2012, 03:14 PM
mitic mitic is offline
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great news, i hope this will help to keep blue players staying on the server. thanks again for your great effort!
  #8  
Old 10-12-2012, 03:22 PM
Servellious Servellious is offline
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Rogean, if you could consider and looking into guilds not kiting trains through or near other guilds camps.

Running mobs by while other guilds are fighting or healing or buffing can cause havoc, i think its a simple fair rule to consider.
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Old 10-12-2012, 03:24 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Servellious [You must be logged in to view images. Log in or Register.]
Rogean, if you could consider and looking into guilds not kiting trains through or near other guilds camps.

Running mobs by while other guilds are fighting or healing or buffing can cause havoc, i think its a simple fair rule to consider.
While this is quite possibly a very legitimate point, this thread needs to remain focus on the proposed mechanics, not as a panacea for every problem.
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  #10  
Old 10-12-2012, 03:25 PM
Ambrotos Ambrotos is offline
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Quote:
3. Another random idea: I would love to see 'char binding'. In other words for the duration of the simulated repop you can only have one character of L45+ logged on. This prevents people with 3+ L60 chars from camping them out fully buffed at each spawnpoint and switching rapidly between accounts.
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An interesting idea that might be too tough to manage, and would probably conflict with IP exemptions.
IP exemptions are for people to have others play with them at their houses. It's not to have a number of accounts with IP exemptions because they lied as to why they wanted one, so they can have one ready to log in as soon as something spawns. It is now something we can watch for.
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