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  #11  
Old 05-26-2010, 02:52 PM
Kainzo Kainzo is offline
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I found this in the old patch notes.

Quote:
PVP Changes:

In order to make PVP combat between spellcasters and melee types more viable some changes to PVP spell effects have been made. All damage spells cast in PVP combat will do less damage to the PC than the same spell would do to an NPC. When a PC is under the effect of a root-type spell there is a 20% chance that they will break free when a direct damage spell is cast upon them.
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  #12  
Old 05-26-2010, 03:53 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Jify [You must be logged in to view images. Log in or Register.]
This is basically all I read.

But.. WHAT?!

When I was playing CTF, I could leisurely melee any caster class down using only my fists. Even the Necros had a hard time landing anything on me. Just need to focus on resists. [You must be logged in to view images. Log in or Register.]
Well, yes but a bard with good drums can increase his own MR by what like 150 with the right twist? [You must be logged in to view images. Log in or Register.]

And I'm guessing you have a full set of diamond/BD and planar gear so you're probably hovering around max cap on your resists when you want to be. [You must be logged in to view images. Log in or Register.]
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  #13  
Old 05-26-2010, 05:04 PM
Aeolwind Aeolwind is offline
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No offense intended to the OP, truly. But in general, casters > Melee. Only defense, like folks have said, is resists. I doubt we'll get deeeeep into PVP mitigation and avoidance as it stands. Too much other pertinent crap needs fixed. Unless Haynar stumbles upon it.
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Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #14  
Old 05-26-2010, 06:19 PM
Mleh Mleh is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
No offense intended to the OP, truly. But in general, casters > Melee. Only defense, like folks have said, is resists. I doubt we'll get deeeeep into PVP mitigation and avoidance as it stands. Too much other pertinent crap needs fixed. Unless Haynar stumbles upon it.
I wont get into an argument about PvP here cause itll go on forever, but the fact that casters mitigate damage as well as a planar geared tank is not correct - It just seems like a simple fix. In any case thanks for reviewing the post.
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  #15  
Old 05-26-2010, 06:33 PM
Aeolwind Aeolwind is offline
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Sadly, it's not. If i'm not mistaken, player to player interactions (Aside from healing) are handled by a separate set of code. I think it's a flat damage reduction (Among other things) to the interaction on any detrimental effect from a player that targets another player.

It took us literally months to figure out how to get the Manastone around this road block.

(Again, I'm not a source guy, I have to work off of hearsay and speculation in some cases. I am certain regarding the flat damage reduction....that pissed me off.)

Case and point: We've been live 8 months and just now able to tweak NPC/PC Combat interactions.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
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