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  #421  
Old 01-28-2013, 04:21 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
[S] Embalming Fluid [52 Warrior, HS South]
[S] The Spectre Spiritualist [53 Monk, HS South]
Both were up when I went into HS a few minutes ago. I saw the Spiritualist first, because he was popped in the spot visible from the central tunnel. So I petted a level 50 feaster that I had weaponized earlier today, lulled everything in the Spiritualist's room (I got a bit lucky, I had like 10 resists on a hexbone and I didn't get a crit resist), and tashed to pull... except I was targetted on the wrong mob. I somehow ended up with the named + a helot + an undertaker. My pet broke as this was happening, but was rooted. I sat there for probably a minute, keeping the 4 mezzed and trying to decide if I should give up on this, since I was at like 60% mana and 40% hp with no bedlam or rune up. I ...

Damn. I just lost track of time while typing this out and let fetter wear off of my feaster. Guess I'll be CRing into south later this evening [You must be logged in to view images. Log in or Register.]

Anyways. I decided to go for it, and this is what things looked like just 20-30 seconds into the actual fighting: http://postimage.org/image/57wixmith/

Charm didn't break though, so the rest of the fight was just more of the same, lots of mez effects on the screen as my pet killed the named and I ToTed the helot to get mana back up. I started camping aggro with named at 15% or so and pet kept the other two busy when mez wore of. Loot after logging back in: http://postimage.org/image/xe41g65on/


After I medded up a bit, I mezzed my feaster and IVUd past him to go check the other direction. Well how about that? Embalming Fluid was up just on the other side of the fake wall. I targetted skeles and lulled from inside the tunnel, repeated, was glad to see far fewer resists this time, and then pulled the Fluid to my waiting pet. I got an add again... not sure if I missed something with lull inside the room or if I bumped into him so he aggrod even with lull. No biggie though, right? Except for the fact that I was starting yet another fight against a summoner sans rune, bedlam, and 2/3 of my hp: http://postimage.org/image/t4uq0cd4d/

I was nervous in the time it took me to slow and get bedlam+rune back up, but again, I had no charm breaks during the fight. Apparently I forgot to SS the loot, but:

[Mon Jan 28 14:58:57 2013] Embalming Fluid has been slain by a bottomless devourer!
[Mon Jan 28 14:58:57 2013] Your faction standing with DrusellaSathir could not possibly get any worse.
[Mon Jan 28 14:58:57 2013] Your faction standing with MayongMistmoore got better.
[Mon Jan 28 14:58:57 2013] Your faction standing with VenrilSathir could not possibly get any worse.
[Mon Jan 28 14:58:57 2013] You gain experience!!
[Mon Jan 28 14:58:58 2013] You receive 4 platinum, 14 gold, 9 silver and 12 copper from the corpse.
[Mon Jan 28 14:58:59 2013] --You have looted a Fingerbone Hoop.--



Yay [You must be logged in to view images. Log in or Register.]
Last edited by Tecmos Deception; 01-28-2013 at 10:52 PM..
  #422  
Old 01-29-2013, 04:33 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
[S] the Skeleton Sepulcher [50 Warrior, HS South]
[S] a Crypt Spectre [50 Shadowknight, HS South]
These two kills came much more easily and without as much reliance on luck as my other two HS south kills, thanks to the area I saw Loraen fighting in the other day.

Skeleton was a total pushover: http://postimage.org/image/fb2tz62ab/

Spectre was a bit more interesting, because he stuck disease cloud on my pet early (jesus, that's a fast cast time) and then broke charm 3 times between 30% and 20%... lol. But during the first break I just rooted pet on top of the Spectre, and he's just a little level 50 fella so no summons: http://postimage.org/image/9hlp9x2wd/

I stayed at the same spot for a couple more hours, hoping to see The Crypt Feaster pop. He didn't, but I did have pretty good luck with a couple more nameds and some drops before I decided to get some corpses rezzed and called it a day! Hopefully I can catch Feaster up soon and head back over to seb for the 5 kills I need in crypt next [You must be logged in to view images. Log in or Register.]


I wish some more people would start this up and post their stories. I feel silly being responsible for the vast majority of the posts in here over the last couple weeks/months, lol. I'd stop with stories, except at least once every couple days I get tells from someone who gets a kick out of them or has some enchanter questions or something like that [You must be logged in to view images. Log in or Register.]

Briscoe, have you been working on that scarab any more?
Last edited by Tecmos Deception; 01-29-2013 at 04:39 PM..
  #423  
Old 01-29-2013, 06:42 PM
Splorf22 Splorf22 is offline
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Default Loraen's Epicly Unsuccessful Fear Adventure

So I haven't been doing much in the way of God mode stuff (I think
Dartain wore me out) but today I decided to conquer the Plane of Fear. (I
should mention I hate posting these unsuccessful reports but I feel I owe it
to my public to show that I'm not really that much better than anyone else,
I just try more.)

[You must be logged in to view images. Log in or Register.]
http://s7.postimage.org/rx69nxhvt/EQ000170.png

I ported in, was immediately jumped by 5+ mobs, got a few stun resists
and Z-axis mez problems and overall mistakes and decided I wasn't
quite ready to die; capped out. After recharge I tried again, this
time I got a few scareling teleports on my pet and each time this
resulted in a few more mobs. I was still not doing too badly until a
glare lord showed up right as charm broke (again) and I was gibbed
(1500 damage in 1 second roughly) before I could cap out. So I ported
in again and managed to loot my corpse before capping out (again) due
to low mana pool. At this point I felt like I was spending more time
recharging my cap than anything so I decided to change my strategy a
bit. I don't think the actual zone in to Fear is that bad, the
problem is the fucking scarelings and their ports which are
practically a siren call for more mobs. So this time I carefully
calmed the scareling near the portal and kept another one mezzed and I
was able to kill 4 mobs before having to cap out due to lack of mana.

[You must be logged in to view images. Log in or Register.]
http://s2.postimage.org/m4gf5vjfb/EQ000172.png

I was really abusing the strings as charm kept breaking. I managed to
pick up a Shissar Focus Staff in VP; I really wish that thing went up
to 51 instead of 49 which would make it a godly item even with a 16s
cast time; as is its good but not fantastic.

So I recharged my cap (again) and went back to finish the last
scareling. I decided to try rooting my pet to see if this would
prevent the gate. This turned out to be a very bad idea; my pet was
teleported anyway but could not run back, and aggroed pretty much all
of the west wall roamers. Capped again.

At this point I was really determined to fuck up some scarelings and
zoned in with the intention of chainstunning them. I zoned in and was
immediately jumped by the ex pet (by now I was really beginning to
regret weaponizing that guy and zoning into an ass kicking every
time). I was about to go to work on the scareling near the zone when
I was jumped by two spiders and another gorilla. Once again I just
got screwed on charm breaks (I had started with 10 charges on my
strings and I was down to 4 at this point) as well as getting jumped
by a bunch of adds (again). At least I did manage to kill one
gorilla, so progress, kind of.

[You must be logged in to view images. Log in or Register.]
http://s9.postimage.org/q97ny58al/EQ000173.png

My new goal was to kill that stupid weaponized see invis gorilla which
was making my life miserable on each of my many zoneins. Of course he
was immediately teleported off the hill so finally I said fuck it and
followed him. He ended up in the middle of a pile of scarelings which
I thought was the end for sure but one of them was 51+ and kept
summoning him back every time they port/healed him. He managed to
kill two before he was slain.

[You must be logged in to view images. Log in or Register.]
http://s8.postimage.org/ne6ffvq8z/EQ000175.png

I was actually almost happy when the glare lord showed up as finally I
would have something to tap. One of the biggest problems with this
whole business is all the fear mobs have so many HP that the fights
take forever. I would say they have 50-100% more hp than normal L50
mobs which is quite tiresome. I was using the strings at this point
more to save mana than anything else as I was having to CC 6-8 other
mobs near the west wall anyway. Finally I just ran out and had to cap
(again). Kill total was 4-5 including the annoying roamer so
definitely progress.

[You must be logged in to view images. Log in or Register.]
http://s7.postimage.org/43s43mwuh/EQ000178.png

At this point I was feeling pretty good that I had finally broken the
zone and was ready to kick some ass when I found:

[You must be logged in to view images. Log in or Register.]
http://s8.postimage.org/u8zk7wtcz/EQ000179.png

This by the way is why I don't have such a huge problem with TMO. TMO
is at least honest that their goal is is steal all your mobs; BDA
basically does the same thing only less effectively and with an irritatingly
holier-than-thou attitude. Taking fear and insulting the guy you took it
from is fine according to server rules; I had capped and abandoned the camp and
fear isn't considered a camp anyway. TMO does this kind of thing all the time.
But it is not a nice thing to do either for a guild that supposedly is all
about playing nice. They knew I was there (I wasn't anon, and had been in fear
for ~30 consecutive minutes before I capped out), they just said fuck
it and went anyway. And when I did show up they didn't offer to
negotiate (I would have been happy to just finish my break which was
almost done) and then just kill a golem, not quite 100% but whatever
its my challenge, instead they just said fuck you. And then they asked
for c2.

Anyway, lessons learned:
* Don't weaponize the gorilla that roams over the entrance, instead get him killed ASAP
* Don't do this when CT is in window
* Keep the scarelings away from the pack and mez the one near the entrance
* Use calm and blur to save mana, and when you get low mem gate to save cap funds
* Stockholm is a tool

I'll try again next week or so.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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in words of anal fingers, just a filthy spaniard
Last edited by Splorf22; 01-29-2013 at 07:02 PM..
  #424  
Old 01-29-2013, 10:07 PM
Tecmos Deception Tecmos Deception is offline
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Yay, I'm in Loraen's screenshots! Bum luck with BDA moving into Fear and spoiling you "fun," but it does sound like next time the break-in won't be quite as harrowing.


Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
[S] Efreeti Lord Djarn [50 Wizard, Nagafen's Lair]
Got tired of selling HS loots in EC, so I ran over to solb to check whether djarn was camped or not. A few Divinity were there, so being the confident fellow I am, I fully buffed and camped out right in the middle of his room.

Logged back in an hour ago to 4 imps beating on my face. Nasty little buggers, but not magic resistant, so I stunned, mezzed, rooted, dispatched 2 via suicide and 2 more for some xp. I petted the pather from the hall and gave him a wep and haste and kept him parked for the next cycle. Killed the PH and some pops, then saved the last imp inside (he was dark blue instead of the light blue I had) and switched pets.

Next time around, Djarn popped! Unfortunately I was very, very not ready for him, because one of his guards popped first and I didn't root cause I thought "hey boy, a rogue pet shouldn't have trouble killing off a fleeing enemy!" and I ended up with an extra imp and a lava guardian for it. I helped pet kill the protector then decided to blur the guardian, lull the other imp that popped inside, and tackle Djarn.

I pulled wish tash to get him out around the corner, and unfortunately he decided not to use some MR something or other on me, but led things off with some ice spell. It didn't get through rune, but he did as he rounded the corner and resisted a couple roots + stuck a magic nuke on me. I was at like 70% or so, and aggrod that lava guardian again with an AE stun... not a pretty fight so far!

But I pulled it off. Pet was level 48 with WR and 2 weapons, and he got a few backstabs in as I hopped in to try turning djarn around. Djarn ran, of course, and resisted like 4 roots as he did so. I stunned a couple adds pet picked up and watched him finish Djarn off with only a sliver of his own life left: http://postimage.org/image/qytanzpnv/

And in the little flurry of rushed killing, that ended up being the only screenshot I took. He ended up being unwilling to drop the ring for me [You must be logged in to view images. Log in or Register.]
  #425  
Old 01-29-2013, 10:24 PM
Handull Handull is offline
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Didn't read lor's post yet, but enjoying the stories, tecmos, keep em coming.
  #426  
Old 01-29-2013, 10:41 PM
Handull Handull is offline
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Lor, especially since you can charm anything you want in fear, kill that gorilla first. his path time is about 2 minutes. all the other zone in pathers are on a ~10+min cycle, so killing that one gorilla makes things much, much safer, especially if corpses start to pile up and you want a rez. there are really only 4-5 mobs that will agro you from the zone in spot, but many more will assist/agro if move slightly in the wrong direction.

fear mobs about either 12k or 14k hp, i forget, but i doubt you can root/rot/nuke down the non-summoner scarelings with your mana/spells.

you could try seeing if scarelings can proc through rune/bedlam. i know certain mobs can't lifetap through rune, so if this is the same, you can easily slow the mob you want to kill, haste/weaponize your pet, and then keep rune/bedlam up on your pet to avoid ports.

you can also try using a summoned pet [You must be logged in to view images. Log in or Register.]

have fun in there!
  #427  
Old 01-29-2013, 11:09 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Handull [You must be logged in to view images. Log in or Register.]
Lor, especially since you can charm anything you want in fear, kill that gorilla first. his path time is about 2 minutes. all the other zone in pathers are on a ~10+min cycle, so killing that one gorilla makes things much, much safer, especially if corpses start to pile up and you want a rez. there are really only 4-5 mobs that will agro you from the zone in spot, but many more will assist/agro if move slightly in the wrong direction.

fear mobs about either 12k or 14k hp, i forget, but i doubt you can root/rot/nuke down the non-summoner scarelings with your mana/spells.

you could try seeing if scarelings can proc through rune/bedlam. i know certain mobs can't lifetap through rune, so if this is the same, you can easily slow the mob you want to kill, haste/weaponize your pet, and then keep rune/bedlam up on your pet to avoid ports.

you can also try using a summoned pet [You must be logged in to view images. Log in or Register.]

have fun in there!
Sounds like this man knows what he's talking about! [You must be logged in to view images. Log in or Register.]
  #428  
Old 01-29-2013, 11:11 PM
Splorf22 Splorf22 is offline
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Yeah this is what I figured out. I just charmed him kinda reflexively. Next time he is the #1 mob to go.

Also next time I think I'm just going to calm/blur any scarelings I get except for potentially the one right on top of the portal. Once I've thinned out the roamers a bit it won't matter so much. And I'll definitely try your bedlam trick, that would work fairly well I guess. It might be easier to just chainstun? Not sure. I can definitely kill them with a summoned pet+roa though if I have to, it'll just be slow.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #429  
Old 01-29-2013, 11:42 PM
Handull Handull is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Yeah this is what I figured out. I just charmed him kinda reflexively. Next time he is the #1 mob to go.

Also next time I think I'm just going to calm/blur any scarelings I get except for potentially the one right on top of the portal. Once I've thinned out the roamers a bit it won't matter so much. And I'll definitely try your bedlam trick, that would work fairly well I guess. It might be easier to just chainstun? Not sure. I can definitely kill them with a summoned pet+roa though if I have to, it'll just be slow.
freakin chanters, forgot stun lock is another option :P

well the idea with a summoned pet would be that you let him take the damage, otherwise you'd get ported when he was meleeing you

sounds like root/slow/bedlam/stunlock combo would work well. with the bedlem on the pet as a backup incase you have to cc something else and miss a stun or two
  #430  
Old 01-29-2013, 11:45 PM
Handull Handull is offline
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you don't get a snare line, do you? if so you could also charm a frog, tash/snare the hell out of the scarelings, and let the frog pet fear kite him to victory. sounds like a solid plan for a druid/enc fear duo tho! (there is frog that paths to south of the portal that would be easy enough to snag)
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